Casual games discussion. - Jussi Kuittinen; Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen (Future Play, 2007)

Creativity techniques in game design. - Annakaisa Kultima; Janne Paavilainen (Future Play, 2007)

Designing game idea generation games. - Annakaisa Kultima; Johannes Niemelä; Janne Paavilainen; Hannamari Saarenpää (Future Play, 2008)

Casual game design values. - Annakaisa Kultima (MindTrek, 2009)

The organic nature of game ideation: game ideas arise from solitude and mature by bouncing. - Annakaisa Kultima (Future Play, 2010)

Designing games for everyone: the expanded game experience model. - Annakaisa Kultima; Jaakko Stenros (Future Play, 2010)

"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009. - Annakaisa Kultima; Kati Alha (ICE-GIC, 2010)

Using the VNA Ideation Game at Global Game Jam. - Annakaisa Kultima; Kati Alha (DiGRA Conference, 2011)

Supporting agile development by facilitating natural user interaction with executable formal specifications. - Timo Nummenmaa; Aleksi Tiensuu; Eleni Berki; Tommi Mikkonen; Jussi Kuittinen; Annakaisa Kultima (ACM SIGSOFT Softw. Eng. Notes, 2011)

Applying lehman's laws to game evolution. - Timo Nummenmaa; Annakaisa Kultima; Kati Alha; Tommi Mikkonen (IWPSE, 2013)

Dimensions of Hybrid in Playful Products. - Heikki Tyni; Annakaisa Kultima; Frans Mäyrä (MindTrek, 2013)

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Frans Mäyrä (Advances in Computer Entertainment (Workshops), 2014)

MurMur moderators, the talking playful seats. - Timo Nummenmaa; Annakaisa Kultima; Heikki Tyni; Kati Alha (MindTrek, 2014)

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. - Timo Nummenmaa; Heikki Tyni; Annakaisa Kultima; Kati Alha; Jussi Holopainen (Advances in Computer Entertainment, 2015)

Defining Game Jam. - Annakaisa Kultima (FDG, 2015)

Game design research. - Annakaisa Kultima (MindTrek, 2015)

Developers' perspectives on iteration in game development. - Annakaisa Kultima (MindTrek, 2015)

OASIS deck of cards: house of colleagues: a playful experiment on community building. - Timo Nummenmaa; Annakaisa Kultima; Ville Kankainen; Sampo Savolainen; Antti Syvänen; Kati Alha; Frans Mäyrä (MindTrek, 2015)

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Timo Nummenmaa; Ville Kankainen; Sampo Savolainen; Annakaisa Kultima; Juho Karvinen; Kati Alha; Antti Syvänen; Heikki Tyni (DiGRA/FDG, 2016)

Building finnish game jam community through positive social facilitation. - Annakaisa Kultima; Kati Alha; Timo Nummenmaa (MindTrek, 2016)

Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era. - Annakaisa Kultima; Juho Karvinen (MindTrek, 2016)

Game design values. - Annakaisa Kultima; Alyea Sandovar (MindTrek, 2016)

The emergence of industry of playful hybrids: developer's perspective. - Heikki Tyni; Annakaisa Kultima (MindTrek, 2016)

The role of stimuli in game idea generation. - Annakaisa Kultima (MindTrek, 2017)

The intertwined role of play at game studios: an examination of office play strategies. - Annakaisa Kultima; Kati Alha (MindTrek, 2017)

Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. - Annakaisa Kultima (ICGJ, 2018)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)

Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming. - Annakaisa Kultima; Outi Laiti (DiGRA Conference, 2019)

Motivations of game jam organizers: case of finnish game jam community. - Ville Kankainen; Annakaisa Kultima; Mikko Meriläinen (FDG, 2019)

Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland. - Annakaisa Kultima (ICGJ, 2019)

Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. - Annakaisa Kultima; Christina Lassheikki; Solip Park; Tomi Kauppinen (DiGRA, 2020)

Playable (research) concepts workshop: translating your topics into tiny games. - Annakaisa Kultima; Christina Lassheikki; Solip Park (Mindtrek, 2020)

Game Jams for Learning and Teaching: A Review. - Mikko Meriläinen; Riikka Aurava; Annakaisa Kultima; Jaakko Stenros (Int. J. Game Based Learn., 2020)

Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures. - Annakaisa Kultima (ICGJ, 2021)

Negative Game Jam Experiences. - Annakaisa Kultima (ICGJ, 2021)

Expert-Driven (Online) Game Jams for (Game) Design Education. - Annakaisa Kultima; Solip Park; Ville Kankainen; Riikka Aurava; Laura Piispanen; Tomi Kauppinen (ICGJ, 2021)

Two Decades of Game Jams. - Gorm Lai; Annakaisa Kultima; Foaad Khosmood; Johanna Pirker; Allan Fowler; Ilaria Vecchi; William H. Latham; Frederic Fol Leymarie (ICGJ, 2021)

How Organisers Understand and Promote Participants' Creativity in Game Jams. - Jeanette Falk Olesen; Michael Mose Biskjaer; Kim Halskov; Annakaisa Kultima (ICGJ, 2021)

Quantum Game Jam - Making Games with Quantum Physicists. - Annakaisa Kultima; Laura Piispanen; Miikka Junnila (MindTrek, 2021)

Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima; Laia Turmo Vidal; Elena Márquez Segura; Dennis Reidsma (FDG, 2022)

Defining Quantum Games. - Laura Piispanen; Marcel Pfaffhauser; Annakaisa Kultima; James R. Wootton (CoRR, 2022)

Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. - Solip Park; Annakaisa Kultima; Miikka J. Lehtonen; Jeanine Krath (Proc. ACM Hum. Comput. Interact., 2022)

The History of Quantum Games. - Laura Piispanen; Edward Morrell; Solip Park; Marcel Pfaffhauser; Annakaisa Kultima (CoG, 2023)

Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project. - Annakaisa Kultima; Riina Ojanen; Niklas Nylund (DiGRA, 2023)

Promotypes - Prototyping Games for a University Game Production Pipeline. - Edward Morrell; Annakaisa Kultima; Ylva Grufstedt; Tomi Kauppinen (FDG, 2023)

Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. - Solip Park; Annakaisa Kultima; Kenji Ono; Buho Choi (ICGJ, 2023)

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals. - Veera Vimpari; Annakaisa Kultima; Perttu Hämäläinen; Christian Guckelsberger (Proc. ACM Hum. Comput. Interact., 2023)

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima (CHI, 2024)

Pikku Kakkonen Game Jam - Making Games for and with Children. - Annakaisa Kultima; Elina Koskinen; Timo Nummenmaa (ICGJ, 2024)

Noita: A Long Journey of a Game Idea. - Annakaisa Kultima; Riina Ojanen; Niklas Nylund (Trans. Digit. Games Res. Assoc., 2024)

Trends in Gaming - Views of Industry Professionals and Game Scholars. - Annakaisa Kultima (FDG, 2025)