Touch a Screen or Turn a Knob: Choosing the Best Device for the Job. - Wendy A. Rogers; Arthur D. Fisk; Anne Collins McLaughlin; Richard Pak (Hum. Factors, 2005)

Selection and Design of Input Devices for Assistive Technologies. - Wendy A. Rogers; Marita A. O'Brien; Anne Collins McLaughlin (ICARCV, 2006)

Using direct and indirect input devices: Attention demands and age-related differences. - Anne Collins McLaughlin; Wendy A. Rogers; Arthur D. Fisk (ACM Trans. Comput. Hum. Interact., 2009)

Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. - Maribeth Gandy; Richard Catrambone; Blair MacIntyre; Chris Alvarez; Elsa Eiriksdottir; Matthew R. Hilimire; Brian Davidson; Anne Collins McLaughlin (ISMAR, 2010)

Fear of failure: gender differences in older adult gamers. - Laura M. Levy; Maribeth Gandy; Rob Solomon; Anne Collins McLaughlin; Jason C. Allaire; Laura A. Whitlock (FDG, 2012)

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults. - Laura A. Whitlock; Anne Collins McLaughlin; Jason C. Allaire (Comput. Hum. Behav., 2012)

Individual Differences in the Benefits of Feedback for Learning. - Christopher M. Kelley; Anne Collins McLaughlin (Hum. Factors, 2012)

Usability an Important Goal for the Design of Therapeutic Games for Older Adults. - Anne Collins McLaughlin; Michelle R. Bryant; John F. Sprufera; Jason C. Allaire; Maribeth Gandy (HCI (17), 2013)

Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers. - Jason C. Allaire; Anne Collins McLaughlin; Amanda Trujillo; Laura A. Whitlock; Landon LaPorte; Maribeth Gandy (Comput. Hum. Behav., 2013)

Effects of Knowledge and Internal Locus of Control in Groups of Health Care Workers Judging Likelihood of Pathogen Transfer. - Anne Collins McLaughlin; Fran Walsh; Michelle R. Bryant (Hum. Factors, 2013)

Know before you go: feelings of flow for older players depends on game and player characteristics. - Laura A. Whitlock; Anne Collins McLaughlin; William Leidheiser; Maribeth Gandy; Jason C. Allaire (CHI PLAY, 2014)

Insecure behaviors on mobile devices under stress. - Agnes Davis; Ashwin Shashidharan; Qian Liu; William Enck; Anne McLaughlin; Benjamin Watson 001 (HotSoS, 2014)

Modeling and sensing risky user behavior on mobile devices. - Qian Liu; Juhee Bae; Benjamin Watson 001; Anne McLaughlin; William Enck (HotSoS, 2014)

Accessibility in Serious Games for Adults Aging with Disability. - Keiko Gomez-Gurley; Anne Collins McLaughlin; Maribeth Gandy Coleman; Jason C. Allaire (HCI (26), 2015)

The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults. - Laura A. Whitlock; Anne Collins McLaughlin; Maurita T. Harris; Jessica Bradshaw (HCI (26), 2015)

Veteran developers' contributions and motivations: An open source perspective. - Patrick Morrison; Rahul Pandita; Emerson R. Murphy-Hill; Anne McLaughlin (VL/HCC, 2016)

Life-Long Learning. - Anne Collins McLaughlin; Jing Feng 004; Richard Pak (Handbook of Science and Technology Convergence, 2016)

Predicting computer proficiency in older adults. - Shenghao Zhang; William C. M. Grenhart; Anne Collins McLaughlin; Jason C. Allaire (Comput. Hum. Behav., 2017)

A Fundamental Cognitive Taxonomy for Cognition Aids. - Anne Collins McLaughlin; Vicky E. Byrne (Hum. Factors, 2020)

Evaluating Medical Devices Remotely: Current Methods and Potential Innovations. - Anne Collins McLaughlin; Patricia R. DeLucia; Frank A. Drews; Monifa Vaughn-Cooke; Anil Kumar; Robert R. Nesbitt; Kevin Cluff (Hum. Factors, 2020)

The Relevance of Attention Control, Not Working Memory, in Human Factors. - Richard Pak; Anne Collins McLaughlin; Randall W. Engle (Hum. Factors, 2024)

Cognitive Aid Design Using Diminished Reality to Support Selective Attention by Reducing Distraction. - Anne Collins McLaughlin; Maribeth Gandy Coleman; Vicky E. Byrne; Rachel Benton; Frank Lodge; Trevor Patten (Hum. Factors, 2025)