GameFlow heuristics for designing and evaluating real-time strategy games. - Penelope Sweetser; Daniel M. Johnson 001; Anne Ozdowska; Peta Wyeth (IE, 2012)

GameFlow in Different Game Genres and Platforms. - Penelope Sweetser; Daniel M. Johnson 001; Peta Wyeth; Aiman Anwar; Yan Meng; Anne Ozdowska (Comput. Entertain., 2017)

Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing. - Anne Ozdowska; Peta Wyeth; Suzanne Carrington; Jill Ashburner (Br. J. Educ. Technol., 2021)

Tutorial Level Design Guidelines for 2D Fighting Games. - Mursyid Ibrahim; Penny Sweetser; Anne Ozdowska (FDG, 2023)

A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation. - Anne Ozdowska; Penny Sweetser; Mahsuum Daiiani (Proc. ACM Hum. Comput. Interact., 2023)

GameFlow Affordances: Towards a Tool for Designing Gameful Experiences. - Penny Sweetser; Anne Ozdowska (CHI Extended Abstracts, 2024)

Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays. - Michelle Adiwangsa; Penny Sweetser; Anne Ozdowska (CHI, 2025)

One Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games. - Yuechen Liu; Penny Sweetser; Anne Ozdowska (CHI Extended Abstracts, 2025)