L'expérience SCOL, un langage pour des applications internet multi-utilisateurs. - Anne-Gwenn Bosser; Francisco Alberti (JFLA, 2003)

Massively multi-player games: matching game design with technical design. - Anne-Gwenn Bosser (Advances in Computer Entertainment Technology, 2004)

Réplications distribuées pour la définition des interactions de jeux massivement multi-joueurs. (Distributed Replications for Defining Interactions in Massively Multiplayer Online Games). - Anne-Gwenn Bosser (2005)

A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. - Anne-Gwenn Bosser (Edutainment, 2006)

Hardcore Gamers and Casual Gamers Playing Online Together. - Anne-Gwenn Bosser; Ryohei Nakatsu (ICEC, 2006)

Architecture of an Authoring System to Support the Creation of Interactive Contents. - Kojzi Miyazaki; Yurika Nagai; Anne-Gwenn Bosser; Ryohei Nakatsu (ICEC, 2006)

Dialogs taking into account experience, emotions and personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière (DIMEA, 2007)

Dialogs Taking into Account Experience, Emotions and Personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière; Viviane Gal; Stéphane Natkin; Nicolas Sabouret (ICEC, 2007)

Linear Logic for Non-Linear Storytelling. - Anne-Gwenn Bosser; Marc Cavazza; Ronan Champagnat (ECAI, 2010)

Structural Analysis of Narratives with the Coq Proof Assistant. - Anne-Gwenn Bosser; Pierre Courtieu; Julien Forest; Marc Cavazza (ITP, 2011)

Behaviour-Based Cheat Detection in Multiplayer Games with Event-B. - HaiYun Tian; Phillip J. Brooke; Anne-Gwenn Bosser (IFM, 2012)

Linear Logic Programming for Narrative Generation. - Chris Martens 001; Anne-Gwenn Bosser; João F. Ferreira 001; Marc Cavazza (LPNMR, 2013)

Supporting Social Skills Rehabilitation with Virtual Storytelling. - Cindy Even; Anne-Gwenn Bosser; João F. Ferreira 001; Cédric Buche; Florian Stéphan; Marc Cavazza; Christine L. Lisetti (FLAIRS, 2016)

Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (IWANN (2), 2017)

Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions. - Anne-Gwenn Bosser; Ariane Ariane Bitoun; François Legras; Martín Diéguez (INT/WICED@AIIDE, 2018)

Bot Believability Assessment: A Novel Protocol & Analysis of Judge Expertise. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (CW, 2018)

Introducing Temporal Stable Models for Linear Dynamic Logic. - Anne-Gwenn Bosser; Pedro Cabalar; Martín Diéguez; Torsten Schaub (KR, 2018)

Towards Narrative-Driven Atmosphere for Virtual Classrooms. - Jean-Luc Lugrin; Anne-Gwenn Bosser; Marc Erich Latoschik; Mathieu Chollet; Yann Glémarec; Birgit Lugrin (CHI Extended Abstracts, 2019)

Timing Interactive Narratives. - Thomas Cabioch; Ronan Champagnat; Anne-Gwenn Bosser; Jean-Noël Chiganne; Martín Diéguez (CoG, 2019)

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality. - Yann Glémarec; Anne-Gwenn Bosser; Cédric Buche; Jean-Luc Lugrin; Maximilian Landeck; Marc Erich Latoschik; Mathieu Chollet (VRST, 2019)

A Pragmatics-based Model for Narrative Dialogue Generation. - Andreea-Oana Petac; Anne-Gwenn Bosser; Fred Charles; Pierre De Loor; Marc Cavazza (ICCC, 2020)

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. - Mark Bernstein; Mirjam Palosaari Eladhari; Hartmut Koenitz; Sandy Louchart; Frank Nack; Chris Martens 001; Giulia Carla Rossi; Anne-Gwenn Bosser; David E. Millard (ICIDS, 2020)

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Paul Cagniat; Cédric Buche; Marc Erich Latoschik (MuC (Workshopband), 2020)

Conference Talk Training With a Virtual Audience System. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (VRST, 2021)

Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (Frontiers Comput. Sci., 2021)

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Aryana Collins Jackson; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2021)

Machines pour raconter. - Anne-Gwenn Bosser (2022)

Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Nathan Beu; Cédric Buche (AAAI Spring Symposium: MAKE, 2022)

Poetic or Humorous Text Generation: Jam event at PFIA2022. - Anne-Gwenn Bosser; Liana Ermakova; Florence Dupin de Saint-Cyr; Pierre De Loor; Victor Charpennay; Nicolas Pépin-Hermann; Benoît Alcaraz; Jean-Victor Autran; Alexandre Devillers; Juliette Grosset; Aymeric Hénard; Florian Marchal-Bornert (CLEF (Working Notes), 2022)

Overview of JOKER@CLEF 2022: Automatic Wordplay and Humour Translation Workshop. - Liana Ermakova; Tristan Miller; Fabio Regattin; Anne-Gwenn Bosser; Claudine Borg; Élise Mathurin; Gaëlle Le Corre; Sílvia Araújo; Radia Hannachi; Julien Boccou; Albin Digue; Aurianne Damoy; et al. (CLEF, 2022)

Overview of the CLEF 2022 JOKER Task 1: Classify and Explain Instances of Wordplay. - Liana Ermakova; Fabio Regattin; Tristan Miller; Anne-Gwenn Bosser; Sílvia Araújo; Claudine Borg; Gaëlle Le Corre; Julien Boccou; Albin Digue; Aurianne Damoy; Paul Campen; Orlane Puchalski (CLEF (Working Notes), 2022)

Overview of the CLEF 2022 JOKER Task 3: Pun Translation from English into French. - Liana Ermakova; Fabio Regattin; Tristan Miller; Anne-Gwenn Bosser; Claudine Borg; Benoît Jeanjean; Élise Mathurin; Gaëlle Le Corre; Radia Hannachi; Sílvia Araújo; Julien Boccou; Albin Digue; et al. (CLEF (Working Notes), 2022)

Humorous Wordplay Generation in French. - Loïc Glemarec; Anne-Gwenn Bosser; Julien Boccou; Liana Ermakova (CLEF (Working Notes), 2022)

CLEF Workshop JOKER: Automatic Wordplay and Humour Translation. - Liana Ermakova; Tristan Miller; Orlane Puchalski; Fabio Regattin; Élise Mathurin; Sílvia Araújo; Anne-Gwenn Bosser; Claudine Borg; Monika Bokiniec; Gaëlle Le Corre; Benoît Jeanjean; Radia Hannachi; et al. (ECIR (2), 2022)

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2022)

Overview of JOKER - CLEF-2023 Track on Automatic Wordplay Analysis. - Liana Ermakova; Tristan Miller; Anne-Gwenn Bosser; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CLEF, 2023)

Overview of JOKER 2023 Automatic Wordplay Analysis Task 1 - Pun Detection. - Liana Ermakova; Tristan Miller; Anne-Gwenn Bosser; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CLEF (Working Notes), 2023)

Overview of JOKER 2023 Automatic Wordplay Analysis Task 2 - Pun Location and Interpretation. - Liana Ermakova; Tristan Miller; Anne-Gwenn Bosser; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CLEF (Working Notes), 2023)

Overview of JOKER 2023 Automatic Wordplay Analysis Task 3 - Pun Translation. - Liana Ermakova; Tristan Miller; Anne-Gwenn Bosser; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CLEF (Working Notes), 2023)

Science for Fun: The CLEF 2023 JOKER Track on Automatic Wordplay Analysis. - Liana Ermakova; Tristan Miller; Anne-Gwenn Bosser; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (ECIR (3), 2023)

Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Cédric Buche (ICCV (Workshops), 2023)

In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Cédric Buche (RoboCup, 2023)

The JOKER Corpus: English-French Parallel Data for Multilingual Wordplay Recognition. - Liana Ermakova; Anne-Gwenn Bosser; Adam Jatowt; Tristan Miller (SIGIR, 2023)

Overview of the CLEF 2024 JOKER Task 1: Humour-aware Information Retrieval. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Adam Jatowt (CLEF (Working Notes), 2024)

Overview of the CLEF 2024 JOKER Task 3: Translate puns from English to French. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Adam Jatowt (CLEF (Working Notes), 2024)

Overview of the CLEF 2024 JOKER Track - Automatic Humour Analysis. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CLEF (2), 2024)

Overview of the CLEF 2024 JOKER Task 2: Humour Classification According to Genre and Technique. - Victor Manuel Palma-Preciado; Grigori Sidorov; Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Adam Jatowt (CLEF (Working Notes), 2024)

CLEF 2024 JOKER Track: Analyse Automatique de l'humour. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Tremaine Thomas-Young; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (CORIA, 2024)

CLEF 2024 JOKER Lab: Automatic Humour Analysis. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Tremaine Thomas-Young; Victor Manuel Palma-Preciado; Grigori Sidorov; Adam Jatowt (ECIR (6), 2024)

DriveToGæther: A Turnkey Collaborative Robotic Event Platform. - Florence Dupin de Saint-Cyr; Nicolas Pépin; Julien Vianey; Nassim Mokhtari; Philippe Morignot; Anne-Gwenn Bosser; Liana Ermakova (ICAART (1), 2024)

What Killed the Cat? Towards a Logical Formalization of Curiosity (And Suspense, and Surprise) in Narratives. - Florence Dupin de Saint-Cyr; Anne-Gwenn Bosser; Benjamin Callac; Eric Maisel (TIME, 2024)

Real-Time Scene Graph Generation. - Maëlic Neau; Paulo E. Santos; Karl Sammut; Anne-Gwenn Bosser; Cédric Buche (CoRR, 2024)

Overview of the CLEF 2025 JOKER Lab: Humour in Machine. - Liana Ermakova; Ricardo Campos 001; Anne-Gwenn Bosser; Tristan Miller (CLEF, 2025)

CLEF 2025 JOKER Lab: Humour in the Machine. - Liana Ermakova; Anne-Gwenn Bosser; Tristan Miller; Ricardo Campos 001 (ECIR (5), 2025)

What killed the cat again? Towards a logical formalization of curiosity (and suspense, and surprise) in narratives with an experimental use of LLM for capturing causality. - Benjamin Callac; Anne-Gwenn Bosser; Florence Dupin de Saint-Cyr; Eric Maisel (JIAF-JFPDA, 2025)

Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended Reality. - Anne-Gwenn Bosser; Pasquale Cascarano; Jérémy Lacoche; Shirin Hajahmadi; Ana Stanescu 003; Gábor Sörös (VR Workshops, 2025)

Mining informativeness in scene graphs: Prioritizing informative relations in Scene Graph Generation for enhanced performance in applications. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Alistair Macvicar; Cédric Buche (Pattern Recognit. Lett., 2025)