Deep Learning Approach for Recognition of Handwritten Kannada Numerals. - Anirudh Ganesh; Ashwin R. Jadhav; K. A. Cibi Pragadeesh (SoCPaR, 2016)

PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (CHI Extended Abstracts, 2021)

TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity. - Oladapo Oyebode; Anirudh Ganesh; Rita Orji (CoG, 2021)

The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (BCSS@PERSUASIVE, 2021)

Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (PERSUASIVE, 2022)

Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies. - Chinenye Ndulue; Oladapo Oyebode; Ravishankar Subramani Iyer; Anirudh Ganesh; Syed Ishtiaque Ahmed; Rita Orji (User Model. User Adapt. Interact., 2022)

Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (CHI, 2023)