Meeting technology challenges of pervasive augmented reality games. - Wolfgang Broll; Jan Ohlenburg; Irma Lindt; Iris Herbst; Anne-Kathrin Braun (NETGAMES, 2006)

A Distributed System for Augmented Reality Experiences in Science Centers and Museums. - Michael Wittkämper; Anne-Kathrin Braun; Iris Herbst; Jan Herling (Edutainment, 2007)

TimeWarp: an explorative outdoor mixed reality game. - Iris Herbst; Sabiha Ghellah; Anne-Kathrin Braun (SIGGRAPH Posters, 2007)

Evaluating player experiences in location aware games. - Rod McCall; Anne-Kathrin Braun; Barbara Maria Grüter (BCS HCI (2), 2008)

Guidelines for designing augmented reality games. - Richard Wetzel; Rod McCall; Anne-Kathrin Braun; Wolfgang Broll (Future Play, 2008)

Iterative design of a mobile Mixed Reality game. - Anne-Kathrin Braun; Johannes Löschner; Rod McCall (GI Jahrestagung (1), 2008)

TimeWarp: interactive time travel with a mobile mixed reality game. - Iris Herbst; Anne-Kathrin Braun; Rod McCall; Wolfgang Broll (Mobile HCI, 2008)

Colorimetric and photometric compensation for see-through displays. - Christian Weiland; Anne-Kathrin Braun; Wolfgang Heiden (SIGGRAPH Posters, 2008)

Multi-dimensional Interactive City Exploration through Mixed Reality. - Iris Herbst; Anne-Kathrin Braun; Rod McCall; Wolfgang Broll (VR, 2008)

Toward Next-Gen Mobile AR Games. - Wolfgang Broll; Irma Lindt; Iris Herbst; Jan Ohlenburg; Anne-Kathrin Braun; Richard Wetzel (IEEE Computer Graphics and Applications, 2008)

Experiences of Evaluating Presence in Augmented Realities. - Rod McCall; Anne-Kathrin Braun (PsychNology J., 2008)

Colorimetric and Photometric Compensation for Optical See-Through Displays. - Christian Weiland; Anne-Kathrin Braun; Wolfgang Heiden (HCI (6), 2009)

Short Paper: User Study for Mobile Mixed Reality Devices. - Anne-Kathrin Braun; Rod McCall (EGVE/EuroVR/VEC, 2010)

Methodological issues in studying player experiences of location aware games. - Barbara Maria Grüter; Rod McCall; Anne-Kathrin Braun; Lynne Baillie (Pers. Ubiquitous Comput., 2011)

Using presence to evaluate an augmented reality location aware game. - Rod McCall; Richard Wetzel; Johannes Löschner; Anne-Kathrin Braun (Pers. Ubiquitous Comput., 2011)

Optimizing the user experience of mobile Augmented Reality applications. - Anne-Kathrin Braun (Verlag Dr. Hut, 2012)