A Velocity-Curvature Space Approach for Walking Motions Analysis. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (MIG, 2009)

Experiment-based modeling, simulation and validation of interactions between virtual walkers. - Julien Pettré; Jan Ondrej; Anne-Hélène Olivier; Armel Crétual; Stéphane Donikian (Symposium on Computer Animation, 2009)

Interaction between real and virtual humans during walking: perceptual evluation of a simple device. - Anne-Hélène Olivier; Jan Ondrej; Julien Pettré; Richard Kulpa; Armel Crétual (APGV, 2010)

A synthetic-vision based steering approach for crowd simulation. - Jan Ondrej; Julien Pettré; Anne-Hélène Olivier; Stéphane Donikian (ACM Trans. Graph., 2010)

A step-by-step modeling, analysis and annotation of locomotion. - Anne-Hélène Olivier; Richard Kulpa; Julien Pettré; Armel Crétual (Comput. Animat. Virtual Worlds, 2011)

Imperceptible relaxation of collision avoidance constraints in virtual crowds. - Richard Kulpa; Anne-Hélène Olivier; Jan Ondrej; Julien Pettré (ACM Trans. Graph., 2011)

Walk with me: interactions in emotional walking situations, a pilot study. - Jonathan Perrinet; Anne-Hélène Olivier; Julien Pettré (SAP, 2013)

Kinematic Evaluation of Virtual Walking Trajectories. - Gabriel Cirio; Anne-Hélène Olivier; Maud Marchal; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2013)

Third person view and guidance for more natural motor behaviour in immersive basketball playing. - Alexandra Covaci; Anne-Hélène Olivier; Franck Multon (VRST, 2014)

Parameter estimation and comparative evaluation of crowd simulations. - David Wolinski; Stephen J. Guy; Anne-Hélène Olivier; Ming C. Lin; Dinesh Manocha; Julien Pettré (Comput. Graph. Forum, 2014)

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anne-Hélène Olivier; Maud Marchal; Franck Multon; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2014)

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. - Ferran Argelaguet; Anne-Hélène Olivier; Gerd Bruder; Julien Pettré; Anatole Lécuyer (VR, 2015)

Distance estimation in large immersive projection systems, revisited. - Gerd Bruder; Fernando Argelaguet Sanz; Anne-Hélène Olivier; Anatole Lécuyer (VR, 2015)

Visual Perspective and Feedback Guidance for VR Free-Throw Training. - Alexandra Covaci; Anne-Hélène Olivier; Franck Multon (IEEE Computer Graphics and Applications, 2015)

Going Through, Going Around: A Study on Individual Avoidance of Groups. - Julien Bruneau 002; Anne-Hélène Olivier; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2015)

How do walkers avoid a mobile robot crossing their way? - Christian Vassallo; Anne-Hélène Olivier; Philippe Souères; Armel Crétual; Olivier Stasse; Julien Pettré (CoRR, 2016)

CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. - Gerd Bruder; Ferran Argelaguet; Anne-Hélène Olivier; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2016)

Perceptual effect of shoulder motions on crowd animations. - Ludovic Hoyet; Anne-Hélène Olivier; Richard Kulpa; Julien Pettré (ACM Trans. Graph., 2016)

Human Inspired Effort Distribution During Collision Avoidance in Human-Robot Motion. - Grimaldo Silva; Anne-Hélène Olivier; Armel Crétual; Julien Pettré; Thierry Fraichard (RO-MAN, 2018)

Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. - Sean Dean Lynch; Julien Pettré; Julien Bruneau 002; Richard Kulpa; Armel Crétual; Anne-Hélène Olivier (VR, 2018)

Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. - Sean Dean Lynch; Richard Kulpa; Laurentius Antonius Meerhoff; Julien Pettré; Armel Crétual; Anne-Hélène Olivier (IEEE Trans. Vis. Comput. Graph., 2018)

Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments. - Anne-Hélène Olivier; Julien Bruneau 002; Richard Kulpa; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2018)

The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. - Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2019)

Effective Human-Robot Collaboration in near symmetry collision scenarios. - Grimaldo Silva; Anne-Hélène Olivier; Armel Crétual; Julien Pettré; Thierry Fraichard (RO-MAN, 2019)

Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. - Florian Berton; Anne-Hélène Olivier; Julien Bruneau 002; Ludovic Hoyet; Julien Pettré (VR, 2019)

Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. - Hugo Brument; Iana Podkosova; Hannes Kaufmann; Anne-Hélène Olivier; Ferran Argelaguet (VR, 2019)

Coordinations visuo-motrices durant la locomotion : Une approche croisée entre les Sciences du Mouvement et les Sciences du Numérique pour l'analyse des facteurs situationnels et individuels impliqués dans les interactions entre marcheurs. - Anne-Hélène Olivier (2020)

Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. - Benjamin Niay; Anne-Hélène Olivier; Katja Zibrek; Julien Pettré; Ludovic Hoyet (SAP, 2020)

Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. - Hugo Brument; Anne-Hélène Olivier; Maud Marchal; Ferran Argelaguet (ICAT-EGVE, 2020)

Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. - Hugo Brument; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet (EuroVR, 2020)

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. - Tristan Duverné; Théo Rougnant; François Le Yondre; Florian Berton; Julien Bruneau 002; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (EuroVR, 2020)

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. - Florian Berton; Ludovic Hoyet; Anne-Hélène Olivier; Julien Bruneau 002; Olivier Le Meur; Julien Pettré (VR, 2020)

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (VR Workshops, 2020)

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (ACM Trans. Appl. Percept., 2020)

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (IVA, 2021)

Perception of Motion Variations in Large-Scale Virtual Human Crowds. - Robin Adili; Benjamin Niay; Katja Zibrek; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2021)

Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments. - Hugo Brument; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet-Sanz (SUI, 2021)

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. - Iana Podkosova; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (VR Workshops, 2021)

Introduction to the Special Issue on SAP 2021. - Eakta Jain; Anne-Hélène Olivier (ACM Trans. Appl. Percept., 2021)

Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. - Hugo Brument; Gerd Bruder; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2021)

The Stare-in-the-Crowd Effect in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (VR, 2022)

Proximity in VR: The Importance of Character Attractiveness and Participant Gender. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet; Rachel McDonnell (VR Workshops, 2022)

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. - Adèle Colas; Wouter van Toll; Katja Zibrek; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph. Forum, 2022)

Spatio-temporal motion completion using a sequence of latent primitives. - Mathieu Marsot; Stefanie Wuhrer; Jean-Sébastien Franco; Anne-Hélène Olivier (CoRR, 2022)

Analysis of emergent patterns in crossing flows of pedestrians reveals an invariant of 'stripe' formation in human data. - Pratik Mullick; Sylvain Fontaine; Cécile Appert-Rolland; Anne-Hélène Olivier; William H. Warren; Julien Pettré (PLoS Comput. Biol., 2022)

Crowd Navigation in VR: Exploring Haptic Rendering of Collisions. - Florian Berton; Fabien Grzeskowiak; Alexandre Bonneau; Alberto Jovane; Marco Aggravi; Ludovic Hoyet; Anne-Hélène Olivier; Claudio Pacchierotti; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (SAP, 2023)

Message from the ISMAR 2023 Science and Technology Conference Program Chairs. - Gerd Bruder; Anne-Hélène Olivier; Andrew Cunningham; Evan Yifan Peng; Jens Grubert; Ian Williams 001 (ISMAR, 2023)

Warping character animations using visual motion features. - Alberto Jovane; Pierre Raimbaud; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph., 2023)

Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. - Yuliya Patotskaya; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré; Katja Zibrek (Comput. Graph., 2023)

Correspondence-Free Online Human Motion Retargeting. - Rim Rekik; Mathieu Marsot; Anne-Hélène Olivier; Jean-Sébastien Franco; Stefanie Wuhrer (3DV, 2024)

Pedestrians' motion Through the Eyes of Road Users. - Martin Bossard; Régis Lobjois; Jean-Marie Pergandi; Mehdi Pierron; Stéphane Caro; Nguyen-Thong Dang; Gilles Montagne; Rémy Casanova; Anne-Hélène Olivier (SAP, 2024)

Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile. - Sheryl Bourgaize; Michael Cinelli; Pierre Raimbaud; Ludovic Hoyet; Anne-Hélène Olivier (SAP, 2024)

Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments. - Emilie Leblong; Fabien Grzeskowiak; Sébastien Thomas; Louise Devigne; Marie Babel; Anne-Hélène Olivier (VRST, 2024)

A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (Comput. Graph. Forum, 2024)

Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters. - Ific Goudé; Alexandre Bruckert; Anne-Hélène Olivier; Julien Pettré; Rémi Cozot; Kadi Bouatouch; Marc Christie; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2024)

Resolving Collisions in Dense 3D Crowd Animations. - Gonzalo Gomez-Nogales; Melania Prieto-Martín; Cristian Romero; Marc Comino-Trinidad; Pablo Ramon-Prieto; Anne-Hélène Olivier; Ludovic Hoyet; Miguel A. Otaduy; Julien Pettré; Dan Casas (ACM Trans. Graph., 2024)

The First Workshop on XR Accessibility. - Bobby Bodenheimer; Gerd Bruder; Dylan Fox; Anne-Hélène Olivier; Jeanine K. Stefanucci; Greg Welch; Daniel Zielasko (VR Workshops, 2025)

9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE). - Andrea Bönsch; Mathieu Chollet; Jordan Martin; Anne-Hélène Olivier; Julien Pettré (VR Workshops, 2025)

Quality assessment of 3D human animation: Subjective and objective evaluation. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (CoRR, 2025)