A Methodology for Measuring the Readability and Modifiability of Computer Programs. - Anker Helms Jørgensen (BIT, 1980)

Design practice and interface usability: Evidence from interviews with designers. - Nick Hammond; Anker Helms Jørgensen; Allan MacLean; Philip J. Barnard; John Brian Long (CHI, 1983)

The personal touch: A study of users' customization practice. - Anker Helms Jørgensen; Allan Sauer (INTERACT, 1990)

Communicating HCI modelling to practitioners. - Simon Buckingham Shum; Anker Helms Jørgensen; Annette Aboulafia; Nick Hammond (CHI Conference Companion, 1994)

Perceptions of design rationale. - Anker Helms Jørgensen; Annette Aboulafia (INTERACT, 1995)

Evaluation of a Theory-Based Display Guide. - Anker Helms Jørgensen; Jon May (HCI (2), 1997)

Mental Workload in IT Work: Combining Cognitive and Physiological Perspectives. - Anker Helms Jørgensen; Anne Helene Garde; Bjarne Laursen; Bente Rona Jensen (HCI (1), 1999)

Using mouse and keyboard under time pressure: preference, strategies and learning. - Anker Helms Jørgensen; Anne Helene Garde; Bjarne Laursen; Bente Rona Jensen (Behav. Inf. Technol., 2002)

Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. - Laust Juul Christensen; Thomas Tae-Yang Jørgensen; Anker Helms Jørgensen (DiGRA Conference, 2003)

Understanding affective design in a late-modernity perspective. - Mads Bødker; Martin S. Christensen; Anker Helms Jørgensen (DPPI, 2003)

Marrying HCI/Usability and computer games: a preliminary look. - Anker Helms Jørgensen (NordiCHI, 2004)

The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction. - Lars Erik Udsen; Anker Helms Jørgensen (Digit. Creativity, 2005)

What Do IT-People Know about the Nordic History of Computers and User Interfaces? - A Preliminary Survey. - Anker Helms Jørgensen (History of Nordic Computing, 2007)

An Early Danish Computer Game - The Case of Nim, Piet Hein, and Regnecentralen. - Anker Helms Jørgensen (History of Nordic Computing, 2007)

User interface history. - Anker Helms Jørgensen; Brad A. Myers (CHI Extended Abstracts, 2008)

Taking stock of user interface history. - Anker Helms Jørgensen (NordiCHI, 2008)

Book Review. - Anker Helms Jørgensen (Digit. Creativity, 2008)

Context and Driving Forces in the Development of the Early Computer Game Nimbi. - Anker Helms Jørgensen (IEEE Ann. Hist. Comput., 2009)

Computing on the Desktop: From Batch to Online in Two Large Danish Service Bureaus. - Anker Helms Jørgensen (History of Nordic Computing, 2010)

Aggregated trustworthiness: Redefining online credibility through social validation. - Johan Jessen; Anker Helms Jørgensen (First Monday, 2012)