A volume visualization algorithm using a coherent extended weight matrix. - Dani Tost; Anna Puig; Isabel Navazo (Comput. Graph., 1995)

VolDmi: an open system for volume modeling and visualization. - J. López; Dani Tost; Anna Puig; Isabel Navazo (Comput. Graph., 1996)

An interactive cerebral blood vessel exploration system. - Anna Puig; Dani Tost; Isabel Navazo (IEEE Visualization, 1997)

Features Detection and Navigation on Neurovascular Trees. - Anna Puig; Dani Tost; Isabel Navazo (ICPR, 2000)

Hybrid Model for Vascular Tree Structures. - Anna Puig; Dani Tost; Isabel Navazo (VisSym, 2000)

Visualization of Labeled Segments Cross Contour Surfaces (ST). - Dani Tost; Anna Puig (VG, 2001)

Design of a Multimodal Rendering System. - Anna Puig; Dani Tost; Maria Ferre (VMV, 2002)

3D simulation of tool machining. - Anna Puig; Lluís Pérez-Vidal; Dani Tost (Comput. Graph., 2003)

A fast hierarchical traversal strategy for multimodal visualization. - Maria Ferre; Anna Puig; Dani Tost (Visualization and Data Analysis, 2004)

Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models. - Maria Ferre; Anna Puig; Dani Tost (WSCG, 2004)

Boolean operations for 3D simulation of CNC machining of drilling tools. - Dani Tost; Anna Puig; Lluís Pérez-Vidal (Comput. Aided Des., 2004)

A framework for fusion methods and rendering techniques of multimodal volume data. - Maria Ferre; Anna Puig; Dani Tost (Comput. Animat. Virtual Worlds, 2004)

Classification Algorithms for Biomedical Volume Datasets. - Jesús Cerquides; Maite López-Sánchez; Santiago Ontañón; Eloi Puertas; Anna Puig; Oriol Pujol; Dani Tost (CAEPIA, 2005)

Efficient focus+context visual exploration of volume datasets. - Jordi Campos; Anna Puig; Dani Tost (SIACG, 2006)

Ray-casting time-varying volume data sets with frame-to-frame coherence. - Dani Tost; Sergi Grau; Maria Ferre; Anna Puig (Visualization and Data Analysis, 2006)

Decision trees for accelerating unimodal, hybrid and multimodal rendering models. - Maria Ferre; Anna Puig; Dani Tost (Vis. Comput., 2006)

Classification of biomedical high-resolution micro-CT images for direct volume rendering. - Maite López-Sánchez; Jesús Cerquides; David Masip; Anna Puig (Artificial Intelligence and Applications, 2007)

Completing the Virtual Analogy of Real Institutions via iObjects. - Inmaculada Rodríguez; Maria Salamó; Maite López-Sánchez; Jesús Cerquides; Anna Puig; Carles Sierra (CCIA, 2007)

Focus + Context Rendering of Structured Biomedical Data. - Pascual Abellán; Anna Puig; Dani Tost (VCBM, 2008)

Intelligent Objects to Facilitate Human Participation in Virtual Institutions. - Inmaculada Rodríguez; Anna Puig; Marc Esteva; Carles Sierra; Anton Bogdanovych; Simeon J. Simoff (Web Intelligence, 2008)

A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces. - David Brota; Inmaculada Rodríguez; Anna Puig; Marc Esteva (CGVR, 2009)

An Adaptive Cutaway with Volume Context Preservation. - Sergi Grau; Anna Puig (ISVC (2), 2009)

Adaboost GPU-based Classifier for Direct Volume Rendering. - Oscar Amoros; Sergio Escalera; Anna Puig (GRAPP, 2011)

OpenCL based machine learning labeling of biomedical datasets. - Oscar Amoros; Sergio Escalera; Anna Puig (Image-Guided Procedures, 2011)

Intelligent GPGPU Classification in Volume Visualization: A framework based on Error-Correcting Output Codes. - Sergio Escalera; Anna Puig; Oscar Amoros; Maria Salamó (Comput. Graph. Forum, 2011)

Cross-platform management of intelligent objects behaviors in serious virtual environments. - Inmaculada Rodríguez; Anna Puig; Marc Esteva (Comput. Animat. Virtual Worlds, 2011)

Modular Design of Graph Theory Based Software for Scientific Applications and Education. - Frederic Sampedro; Anna Puig; Antoni Benseny (CEIG, 2012)

An Approach to Couple Two Forms of Feedback in Conversational Recommenders. - Maria Salamó; Anna Puig; David Contreras (CCIA, 2013)

Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability. - Pablo Almajano; Enric Mayas; Inmaculada Rodríguez; Maite López-Sánchez; Anna Puig (GRAPP/IVAPP, 2013)

Intelligent Interactive Volume Classification. - Sergi Grau; Anna Puig; Sergio Escalera; Maria Salamó (PG (Short Papers), 2013)

Efficient complementary viewpoint selection in volume rendering. - Sergi Grau; Anna Puig; Sergio Escalera; Maria Salamó; Oscar Amoros (WSCG, 2013)

Regions-based illustrative visualization of multimodal datasets. - Pascual Abellán; Dani Tost; Sergi Grau; Anna Puig (Comput. Medical Imaging Graph., 2013)

An approach to improve user experience with conversational recommenders through a 3D virtual environment. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (Interacción, 2014)

Iterative multi-class multi-scale stacked sequential learning: Definition and application to medical volume segmentation. - Frederic Sampedro; Sergio Escalera; Anna Puig (Pattern Recognit. Lett., 2014)

Supporting Users Experience in a 3D eCommerce Environment. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig; Alejandra Yañez (Interacción, 2015)

A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (Int. J. Interact. Multim. Artif. Intell., 2015)

Gamification of Multi-agent Systems Theory Classes. - Johan Baldeón; Maite López-Sánchez; Inmaculada Rodríguez; Anna Puig (AAMAS Workshops (Visionary Papers), 2016)

LEGA: A LEarner-centered GAmification Design Framework. - Johan Baldeón; Inmaculada Rodríguez; Anna Puig (Interacción, 2016)

From Cultural Probes Tasks to Gamified Virtual Energy Missions. - Karen Samso; Inmaculada Rodríguez; Anna Puig; Dolça Tellols; Flavio Escribano; Sergio Alloza (BCS HCI, 2017)

A Conceptual Model for Educational Game Authoring: A Showcase in Math Games. - Johan Baldeón; Anna Puig; Inmaculada Rodríguez; Cristian Muriel; Leandro Zardain (HCI (19), 2017)

Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (IEEE Consumer Electron. Mag., 2018)

On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums. - Inmaculada Rodríguez Santiago; Anna Puig; Juan Antonio Rodríguez; Josep Lluís Arcos; Sergi Cebrián; Anton Bogdanovych; Núria Morera; Raquel Piqué; Antonio Palomo (GamiLearn, 2019)

Foreword to the special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM) at Medical Image Computing and Computer Assisted Intervention (MICCAI) 2018. - Thomas Schultz 001; Anna Puig; Bernhard Kainz (Comput. Graph., 2019)

Evaluating the effect of gamification on the deployment of digital cultural probes for children. - Inmaculada Rodríguez; Anna Puig; Dolça Tellols; Karen Samso (Int. J. Hum. Comput. Stud., 2020)

Enhancing sentient embodied conversational agents with machine learning. - Dolça Tellols; Maite López-Sánchez; Inmaculada Rodríguez; Pablo Almajano; Anna Puig (Pattern Recognit. Lett., 2020)

Lessons learned from supplementing archaeological museum exhibitions with virtual reality. - Anna Puig; Inmaculada Rodríguez; Josep Lluís Arcos; Juan A. Rodríguez-Aguilar; Sergi Cebrián; Anton Bogdanovych; Núria Morera; Antonio Palomo; Raquel Piqué (Virtual Real., 2020)

We Are Not the Same Either Playing: A Proposal for Adaptive Gamification. - Inmaculada Rodríguez; Anna Puig; Alex Rodriguez (CCIA, 2021)

Benchmarking Deep Learning Models on Point Cloud Segmentation. - Thanasis Zoumpekas; Guillem Molina; Maria Salamó; Anna Puig (CCIA, 2021)

End-to-End Intelligent Framework for Rockfall Detection. - Thanasis Zoumpekas; Anna Puig; Maria Salamó; David García-Sellés; Laura Blanco Nuñez; Marta Guinau (CoRR, 2021)

An intelligent framework for end-to-end rockfall detection. - Thanasis Zoumpekas; Anna Puig; Maria Salamó; David García-Sellés; Laura Blanco Nuñez; Marta Guinau (Int. J. Intell. Syst., 2021)

Effective Early Stopping of Point Cloud Neural Networks. - Thanasis Zoumpekas; Maria Salamó; Anna Puig (MDAI, 2022)

CLOSED: A Dashboard for 3D Point Cloud Segmentation Analysis using Deep Learning. - Thanasis Zoumpekas; Guillem Molina; Anna Puig; Maria Salamó (VISIGRAPP (4: VISAPP), 2022)

Children building and having fun while they learn geometry. - Anna Puig; Inmaculada Rodríguez; Johan Baldeón; Sergi Múria (Comput. Appl. Eng. Educ., 2022)

Machine Learning-Based Rockfalls Detection with 3D Point Clouds, Example in the Montserrat Massif (Spain). - Laura Blanco Nuñez; David García-Sellés; Marta Guinau; Thanasis Zoumpekas; Anna Puig; Maria Salamó; Oscar Gratacós; Josep Anton Muñoz; Marc Janeras; Oriol Pedraza (Remote. Sens., 2022)

Rethinking Design and Evaluation of 3D Point Cloud Segmentation Models. - Thanasis Zoumpekas; Maria Salamó; Anna Puig (Remote. Sens., 2022)

A Conversational Data Visualisation Platform for Hierarchical Multivariate Data. - Ecem Kavaz; Inmaculada Rodríguez; Anna Puig; Eduard Vives (EuroVis (Posters), 2023)

Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech. - Ecem Kavaz; Anna Puig; Inmaculada Rodríguez; Reyes Chacón; David De-La-Paz; Adrià Torralba; Montserrat Nofre; Mariona Taulé (Inf. Vis., 2023)

Introducing the Multidisciplinary Design of a Visualisation-Oriented Natural Language Interface. - Ecem Kavaz; Francesca Wright; Montserrat Nofre; Anna Puig; Inmaculada Rodríguez; Mariona Taulé (SEPLN (Projects and Demonstrations), 2024)

Machining tool identification utilizing temporal 3D point clouds. - Thanasis Zoumpekas; Alexander Leutgeb; Anna Puig; Maria Salamó (J. Intell. Manuf., 2024)

Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study. - Oriol Sors; Anna Puig; Inmaculada Rodríguez (Int. J. Serious Games, 2025)

Leveraging Metaphors in a VR Serious Game for Computational Thinking. - Inmaculada Rodríguez; Anna Puig (CoRR, 2025)