Pokémon Go - an Empirical User Experience Study. - Peter Rasche; Anna Schlomann; Katharina Schäfer; Matthias Wille; Christina Bröhl; Sabine Theis; Alexander Mertens (AHFE (24), 2017)

Same but Different: A Comparison of Players' Perceptions and Motivational Factors in Two Commercially Available AR Games. - Anna Schlomann; Peter Rasche (Comput. Games J., 2020)

How Older Adults Learn ICT - Guided and Self-Regulated Learning in Individuals With and Without Disabilities. - Anna Schlomann; Christiane Even; Torsten Hammann (Frontiers Comput. Sci., 2021)

The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges. - Alexander Seifert; Anna Schlomann (Frontiers Virtual Real., 2021)