Synthetic Shutter Speed Imaging. - Jacob Telleen; Anne Sullivan; Jerry Yee; Oliver Wang; Prabath Gunawardane; Ian Collins; James Davis 001 (Comput. Graph. Forum, 2007)

Integrating Drama Management into an Adventure Game. - Anne Sullivan; Sherol Chen; Michael Mateas (AIIDE, 2008)

Evaluating the Authorial Leverage of Drama Management. - Sherol Chen; Mark J. Nelson; Anne Sullivan; Michael Mateas (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. - Anne Sullivan; Sherol Chen; Michael Mateas (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Gender-inclusive quest design in massively multiplayer online role-playing games. - Anne Sullivan (FDG, 2009)

Rules of engagement: moving beyond combat-based quests. - Anne Sullivan; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (AIIDE, 2011)

SpyFeet: an exercise RPG. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (FDG, 2011)

An inclusive view of player modeling. - Adam M. Smith 001; Chris Lewis 002; Kenneth Hullet; Anne Sullivan (FDG, 2011)

Lessons in teaching game design. - Anne Sullivan; Gillian Smith 001 (FDG, 2011)

Extending CRPGs as an Interactive Storytelling Form. - Anne Sullivan; April Grow; Tabitha Chirrick; Max Stokols; Noah Wardrip-Fruin; Michael Mateas (ICIDS, 2011)

The design of Mismanor: creating a playable quest-based story game. - Anne Sullivan; April Grow; Michael Mateas; Noah Wardrip-Fruin (FDG, 2012)

The five year evolution of a game programming course. - Gillian Smith 001; Anne Sullivan (SIGCSE, 2012)

Designing natural speech interactions for the living room. - Lisa Stifelman; Adam Elman; Anne Sullivan (CHI Extended Abstracts, 2013)

Social Play in Non-Player Character Dialog. - Mike Treanor; Josh McCoy; Anne Sullivan (INT/SBG@AIIDE, 2015)

Costumes and Wearables as Game Controllers. - Theresa Jean Tanenbaum; Karen Tanenbaum; Katherine Isbister; Kaho Abe; Anne Sullivan; Luigi Anzivino (TEI, 2015)

A Framework for Playable Social Dialogue. - Mike Treanor; Josh McCoy; Anne Sullivan (AIIDE, 2016)

A taxonomy of narrative-centric board and card games. - Anne Sullivan; Anastasia Salter (FDG, 2017)

Designing craft games. - Anne Sullivan; Gillian Smith 001 (Interactions, 2017)

Playable Experiences at AIIDE 2018. - Ben Samuel; Aaron A. Reed; Emily Short; Samantha Heck; Barrie D. Robison; Landon Wright; Terence Soule; Mike Treanor; Joshua McCoy; Anne Sullivan; Alireza Shirvani; Edward T. Garcia; et al. (AIIDE, 2018)

"Just because it's gay?": transgressive design in queer coming of age visual novels. - Anastasia Salter; Bridget Blodgett; Anne Sullivan (FDG, 2018)

Tarot-based narrative generation. - Anne Sullivan; Mirjam Palosaari Eladhari; Michael Cook 001 (FDG, 2018)

Games crafters play. - Anne Sullivan; Anastasia Salter; Gillian Smith 001 (FDG, 2018)

Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony. - Emily Kuzneski Johnson; Anne Sullivan (iLRN, 2018)

Loominary: Crafting Tangible Artifacts from Player Narrative. - Anne Sullivan; Joshua Allen McCoy; Sarah Hendricks; Brittany Williams (TEI, 2018)

But does pikachu love you?: reproductive labor in casual and hardcore games. - Anastasia Salter; Mel Stanfill; Anne Sullivan (FDG, 2019)

BeadED Adventures: Crafting STEM Learning. - Anne Sullivan; Emily Kuzneski Johnson (TEI, 2019)

Tabletop Roleplaying Games as Procedural Content Generators. - Matthew Guzdial; Devi Acharya; Max Kreminski; Michael Cook 001; Mirjam Eladhari; Antonios Liapis; Anne Sullivan (FDG, 2020)

Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor. - Anne Sullivan; Mel Stanfill; Anastasia Salter (FDG, 2020)

Procedural Patchwork: Community-Focused Generative Design for Quilting. - Jordan Graves; Karen Royer; Gillian Smith 001; Anne Sullivan (Creativity & Cognition, 2021)

Orange is Sus: Among Us and Political Play. - Mel Stanfill; Anastasia Salter; Anne Sullivan (FDG, 2021)

"My Brain Does Not Function That Way": Comparing Quilters' Perceptions and Motivations Towards Computing and Quilting. - Victoria Mirecki; Juliette Spitaels; Karen Royer; Jordan Graves; Anne Sullivan; Gillian Smith 001 (Conference on Designing Interactive Systems, 2022)

Twine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments. - Luowen Qiao; Anne Sullivan (ICIDS, 2022)

Button Portraits: Embodying Queer History with Interactive Wearable Artifacts. - Alexandra Teixeira Riggs; Noura Howell; Anne Sullivan (ICIDS, 2022)

The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. - Anne Sullivan; Mel Stanfill; Anastasia Salter (FDG, 2023)

"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. - Kevin Tang; Terra Mae Gasque; Rachel Donley; Anne Sullivan (FDG, 2023)

Red [Redacted] Theatre: Queering Puzzle-Based Tangible Interaction Design. - Alexandra Teixeira Riggs; Rachel Donley; Terra Mae Gasque; Noura Howell; Anne Sullivan (Conference on Designing Interactive Systems, 2024)

Is It AI or Is It Me? Understanding Users' Prompt Journey with Text-to-Image Generative AI Tools. - Atefeh Mahdavi Goloujeh; Anne Sullivan; Brian Magerko (CHI, 2024)

The Social Construction of Generative AI Prompts. - Atefeh Mahdavi Goloujeh; Anne Sullivan; Brian Magerko (CHI Extended Abstracts, 2024)

Queering/Cripping Technologies of Productivity. - Sylvia Janicki; Alexandra Teixeira Riggs; Noura Howell; Anne Sullivan; Abigale Stangl (CHI Extended Abstracts, 2024)

Designing an Archive of Feelings: Queering Tangible Interaction with Button Portraits. - Alexandra Teixeira Riggs; Sylvia Janicki; Noura Howell; Anne Sullivan (CHI, 2024)

Session details: Workshop on Queer Play. - Rachel Donley; Shano Liang; Ari Gass; Anne Sullivan (FDG, 2024)

They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. - Mel Stanfill; Anastasia Salter; Anne Sullivan (FDG, 2024)

Sensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions. - Sylvia Janicki; Alexandra Teixeira Riggs; Noura Howell; Anne Sullivan; Nassim Parvin (TEI, 2024)

Queer Archival Un/Making as Tangible Information Activism. - Alexandra Teixeira Riggs; Matthew Mosher; Anne Sullivan; Noura Howell (Conference on Designing Interactive Systems, 2025)

Form and Function: Toward a Better Understanding of Design-Based Games. - Anne Sullivan; Mel Stanfill; Anastasia Salter; Noah Wardrip-Fruin (FDG, 2025)