Usability of a gamified application to promote family wellbeing in child health clinics. - Anni Pakarinen; Heidi Parisod; Iiro Linden; Minna Elisabeth Aromaa; Jouni Smed; Ville Leppänen; Sanna Salanterä (GamiFIN, 2017)

Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits. - Heidi Parisod; Anni Pakarinen; Anna Axelin; Eliisa Löyttyniemi; Jouni Smed; Sanna Salanterä (GamiFIN, 2017)

Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design. - Heidi Parisod; Anni Pakarinen; Anna Axelin; Eliisa Löyttyniemi; Jouni Smed; Sanna Salanterä (Int. J. Medical Informatics, 2018)

No Longer Without a Reward: Do Digital Rewards Crowd Out Intrinsic Motivation of Young Children? - Joanna Graichen; Carlo Stingl; Sebastian A. Günther; Thorsten Staake; Anni Pakarinen; Riitta Rosio; Sanna Salanterä (ICIS, 2022)

Pilot Study and Gamification Analysis of a Theory-based Exergame. - Kaile Kubota; Elina Säteri; Tapani N. Joelsson; Tuomas Mäkilä; Sanna Salanterä; Anni Pakarinen (Int. J. Serious Games, 2022)