Anna B. S. Marques

Orcid: 0000-0001-9214-3399

Affiliations:
  • Federal University of Ceará, Russas, Brazil


According to our database1, Anna B. S. Marques authored at least 40 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Exploring user reviews to identify accessibility problems in applications for autistic users.
J. Interact. Syst., July, 2023

Um estudo comparativo na geração de personas de crianças autistas com base em dados reais.
Braz. J. Inf. Syst., 2023

Evolving the USARP method to support usability requirements elicitation and specification.
Proceedings of the Anais do WER23, 2023

2022
How are software technologies being evaluated with autistic users? A systematic mapping.
Univers. Access Inf. Soc., 2022

Enriching user stories with usability features in a remote agile project: a case study.
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022

An Experience of Using the GQM Approach in a Remote Environment to Define Requirements Metrics.
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022

Towards a Process to Manage Usability Technical Debts.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

Are user reviews useful for identifying accessibility issues that autistic users face?: an exploratory study.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
Como o uso de aplicativos móveis educacionais impacta o cotidiano de crianças autistas? Uma avaliação por meio de diários de usuário.
Revista Brasileira de Informática na Educ., 2021

Criação de um guia para selecionar métodos de avaliação para tecnologias de software M-learning.
Revista Brasileira de Informática na Educ., 2021

Criação e Avaliação de Personas para Sistemas com foco em pessoas com Transtorno do Espectro Autista: Um Relato de Experiência sobre o uso de Netnografia.
Braz. J. Inf. Syst., 2021

2020
Checklist-based techniques with gamification and traditional approaches for inspection of interaction models.
IET Softw., 2020

Accessibility-oriented design with a focus on autism aspects: designing a mobile application for autistic children's daily routine.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

LEARN Board Game: A game for teaching Software Architecture created through Design Science Research.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

USARP method: eliciting and describing USAbility Requirements with Personas and user stories.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Stimulating the development of soft skills in Software Engineering Education through Design Thinking.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Investigating the first user experience and accessibility of educational applications for autistic children.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Does this persona represent me?: investigating an approach for automatic generation of personas based on questionnaires and clustering.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
How do software technologies impact the daily of people with autism in Brazil: A survey.
Proceedings of the XV Brazilian Symposium on Information Systems, 2019

An exploratory study on the architectural modeling of information systems considering functional usability features.
Proceedings of the XV Brazilian Symposium on Information Systems, 2019

USINN cards: supporting novice designers in usability modeling with USINN notation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

USINN modeler: a web support tool for creating interaction and navigation models with USINN.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Using IFML for user interface modeling: an empirical study (S).
Proceedings of the 30th International Conference on Software Engineering and Knowledge Engineering, 2018

Evaluating the students' experience with the Scrum Card Game: an experience report in a Software Engineering course.
Proceedings of the 17th Brazilian Symposium on Software Quality, 2018

A Systematic Mapping on Software for Teaching Foreign Languages for Visually Impaired Users.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Evaluating Usability of IFML Models: How Usability is Perceived and Propagated.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Do Usability and Agility Combine?: Investigating the Adoption of Usability Modeling in an Agile Software Project in the Industry.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

2017
USINN: um modelo de interação e navegação orientado à usabilidade.
PhD thesis, 2017

Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Um processo baseado em modelagem de interação para o projeto de jogos educacionais a partir de livros: um estudo de caso no contexto de um jogo para dispositivos móveis.
Proceedings of the 15th Brazilian Symposium on Software Quality, 2016

A comparative evaluation of interaction models for the design of interactive systems.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Representing the interaction and navigation of interactive systems through a usability-oriented model: A feasibility study.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
MoLVERIC: An Inspection Technique for MoLIC Diagrams.
Proceedings of the 27th International Conference on Software Engineering and Knowledge Engineering, 2015

Aplicando Design Thinking para Melhorar a Qualidade de um Aplicativo Web Móvel.
Proceedings of the 14th Brazilian Symposium on Software Quality, 2015

MoLVERIC cards feasibility study: a technique for inspection of moLIC diagrams.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Evaluating HCI Design with Interaction Modeling and Mockups - A Case Study.
Proceedings of the ICEIS 2015, 2015

2013
An Ontology for Task Allocation to Teams in Distributed Software Development.
Proceedings of the 8th IEEE International Conference on Global Software Engineering, 2013

2012
Systematic Literature Reviews in Distributed Software Development: A Tertiary Study.
Proceedings of the 2012 IEEE Seventh International Conference on Global Software Engineering, 2012

2011
The Evolution and Impact of the Research in Distributed Software Development in Brazil.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011

Estudo sobre a Influência do Tipo de Personalidade do Inspetor no Desempenho de Inspeções de Usabilidade.
Proceedings of the 14th Iberoamerican Conference on Software Engineering, 2011


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