Real-time sound synthesis and propagation for games. - Nikunj Raghuvanshi; Christian Lauterbach; Anish Chandak; Dinesh Manocha; Ming C. Lin (Commun. ACM, 2007)

Interactive sound rendering in complex and dynamic scenes using frustum tracing. - Christian Lauterbach; Anish Chandak; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2007)

AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation. - Anish Chandak; Christian Lauterbach; Micah T. Taylor; Zhimin Ren; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2008)

RESound: interactive sound rendering for dynamic virtual environments. - Micah T. Taylor; Anish Chandak; Lakulish Antani; Dinesh Manocha (ACM Multimedia, 2009)

FastV: From-point Visibility Culling on Complex Models. - Anish Chandak; Lakulish Antani; Micah T. Taylor; Dinesh Manocha (Comput. Graph. Forum, 2009)

Efficient geometric sound propagation using visibility culling. - Anish Chandak (2011)

Interactive sound propagation using compact acoustic transfer operators. - Lakulish Antani; Anish Chandak; Lauri Savioja; Dinesh Manocha (ACM Trans. Graph., 2012)

Direct-to-Indirect Acoustic Radiance Transfer. - Lakulish Antani; Anish Chandak; Micah T. Taylor; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2012)

Guided Multiview Ray Tracing for Fast Auralization. - Micah T. Taylor; Anish Chandak; Qi Mo; Christian Lauterbach; Carl Schissler; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2012)

Wave-based sound propagation in large open scenes using an equivalent source formulation. - Ravish Mehra; Nikunj Raghuvanshi; Lakulish Antani; Anish Chandak; Sean Curtis; Dinesh Manocha (ACM Trans. Graph., 2013)

Developing virtual reality applications with Unity. - Jason Jerald; Peter Giokaris; Danny Woodall; Arno Hartbolt; Anish Chandak; Sébastien Kuntz (VR, 2014)