The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study. - Anna Lisa Martin; Josef Wiemeyer (Edutainment, 2012)

Technology-Mediated Experience of Space while Playing Digital Sports Games. - Anna Lisa Martin; Josef Wiemeyer (Int. J. Comput. Sci. Sport, 2012)

Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies. - Anna Lisa Martin; Ulrich Götz; René Bauer (GEM, 2014)

"Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood. - Anna Lisa Martin; Ulrich Götz; Cornelius Müller; René Bauer (GFHEU, 2014)

Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children. - Anna Lisa Martin; Viktoria Jolanda Kluckner (GFHEU, 2014)

"RehabConnex": A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising. - Anna Lisa Martin-Niedecken; René Bauer; Ralf Mauerhofer; Ulrich Götz (CIG, 2015)

Contributing Disciplines. - Ralf Dörner 001; Anna Lisa Martin-Niedecken; Mela Kocher; Tom Baranowski; Michael D. Kickmeier-Rust; Stefan Göbel 001; Josef Wiemeyer; Paul Gebelein (Serious Games, 2016)

Design and Evaluation of a Dynamically Adaptive Fitness Game Environment for Children and Young Adolescents. - Anna Lisa Martin-Niedecken; Ulrich Götz (CHI PLAY (Companion), 2016)

Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". - Anna Lisa Martin-Niedecken (CHIRA, 2017)

Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet". - Anna Lisa Martin-Niedecken; Ulrich Götz (JCSG, 2017)

Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet". - Anna Lisa Martin-Niedecken (IDC, 2018)

Plunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents. - Anna Lisa Martin-Niedecken (CHI Extended Abstracts, 2018)

The ExerCube: Participatory Design of an Immersive Fitness Game Environment. - Anna Lisa Martin-Niedecken; Elisa D. Mekler (JCSG, 2018)

Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. - Florian 'Floyd' Mueller; Josh Andres; Joe Marshall; Dag Svanæs; m. c. schraefel; Kathrin Gerling; Jakob Tholander; Anna Lisa Martin-Niedecken; Elena Márquez Segura; Elise van den Hoven; T. C. Nicholas Graham; Kristina Höök; et al. (Interactions, 2018)

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. - Anna Lisa Martin-Niedecken; Katja Rogers; Laia Turmo Vidal; Elisa D. Mekler; Elena Márquez Segura (CHI, 2019)

Plunder Planet: An Adaptive Fitness Game Setup for Children. - Anna Lisa Martin-Niedecken (CHI Extended Abstracts, 2019)

Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. - Anna Lisa Martin-Niedecken; Elena Márquez Segura; Katja Rogers; Stephan Niedecken; Laia Turmo Vidal (CHI PLAY (Companion), 2019)

"Save the Water" - A China water management game project. - Mela Kocher; Anna Lisa Martin-Niedecken; Yu Li; Wolfgang Kinzelbach; Haijing Wang; René Bauer; Livio Lunin (GamiFIN, 2019)

Motor Memory in HCI. - Rakesh Patibanda; Nathan Arthur Semertzidis; Michaela Scary; Joseph Nathan La Delfa; Josh Andres; Mehmet Aydin Baytas; Anna Lisa Martin-Niedecken; Paul Strohmeier; Bruno Fruchard; Sang-won Leigh; Elisa D. Mekler; Suranga Nanayakkara; et al. (CHI Extended Abstracts, 2020)

"HIIT" the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training. - Anna Lisa Martin-Niedecken; Andrea Mahrer; Katja Rogers; Eling D. de Bruin; Alexandra Schättin (Frontiers Comput. Sci., 2020)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model. - Elena Márquez Segura; Katja Rogers; Anna Lisa Martin-Niedecken; Stephan Niedecken; Laia Turmo Vidal (CHI, 2021)

Esports meets human-computer interaction. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Josef B. Spjut; Nicole B. Damen; Selen Türkay; Anders Drachen (Interactions, 2022)