Cognitive Dimensions of Notations: Design Tools for Cognitive Technology. - Alan F. Blackwell; Carol Britton; Anna Louise Cox; Thomas R. G. Green; Corin A. Gurr; Gada F. Kadoda; Maria Kutar; Martin J. Loomes; Chrystopher L. Nehaniv; Marian Petre; Chris Roast; Chris Roe; et al. (Cognitive Technology, 2001)

A Rational Model of the Effect of Information Scent on the Exploration of Menus. - Anna Louise Cox; Richard M. Young (ICCM, 2004)

The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC. - Ann Blandford; Rachel Benedyk; Nadia Berthouze; Anna Louise Cox; John Dowell (INTERACT (2), 2007)

Research methods for HCI. - Anna Louise Cox; Paul A. Cairns; Harold W. Thimbleby; Natalie Webb (BCS HCI (2), 2008)

Measuring and defining the experience of immersion in games. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns; Samira Dhoparee; Andrew Epps; Tim Tijs; Alison Walton (Int. J. Hum. Comput. Stud., 2008)

Investigating the information-seeking behaviour of academic lawyers: From Ellis's model to design. - Stephann Makri; Ann Blandford; Anna Louise Cox (Inf. Process. Manag., 2008)

Using information behaviors to evaluate the functionality and usability of electronic resources: From Ellis's model to evaluation. - Stephann Makri; Ann Blandford; Anna Louise Cox (J. Assoc. Inf. Sci. Technol., 2008)

Tlk or txt? Using voice input for SMS composition. - Anna Louise Cox; Paul A. Cairns; Alison Walton; Sasha Lee (Pers. Ubiquitous Comput., 2008)

From the gaming experience to the wider user experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (BCS HCI, 2009)

Analogies in design decision-making. - Stephen T. Hassard; Ann Blandford; Anna Louise Cox (BCS HCI, 2009)

Investigating computer game immersion and the component real world dissociation. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns (CHI Extended Abstracts, 2009)

Locked-out: investigating the effectiveness of system lockouts to reduce errors in routine tasks. - Jonathan Back; Duncan P. Brumby; Anna Louise Cox (CHI Extended Abstracts, 2010)

This is what i'm doing and why: reflections on a think-aloud study of dl users' information behaviour. - Stephann Makri; Ann Blandford; Anna Louise Cox (JCDL, 2010)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (Evaluating User Experience in Games, 2010)

A taxonomy of number entry error. - Sarah Wiseman; Paul A. Cairns; Anna Louise Cox (BCS HCI, 2011)

The Effect of Repeated Cue Exposure on Post-Completion Errors. - Maartje Ament; Anita Lai; Anna Louise Cox (CogSci, 2011)

Number Entry Interfaces and Their Effects on Error Detection. - Patrick Oladimeji; Harold W. Thimbleby; Anna Louise Cox (INTERACT (4), 2011)

Capturing the distinction between task and device errors in a formal model of user behaviour. - Huayi Huang; Rimvydas Ruksenas; Maartje Ament; Paul Curzon; Anna Louise Cox; Ann Blandford; Duncan P. Brumby (Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2011)

Evaluating the Information Behaviour methods: Formative evaluations of two methods for assessing the functionality and usability of electronic information resources. - Stephann Makri; Ann Blandford; Anna Louise Cox; Simon Attfield; Claire Warwick (Int. J. Hum. Comput. Stud., 2011)

This is what I'm doing and why: Methodological reflections on a naturalistic think-aloud study of interactive information behaviour. - Stephann Makri; Ann Blandford; Anna Louise Cox (Inf. Process. Manag., 2011)

Snookered by an interruption?: use a cue. - Stuart A. Jones; Sandy Gould; Anna Louise Cox (BCS HCI, 2012)

Choosing to interleave: human error and information access cost. - Jonathan Back; Anna Louise Cox; Duncan P. Brumby (CHI, 2012)

Not doing but thinking: the role of challenge in the gaming experience. - Anna Louise Cox; Paul A. Cairns; Pari Shah; Michael Carroll (CHI, 2012)

Multitasking and interruptions: a SIG on bridging the gap between research on the micro and macro worlds. - Sandy Gould; Duncan P. Brumby; Anna Louise Cox; Víctor M. González 001; Dario D. Salvucci; Niels Taatgen (CHI Extended Abstracts, 2012)

Personal task management: my tools fall apart when I'm very busy! - Amirrudin Kamsin; Ann Blandford; Anna Louise Cox (CHI Extended Abstracts, 2012)

Designing for the task: what numbers are really used in hospitals? - Sarah Wiseman; Anna Louise Cox; Duncan P. Brumby (CHI Extended Abstracts, 2012)

How to manage your inbox: is a once a day strategy best? - Adam Bradley; Duncan P. Brumby; Anna Louise Cox; Jon Bird (BCS HCI, 2013)

Artifacts for programmable devices: the good, the bad and the ugly. - Jonathan Back; Anna Louise Cox (CHI Extended Abstracts, 2013)

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations. - Ioanna Iacovides; Charlene Jennett; Cassandra Cornish-Trestrail; Anna Louise Cox (CHI Extended Abstracts, 2013)

"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers. - Katarzyna Stawarz; Anna Louise Cox; Jon Bird; Rachel Benedyk (CHI Extended Abstracts, 2013)

Using redundancy to detect human error. - Sarah Wiseman; Anna Louise Cox; Duncan P. Brumby; Sandy Gould; Sarah O'Carroll (CHI, 2013)

Supporting learning within the workplace: device training in healthcare. - Ioanna Iacovides; Anna Louise Cox; Ann Blandford (ECCE, 2013)

"I want to be a captain! I want to be a captain!": gamification in the old weather citizen science project. - Alexandra Eveleigh; Charlene Jennett; Stuart Lynn; Anna L. Cox (Gamification, 2013)

Frequency and Duration of Self-Initiated Task-Switching in an Online Investigation of Interrupted Performance. - Sandy J. J. Gould; Anna Louise Cox; Duncan P. Brumby (HCOMP (Works in Progress / Demos), 2013)

Assessing the Viability of Online Interruption Studies. - Sandy J. J. Gould; Anna Louise Cox; Duncan P. Brumby; Sarah Wiseman (HCOMP (Works in Progress / Demos), 2013)

Using Graphical Representations to Support the Calculation of Infusion Parameters. - Sandy J. J. Gould; Anna Louise Cox; Duncan P. Brumby (INTERACT (4), 2013)

A Performance Review of Number Entry Interfaces. - Patrick Oladimeji; Harold W. Thimbleby; Anna Louise Cox (INTERACT (1), 2013)

Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks. - Frank Soboczenski; Paul A. Cairns; Anna Louise Cox (INTERACT (2), 2013)

Designing Devices With the Task in Mind: Which Numbers Are Really Used in Hospitals? - Sarah Wiseman; Anna Louise Cox; Duncan P. Brumby (Hum. Factors, 2013)

Who but not where: The effect of social play on immersion in digital games. - Paul A. Cairns; Anna Louise Cox; Matthew Day; Hayley Martin; Thomas Perryman (Int. J. Hum. Comput. Stud., 2013)

How does knowing what you are looking for change visual search behavior? - Duncan P. Brumby; Anna Louise Cox; Jacqueline Chung; Byron Fernandes (CHI, 2014)

Working with the television on: an investigation into media multitasking. - Duncan P. Brumby; Helena Du Toit; Harry J. Griffin; Ana Tajadura-Jiménez; Anna Louise Cox (CHI Extended Abstracts, 2014)

Designing for dabblers and deterring drop-outs in citizen science. - Alexandra Eveleigh; Charlene Jennett; Ann Blandford; Philip Brohan; Anna Louise Cox (CHI, 2014)

MOODs: building massive open online diaries for researchers, teachers and contributors. - Sandy J. J. Gould; Dominic Furniss; Charlene Ianthe Jennett; Sarah Wiseman; Ioanna Iacovides; Anna Louise Cox (CHI Extended Abstracts, 2014)

Interaction science SIG: overcoming challenges. - Andrew Howes 001; Benjamin R. Cowan; Christian P. Janssen; Anna Louise Cox; Paul A. Cairns; Anthony J. Hornof; Stephen J. Payne; Peter Pirolli (CHI Extended Abstracts, 2014)

Learning the game: breakdowns, breakthroughs and player strategies. - Ioanna Iacovides; Anna Louise Cox; Thomas Knoll (CHI Extended Abstracts, 2014)

Don't forget your pill!: designing effective medication reminder apps that support users' daily routines. - Katarzyna Stawarz; Anna Louise Cox; Ann Blandford (CHI, 2014)

RedWire: a novel way to create and re-mix games. - Jesse C. Himmelstein; Mikael Couzic; Charlene Ianthe Jennett; Anna Louise Cox; Raphael Goujet; Ariel B. Lindner; François Taddei (CHI PLAY, 2014)

Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. - Ioanna Iacovides; Anna Louise Cox; Ara Avakian; Thomas Knoll (CHI PLAY, 2014)

Social networking use and RescueTime: the issue of engagement. - Emily I. M. Collins; Jon Bird; Anna Louise Cox; Daniel Harrison (UbiComp Adjunct, 2014)

Socio-technical practices and work-home boundaries. - Anna Louise Cox; Jon Bird; Natasha Mauthner; Susan M. Dray; Anicia Peters; Emily Collins 001 (Mobile HCI, 2014)

Barriers to engagement with a personal informatics productivity tool. - Emily I. M. Collins; Anna Louise Cox; Jon Bird; Cassie Cornish-Tresstail (OZCHI, 2014)

Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. - Charlene Jennett; Dominic Furniss; Ioanna Iacovides; Sarah Wiseman; Sandy J. J. Gould; Anna L. Cox (Hum. Comput., 2014)

Switch on to games: Can digital games aid post-work recovery? - Emily Collins 001; Anna Louise Cox (Int. J. Hum. Comput. Stud., 2014)

Working 9-5?: Professional Differences in Email and Boundary Management Practices. - Marta E. Cecchinato; Anna Louise Cox; Jon Bird (CHI, 2015)

Smartwatches: the Good, the Bad and the Ugly? - Marta E. Cecchinato; Anna Louise Cox; Jon Bird (CHI Extended Abstracts, 2015)

Balancing Boundaries: Using Multiple Devices to Manage Work-Life Balance. - Rowanne Fleck; Anna Louise Cox; Rosalyn A. V. Robison (CHI, 2015)

Methods for Human-Computer Interaction Research. - Sandy J. J. Gould; Duncan P. Brumby; Anna Louise Cox; Geraldine Fitzpatrick; Jettie Hoonhout; David Lamas; Effie Law (CHI Extended Abstracts, 2015)

Task Lockouts Induce Crowdworkers to Switch to Other Activities. - Sandy J. J. Gould; Anna Louise Cox; Duncan P. Brumby (CHI Extended Abstracts, 2015)

Moving Beyond Fun: Evaluating Serious Experience in Digital Games. - Ioanna Iacovides; Anna Louise Cox (CHI, 2015)

Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation. - Katarzyna Stawarz; Anna Louise Cox; Ann Blandford (CHI, 2015)

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. - Ioanna Iacovides; Anna Louise Cox; Richard Kennedy; Paul A. Cairns; Charlene Jennett (CHI PLAY, 2015)

Home is Where the Lab is: A Comparison of Online and Lab Data From a Time-sensitive Study of Interruption. - Sandy J. J. Gould; Anna L. Cox; Duncan P. Brumby; Sarah Wiseman (Hum. Comput., 2015)

Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. - Ioanna Iacovides; Anna Louise Cox; Patrick McAndrew; James Aczel; Eileen Scanlon (Hum. Comput. Interact., 2015)

Out of Work, Out of Mind?: Smartphone Use and Work-Life Boundaries. - Emily I. M. Collins; Anna Louise Cox; Ruby Wootton (Int. J. Mob. Hum. Comput. Interact., 2015)

Integrating knowledge of multitasking and interruptions across different perspectives and research methods. - Christian P. Janssen; Sandy J. J. Gould; Simon Y. W. Li; Duncan P. Brumby; Anna Louise Cox (Int. J. Hum. Comput. Stud., 2015)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna L. Cox (Game User Experience Evaluation, 2015)

Reflections on 5 Years of Personal Informatics: Rising Concerns and Emerging Directions. - Amid Ayobi; Paul Marshall; Anna L. Cox (CHI Extended Abstracts, 2016)

Research Methods for HCI: Understanding People Using Interactive Technologies. - Duncan P. Brumby; Ann Blandford; Anna L. Cox; Sandy J. J. Gould; Paul Marshall (CHI Extended Abstracts, 2016)

Design Frictions for Mindful Interactions: The Case for Microboundaries. - Anna L. Cox; Sandy J. J. Gould; Marta E. Cecchinato; Ioanna Iacovides; Ian Renfree (CHI Extended Abstracts, 2016)

Now Check Your Input: Brief Task Lockouts Encourage Checking, Longer Lockouts Encourage Task Switching. - Sandy J. J. Gould; Anna Louise Cox; Duncan P. Brumby; Alice Wickersham (CHI, 2016)

SIGCHI Games: The Scope of Games and Play Research at CHI. - Lennart E. Nacke; Anna L. Cox; Regan L. Mandryk; Paul A. Cairns (CHI Extended Abstracts, 2016)

Don't Kick the Habit: The Role of Dependency in Habit Formation Apps. - Ian Renfree; Daniel Harrison; Paul Marshall; Katarzyna Stawarz; Anna Louise Cox (CHI Extended Abstracts, 2016)

Use Your Words: Designing One-time Pairing Codes to Improve User Experience. - Sarah Wiseman; Gustavo Soto Mino; Anna L. Cox; Sandy J. J. Gould; Joanne Moore; Chris Needham (CHI, 2016)

Say Cheese!: Games for Successful Academic and Student Networking. - Emily I. M. Collins; Anna L. Cox; Frank Lee 001 (CHI PLAY, 2016)

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. - Charlene Jennett; Ioanna Iacovides; Anna L. Cox; Anastasia Vikhanova; Emily Weigold; Layla Mostaghimi; Geraint Jones; James Jenkins; Sarah Gallacher; Yvonne Rogers (CHI PLAY, 2016)

Watching movies on netflix: investigating the effect of screen size on viewer immersion. - Jacob M. Rigby; Duncan P. Brumby; Anna Louise Cox; Sandy J. J. Gould (MobileHCI Adjunct, 2016)

Homes For Life: A Design Fiction Probe. - Britta Friederike Schulte; Paul Marshall; Anna L. Cox (NordiCHI, 2016)

How external and internal resources influence user action: the case of infusion devices. - Ioanna Iacovides; Ann Blandford; Anna L. Cox; Jonathan Back (Cogn. Technol. Work., 2016)

Creativity in Citizen Cyberscience. - Charlene Jennett; Laure Kloetzer; Anna L. Cox; Daniel Schneider; Emily Collins 001; Mattia Fritz; Michael J. Bland; Cindy Regalado; Ian Marcus; Hannah Stockwell; Louise Francis; Eleanor Rusack; et al. (Hum. Comput., 2016)

Short links and tiny keyboards: A systematic exploration of design trade-offs in link shortening services. - Sandy J. J. Gould; Anna L. Cox; Duncan P. Brumby; Sarah Wiseman (Int. J. Hum. Comput. Stud., 2016)

Safer Interactive Medical Device Design: Insights from the CHI+MED Project. - Paul Curzon; Ann Blandford; Harold Thimbleby; Anna Louise Cox (EAI Endorsed Trans. Security Safety, 2016)

Diminished Control in Crowdsourcing: An Investigation of Crowdworker Multitasking Behavior. - Sandy J. J. Gould; Anna L. Cox; Duncan P. Brumby (ACM Trans. Comput. Hum. Interact., 2016)

Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis. - Amid Ayobi; Paul Marshall; Anna L. Cox; Yunan Chen (CHI, 2017)

Understanding People: A Course on Qualitative and Quantitative HCI Research Methods. - Duncan P. Brumby; Ann Blandford; Anna L. Cox; Sandy J. J. Gould; Paul Marshall (CHI Extended Abstracts, 2017)

Always On(line)?: User Experience of Smartwatches and their Role within Multi-Device Ecologies. - Marta E. Cecchinato; Anna L. Cox; Jon Bird (CHI, 2017)

Using Nature-based Soundscapes to Support Task Performance and Mood. - Joseph W. Newbold; Jacob Luton; Anna L. Cox; Sandy J. J. Gould (CHI Extended Abstracts, 2017)

Was I There?: Impact of Platform and Headphones on 360 Video Immersion. - Audrey Tse; Charlene Jennett; Joanne Moore; Zillah Watson; Jacob Rigby; Anna L. Cox (CHI Extended Abstracts, 2017)

Batching, Error Checking and Data Collecting: Understanding Data Entry in a Financial Office. - Judith Willemijn Borghouts; Duncan P. Brumby; Anna L. Cox (ECSCW Exploratory Papers, 2017)

Film, interrupted: investigating how mobile device notifications affect immersion during movies. - Jacob M. Rigby; Duncan P. Brumby; Sandy J. J. Gould; Anna L. Cox (MobileHCI, 2017)

Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage. - Jacob M. Rigby; Duncan P. Brumby; Sandy J. J. Gould; Anna L. Cox (TVX, 2017)

Smartwatches: Digital Handcuffs or Magic Bracelets? - Marta E. Cecchinato; Anna L. Cox (Computer, 2017)

Exploring the effects of non-monetary reimbursement for participants in HCI research. - Sarah Wiseman; Anna L. Cox; Sandy J. J. Gould; Duncan P. Brumby (Hum. Comput., 2017)

Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games. - Charlene Jennett; Sofia Papadopoulou; Jesse C. Himmelstein; Alexandre Vaugoux; Vincent Roger; Anna L. Cox (Int. J. Game Based Learn., 2017)

Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals. - Amid Ayobi; Tobias Sonne; Paul Marshall; Anna L. Cox (CHI, 2018)

Looking Up Information in Email: Feedback on Visit Durations Discourages Distractions. - Judith Willemijn Borghouts; Duncan P. Brumby; Anna L. Cox (CHI Extended Abstracts, 2018)

Knowing What You're Doing or Knowing what to do: How Stress Management Apps Support Reflection and Behaviour Change. - Nora Ptakauskaite; Anna L. Cox; Nadia Berthouze (CHI Extended Abstracts, 2018)

Old Habits Die Hard: A Diary Study of On-Demand Video Viewing. - Jacob M. Rigby; Duncan P. Brumby; Anna L. Cox; Sandy J. J. Gould (CHI Extended Abstracts, 2018)

MHC '18: International Workshop on Mobile Human Contributions: Opportunities and Challenges. - Niels van Berkel; Simo Hosio; Jorge Gonçalves 001; Katarzyna Wac; Vassilis Kostakos; Anna L. Cox (UbiComp/ISWC Adjunct, 2018)

"I Can Watch What I Want": A Diary Study of On-Demand and Cross-Device Viewing. - Jacob M. Rigby; Duncan P. Brumby; Sandy J. J. Gould; Anna L. Cox (TVX, 2018)

Influencing and Measuring Behaviour in Crowdsourced Activities. - Sandy J. J. Gould; Anna L. Cox; Duncan P. Brumby (New Directions in Third Wave Human-Computer Interaction (2), 2018)

Monotasking or Multitasking: Designing for Crowdworkers' Preferences. - Laura Lascau; Sandy J. J. Gould; Anna L. Cox; Elizaveta Karmannaya; Duncan P. Brumby (CHI, 2019)

HawkEye - Deploying a Design Fiction Probe. - Renee Noortman; Britta Friederike Schulte; Paul Marshall; Saskia Bakker; Anna L. Cox (CHI, 2019)

Why Do You Need This?: Selective Disclosure of Data Among Citizen Scientists. - Anna Rudnicka; Anna L. Cox; Sandy J. J. Gould (CHI, 2019)

Disability Interactions in Digital Games: From Accessibility to Inclusion. - Catherine Holloway; Kathrin Gerling; Christopher Power; Katta Spiel; Giulia Barbareschi; Anna Louise Cox; Paul A. Cairns (CHI PLAY (Companion), 2019)

Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools. - Evelyn Tan; Anna L. Cox (CHI PLAY (Companion), 2019)

Development of a Questionnaire to Measure Immersion in Video Media: The Film IEQ. - Jacob M. Rigby; Duncan P. Brumby; Sandy J. J. Gould; Anna L. Cox (TVX, 2019)

Demo hour. - Paulina Yurman; Marloes ten Bhömer; Renee Noortman; Britta Friederike Schulte; Paul Marshall; Saskia Bakker; Anna L. Cox; Alexis Begnoche; Jurrian van Geest; Beth Grimmer; Thijmen Langendam; Nanda Schellingerhout; et al. (Interactions, 2019)

Time Estimation Bias in Knowledge Work: Tasks With Fewer Time Constraints Are More Error-Prone. - Yoana Ahmetoglu; Duncan P. Brumby; Anna L. Cox (CHI Extended Abstracts, 2020)

Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care. - Amid Ayobi; Paul Marshall; Anna L. Cox (CHI, 2020)

Human accuracy in mobile data collection. - Niels van Berkel; Jorge Gonçalves 001; Katarzyna Wac; Simo Hosio; Anna L. Cox (Int. J. Hum. Comput. Stud., 2020)

To Plan or Not to Plan? A Mixed-Methods Diary Study Examining When, How and Why Knowledge Work Planning is Inaccurate. - Yoana Ahmetoglu; Duncan P. Brumby; Anna L. Cox (Proc. ACM Hum. Comput. Interact., 2020)

Life-swap: how discussions around personal data can motivate desire for change. - Rowanne Fleck; Marta E. Cecchinato; Anna L. Cox; Daniel Harrison; Paul Marshall; Jea Hoo Na; Anya Skatova (Pers. Ubiquitous Comput., 2020)

TimeToFocus: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions. - Judith Borghouts; Duncan P. Brumby; Anna L. Cox (ACM Trans. Comput. Hum. Interact., 2020)

A Special Interest Group on Designed and Engineered Friction in Interaction. - Sandy J. J. Gould; Lewis L. Chuang; Ioanna Iacovides; Diego Garaialde; Marta E. Cecchinato; Benjamin R. Cowan; Anna L. Cox (CHI Extended Abstracts, 2021)

"Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation. - Mark Warner; Laura Lascau; Anna L. Cox; Duncan P. Brumby; Ann Blandford (CHI, 2021)

Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions. - Benjamin Tag; Sarah Webber; Greg Wadley; Vanessa Bartlett; Jorge Gonçalves 001; Peter Koval; Petr Slovák; Wally Smith; Tom Hollenstein; Anna L. Cox; Vassilis Kostakos (UbiComp/ISWC Adjunct, 2021)

Staying Active While Staying Home: The Use of Physical Activity Technologies During Life Disruptions. - Joseph W. Newbold; Anna Rudnicka; Anna Louise Cox (Frontiers Digit. Health, 2021)

Prioritizing unread e-mails: people send urgent responses before important or short ones. - Anna L. Cox; Jon Bird; Duncan P. Brumby; Marta E. Cecchinato; Sandy J. J. Gould (Hum. Comput. Interact., 2021)

Designing gamified rewards to encourage repeated app selection: Effect of reward placement. - Diego Garaialde; Anna L. Cox; Benjamin R. Cowan (Int. J. Hum. Comput. Stud., 2021)

Disengaged From Planning During the Lockdown? An Interview Study in an Academic Setting. - Yoana Ahmetoglu; Duncan P. Brumby; Anna L. Cox (IEEE Pervasive Comput., 2021)

SIG: Moving from Brain-Computer Interfaces to Personal Cognitive Informatics. - Max L. Wilson 001; Serena Midha; Horia A. Maior; Anna L. Cox; Lewis L. Chuang; Lachlan D. Urquhart (CHI Extended Abstracts, 2022)

Human-Computer Interaction and the Future of Work. - CHIWORK Collective; Naveena Karusala; Nabil Al Nahin Ch; Diana Tosca; Alberta A. Ansah; Emeline Brulé; Nadia Fereydooni; Le-En Huang; Azra Ismail; Pranjal Jain; Yi Xuan Khoo; Isabel Muñoz; et al. (CHI Extended Abstracts, 2022)

Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination. - Elahi Hossain; Greg Wadley; Nadia Berthouze; Anna L. Cox (CHI Extended Abstracts, 2022)

Crowdworkers' Temporal Flexibility is Being Traded for the Convenience of Requesters Through 19 'Invisible Mechanisms' Employed by Crowdworking Platforms: A Comparative Analysis Study of Nine Platforms. - Laura Lascau; Sandy J. J. Gould; Duncan P. Brumby; Anna L. Cox (CHI Extended Abstracts, 2022)

The Future of Emotion in Human-Computer Interaction. - Greg Wadley; Vassilis Kostakos; Peter Koval; Wally Smith; Sarah Webber; Anna L. Cox; James J. Gross; Kristina Höök; Regan L. Mandryk; Petr Slovák (CHI Extended Abstracts, 2022)

The end of the active work break? Remote work, sedentariness and the role of technology in creating active break-taking norms. - Anna Rudnicka; Dave Cook; Marta E. Cecchinato; Sandy J. J. Gould; Joseph W. Newbold; Anna L. Cox (CHIWORK, 2022)

Understanding users' perspectives on mobile apps for anxiety management. - Andreas Balaskas; Stephen M. Schueller; Anna L. Cox; Gavin Doherty (Frontiers Digit. Health, 2022)

The new normals of work: a framework for understanding responses to disruptions created by new futures of work. - Joseph W. Newbold; Anna Rudnicka; David Cook; Marta E. Cecchinato; Sandy J. J. Gould; Anna L. Cox (Hum. Comput. Interact., 2022)

Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild. - Benjamin Tag; Zhanna Sarsenbayeva; Anna L. Cox; Greg Wadley; Jorge Gonçalves 001; Vassilis Kostakos (Int. J. Hum. Comput. Stud., 2022)

Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. - Alberta A. Ansah; Adriana S. Vivacqua; Sailin Zhong; Susanne Boll; Marios Constantinides; Himanshu Verma 001; Abdallah El Ali; Alina Lushnikova; Hamed S. Alavi; Sean Rintel; Andrew L. Kun; Orit Shaer; et al. (CHI Extended Abstracts, 2023)

Gaming for Post-Work Recovery: The Role of Immersion. - Jon Mella; Ioanna Iacovides; Anna L. Cox (CHI, 2023)

The Future of Cognitive Personal Informatics. - Christina Schneegass; Max L. Wilson 001; Horia A. Maior; Francesco Chiossi; Anna L. Cox; Jason Wiese (MobileHCI (Companion), 2023)

Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing. - Sandy J. J. Gould; Anna Rudnicka; Dave Cook; Marta E. Cecchinato; Joseph W. Newbold; Anna L. Cox (Interact. Comput., 2023)

The CHI'24 Workshop on the Future of Cognitive Personal Informatics. - Max L. Wilson 001; Jwan Shaban; Horia A. Maior; Christina Schneegass; Anna L. Cox (CHI Extended Abstracts, 2024)

ChatTL;DR - You Really Ought to Check What the LLM Said on Your Behalf. - Sandy J. J. Gould; Duncan P. Brumby; Anna L. Cox (CHI Extended Abstracts, 2024)

Bridging the Gap Between Time Management Research and Task Management App Design: A Study on the Integration of Planning Fallacy Mitigation Strategies. - Yoana Ahmetoglu; Duncan P. Brumby; Anna Louise Cox (CHIWORK, 2024)

ComplianceBot: Leveraging Generative Conversational AI to Support Researchers with Academic Compliance. - Elahi Hossain; Anna Dowthwaite; Anna L. Cox (MuC (Workshopband), 2024)

Unseen Work: Leveraging Generative AI for Invisible Academic Labour. - Jonathan Mella; Sarah Frampton; Anna Louise Cox (MuC (Workshopband), 2024)

The Paradox of Spreadsheet Self-Efficacy: Social Incentives for Informal Knowledge Sharing in End-User Programming. - Qing Nancy Xia; Advait Sarkar; Duncan P. Brumby; Anna L. Cox (VL/HCC, 2024)

The Paradox of Spreadsheet Self-Efficacy: Social Incentives for Informal Knowledge Sharing in End-User Programming. - Qing Xia; Advait Sarkar; Duncan P. Brumby; Anna L. Cox (CoRR, 2024)

Designing personalized mental health interventions for anxiety: CBT therapists' perspective. - Andreas Balaskas; Stephen M. Schueller; Kevin Doherty; Anna L. Cox; Gavin Doherty (Int. J. Hum. Comput. Stud., 2024)

Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change. - Elahi Hossain; Anna L. Cox; Anna Dowthwaite; Yvonne Rogers (Proc. ACM Hum. Comput. Interact., 2024)

Social Media Breaks: An Opportunity for Recovery and Procrastination. - Elahi Hossain; Greg Wadley; Nadia Berthouze; Anna L. Cox (Proc. ACM Hum. Comput. Interact., 2024)

"Sometimes It's Like Putting the Track in Front of the Rushing Train": Having to Be 'On Call' for Work Limits the Temporal Flexibility of Crowdworkers. - Laura Lascau; Duncan P. Brumby; Sandy J. J. Gould; Anna L. Cox (ACM Trans. Comput. Hum. Interact., 2024)

"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery. - Jonathan Mella; Ioanna Iacovides; Anna Louise Cox (Games Res. Pract., 2024)

"I Work Much Better by Doing Less": How Task Duration Feedback Affects Optimistic Planning Bias in Academic Work. - Yoana Ahmetoglu; Akeisha Iskandar; Shermin Taoh; Andy Ying; Duncan P. Brumby; Anna L. Cox (CHIWORK, 2025)

Bridging Analog and Digital: Exploring the Present and Future of Digital Pens in Supporting Planning at Work. - Yoana Ahmetoglu; Jon Mella; Anna Dowthwaite; Rosalyn Chun; Gloria Gao; Pradakshina Goswami; Sijia Li; Maggie Liu; Tianchen Tao; Suizi Tian; Anto Wu; Anna L. Cox (CHIWORK, 2025)

Paving the Way for AI that Supports Flourishing at Work. - Yoana Ahmetoglu; Sowmya Somanath; Carine Lallemand; Erin Treacy Solovey; Duncan P. Brumby; Anna L. Cox (CHIWORK (Adjunct), 2025)

Envisioning the Future of Peer Review: Investigating LLM-Assisted Reviewing Using ChatGPT as a Case Study. - Shiping Chen 009; Duncan P. Brumby; Anna L. Cox (CHIWORK, 2025)

What Makes a Good Workplace? Tasks, Trust, Time-Off and Differences. - Christian P. Janssen; Samuele Murtinu; Anna L. Cox; Jacki O'Neill (CHIWORK (Adjunct), 2025)

Burnout by Design: How Digital Systems Overburden Neurodivergent Students in Higher Education. - Nathalie Alexandra Tcherdakoff; Paul Marshall; Anna Dowthwaite; Jon Bird; Anna L. Cox (CHIWORK, 2025)

"How do you even know that stuff?": Barriers to expertise sharing among spreadsheet users. - Qing Nancy Xia; Advait Sarkar; Duncan P. Brumby; Anna Louise Cox (CoRR, 2025)