Social Network Profiles as Information Sources for Adolescents' Offline Relations. - Cédric Courtois; Anissa All; Hadewijch Vanwynsberghe (Cyberpsychology Behav. Soc. Netw., 2012)

An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety. - Anissa All; Jan Van Looy; Elena Patricia Núñez Castellar (Int. J. Game Based Learn., 2013)

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. - Anissa All (Int. J. Serious Games, 2014)

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Int. J. Serious Games, 2014)

Towards a conceptual framework for assessing the effectiveness of digital game-based learning. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2015)

Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises. - Elena Patricia Núñez Castellar; Anissa All; Lieven De Marez; Jan Van Looy (Comput. Educ., 2015)

Assessing the effectiveness of digital game-based learning: Best practices. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2016)

Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game. - Anissa All; Barbara Plovie; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2017)

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming. - Klaas Bombeke; Aranka Van Dongen; Wouter Durnez; Alessandra Anzolin; Hannes Almgren; Anissa All; Jan Van Looy; Lieven De Marez; Daniele Marinazzo; Elena Patricia Núñez Castellar (HCI (15), 2018)

Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces. - Stephanie Van Hove; Jolien De Letter; Olivia De Ruyck; Peter Conradie; Anissa All; Jelle Saldien; Lieven De Marez (HCI (18), 2018)

Evaluating User Experience in Smart Home Contexts: A Methodological Framework. - Peter Mechant; Anissa All; Lieven De Marez (HCI (21), 2018)

Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart. - Stephanie Van Hove; Anissa All; Lieven De Marez (QoMEX, 2019)

Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study. - Stephanie Van Hove; Anissa All; Peter Conradie; Lieven De Marez (HCI (21), 2020)

Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images. - Jolien De Letter; Anissa All; Lieven De Marez; Vasileios Avramelos; Peter Lambert; Glenn Van Wallendael (CoRR, 2020)

Digital Game-Based Learning effectiveness assessment: Reflections on study design. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2021)

What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique. - Jolien De Letter; Aleksandra Zheleva; Mathias Maes; Anissa All; Lieven De Marez; Wouter Durnez (Qual. User Exp., 2021)

Enhancing the park experience by giving visitors control over the park's soundscape. - Toon De Pessemier; Timothy Van Renterghem; Kris Vanhecke; Anissa All; Karlo Filipan; Kang Sun; Bert De Coensel; Lieven De Marez; Luc Martens; Dick Botteldooren; Wout Joseph (J. Ambient Intell. Smart Environ., 2022)

Recipe recommendations for individual users and groups in a cooking assistance app. - Toon De Pessemier; Kris Vanhecke; Anissa All; Stephanie Van Hove; Lieven De Marez; Luc Martens; Wout Joseph; David Plets (Appl. Intell., 2023)