Implementing Mobile Games into Care Services - Service Models for Finnish and Chinese Elderly Care. - Sari Merilampi; Antti Koivisto; Mirka Leino; Nuno Pombo; Virginie Felizardo; Jue Lu; Anja Poberznik; Johanna Virkki (Inf., 2019)

Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios. - Sari Merilampi; Mirka Leino; Taina Jyräkoski; Adnan Mehmood; Jenni Huhtasalo; Anja Poberznik; Krista Toivonen; Pauli Valo; Joonas Kortelainen; Tommi Lehtinen 002; Johanna Virkki (SEGAH, 2021)

A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing. - Anja Poberznik; Jenni Huhtasalo; Taina Jyräkoski; Sanna Seppä; Jani Lahti; Ali Tavakoli; Johanna Virkki; Sari Merilampi (SeGAH, 2022)

Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury. - Sari Merilampi; Taina Jyräkoski; Anja Poberznik; Nina Karttunen; Toni Seessalo; Johanna Virkki; Tarmo Lipping (GALA, 2023)