Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs. - Marlou Poppelaars; Yuli R. Tak; Anna Lichtwarck-Aschoff; Rutger C. M. E. Engels; Adam Lobel; Sally N. Merry; Mathijs F. G. Lucassen; Isabela Granic (GFHEU, 2014)

A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial. - Elke A. Schoneveld; Monique Malmberg; Anna Lichtwarck-Aschoff; Geert P. Verheijen; Rutger C. M. E. Engels; Isabela Granic (Comput. Hum. Behav., 2016)

The impact of explicit mental health messages in video games on players' motivation and affect. - Marlou Poppelaars; Anna Lichtwarck-Aschoff; Marloes Kleinjan; Isabela Granic (Comput. Hum. Behav., 2018)

What keeps them motivated? Children's views on an applied game for anxiety. - Elke A. Schoneveld; Anna Lichtwarck-Aschoff; Isabela Granic (Entertain. Comput., 2019)

The role of motivation to change and mindsets in a game promoted for mental health. - Aniek Wols; Marlou Poppelaars; Anna Lichtwarck-Aschoff; Isabela Granic (Entertain. Comput., 2020)