The Control Channels of Instrumental Playing in Computer Music - Real Time in Computer Music, Incidence on the Choice of the Basic Models. - Claude Cadoz; Annie Luciani; Jean-Loup Florens; Talin Dars-Berberyan (ICMC, 1982)

Un outil informatique de création d'images animées. Modèles d'objets, langage, contrôle gestuel en temps réel. Le système ANIMA. (A computer tool for animated image creation. Object models, language, real-time gestural control. The ANIMA system). - Annie Luciani (1985)

Optimized Real-Time Simulation of Objects for Musical Synthesis and Animated Image Synthesis. - Jean-Loup Florens; Aimé Razafindrakoto; Annie Luciani; Claude Cadoz (ICMC, 1986)

Computational Physics : A Modeler - Simulator for animated physical Objects. - Annie Luciani; Stéphane Jimenez; Jean-Loup Florens; Claude Cadoz; Olivier Raoult (Eurographics, 1991)

An Unified View of Multitude Behavior, Flexibility, Plasticity and Fractures Balls, Bubbles and Agglomerates. - Annie Luciani; Stéphane Jimenez; Olivier Raoult; Claude Cadoz; Jean-Loup Florens (Modeling in Computer Graphics, 1991)

Physical modeling as a help for planning the motions of a land vehicle. - Stéphane Jimenez; Annie Luciani; Christian Laugier (IROS, 1991)

Teleprogramming The Motions Of A Planetary Robot Using Physical Models And Dynamic Simulation Tools. - Stéphane Jimenez; Annie Luciani; Christian Laugier (IROS, 1992)

Animation of Interacting Objects with Collisions and Prolonged Contacts. - Stéphane Jimenez; Annie Luciani (Modeling in Computer Graphics, 1993)

Predicting the dynamic behaviour of a planetary vehicle using physical modeling. - Stéphane Jimenez; Annie Luciani; Christian Laugier (IROS, 1993)

Physical simulation of land vehicles with obstacle avoidance and various terrain interactions. - Stéphane Jimenez; Annie Luciani; Olivier Raoult (Comput. Animat. Virtual Worlds, 1993)

Simulating physical interactions between an articulated mobile vehicle and a terrain. - Stéphane Jimenez; Annie Luciani; Christian Laugier (Robotics Auton. Syst., 1993)

Physical Models for Music and Animated Image: The Use of CORDIS-ANIMA in "ESQUISSES"; a Music Film by ACROE. - Claude Cadoz; Annie Luciani; Jean-Loup Florens (ICMC, 1994)

Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds. - Claude Uhl; Annie Luciani; Jean-Loup Florens (Computer Graphics, 1995)

Musical Sounds, Animated Images with CORDIS-ANIMA and its Multimodal Interfaces. - Claude Cadoz; Jean-Loup Florens; Annie Luciani (ICMC, 1995)

Physical Models of Loose Soils Dynamically Marked by a Moving Object. - Benoit Chanclou; Annie Luciani; Arash Habibi (CA, 1996)

The Physical Modelling of Complex Physical Structures: The Mechanical Clockwork, Motion, Image and Sound. - Jamel Nouiri; Claude Cadoz; Annie Luciani (CA, 1996)

Physical modeling and dynamic simulation of off-road vehicles and natural environments. - Benoit Chanclou; Annie Luciani (IROS, 1996)

Global and local path planning in natural environment by physical modeling. - Benoit Chanclou; Annie Luciani (IROS, 1996)

Physical models of off-road vehicles moving on loose soils. - Annie Luciani; Benoit Chanclou (IROS, 1997)

A Real-time Workstation for Physical Model of Multi-sensorial and Gesturally Controlled Instrument. - Jean-Loup Florens; Claude Cadoz; Annie Luciani (ICMC, 1998)

Dynamic Particle Coating. - Arash Habibi; Annie Luciani (IEEE Trans. Vis. Comput. Graph., 2002)

ACROE-ICA. Artistic Creation and Computer Interactive Multisensory Simulation Force Feedback Gesture Transducers. - Claude Cadoz; Annie Luciani; Jean-Loup Florens; Nicolas Castagné (NIME, 2003)

Physical modeling framework for robotics applications. - Bogdan Stanciulescu; Jean-Loup Florens; Annie Luciani; Jean Louchet (SMC, 2003)

A Physical Particle Model of Morphogenesis. - P. Boulenguez; Annie Luciani (WSCG, 2003)

PRESENCE: the sense of believability of inaccessible worlds. - Annie Luciani; Daniela Urma; Sylvain Marlière; Joël Chevrier (Comput. Graph., 2004)

From Action to Sound: A Challenging Perspective for Haptics. - Annie Luciani; Jean-Loup Florens; Nicolas Castagné (WHC, 2005)

Educational Tool for Nanophysics Using Multisensory Rendering. - Florence Marchi; Daniela Urma; Sylvain Marlière; Jean-Loup Florens; A. Besancon; Joël Chevrier; Annie Luciani (WHC, 2005)

Generating dance verbs and assisting computer choreography. - Chi-Min Hsieh; Annie Luciani (ACM Multimedia, 2005)

A basic gesture and motion format for virtual reality multisensory applications. - Annie Luciani; Matthieu Evrard; Damien Couroussé; Nicolas Castagné; Claude Cadoz; Jean-Loup Florens (GRAPP, 2006)

Effects of Stiffness on Tapping Performance. - Damien Couroussé; Jean-Loup Florens; Annie Luciani (HAPTICS, 2006)

Minimal dynamic modeling for dance verbs. - Chi-Min Hsieh; Annie Luciani (Comput. Animat. Virtual Worlds, 2006)

A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. - Kévin Sillam; Matthieu Evrard; Annie Luciani (VRIPHYS, 2007)

Perception of Virtual Multi-Sensory Objects: Some Musings on the Enactive Approach. - Annie Luciani; M. Sile O'Modhrain; Charlotte Magnusson; Jean-Loup Florens; Damien Couroussé (CW, 2008)

An Augmented Reality Nanomanipulator for Learning Nanophysics: The . - Sylvain Marlière; Florence Marchi; Jean-Loup Florens; Annie Luciani; Joël Chevrier (CW, 2008)

Implementation of perception and action at nanoscale - Sylvain Marlière; Jean-Loup Florens; Florence Marchi; Annie Luciani; Joël Chevrier (CoRR, 2008)

Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography. - Maria Christou; Annie Luciani (ArtsIT, 2009)

Somnambule. - Kévin Sillam; Annie Luciani (ACM Multimedia, 2009)

Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects. - Armen Khatchatourov; Julien Castet; Jean-Loup Florens; Annie Luciani; Charles Lenay (Interact. Comput., 2009)

Haptics in computer music : a paradigm shift - Nicolas Castagné; Claude Cadoz; Jean-Loup Florens; Annie Luciani (CoRR, 2010)

From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model - Annie Luciani (CoRR, 2010)

A physically-based particle model of emergent crowd behaviors - Laure Heïgéas; Annie Luciani; Joëlle Thollot; Nicolas Castagné (CoRR, 2010)

Physically-based particle simulation and visualization of pastes and gels - Claire Guilbaud; Annie Luciani; Nicolas Castagné (CoRR, 2010)

An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform. - Florence Marchi; Sylvain Marlière; Jean-Loup Florens; Annie Luciani; Joël Chevrier (Trans. Edutainment, 2010)

A cognitive analysis of the perception of shape and motion cooperation in virtual animations. - Amel Achour Benallegue; Annie Luciani; Ali Allaoui; Saman Kalantari (SAP, 2012)

Mapping Volumetric Meshes to Point-based Motion Models. - Thomas Jund; Ali Allaoui; Emmanuelle Darles; Xavier Skapin; Philippe Meseure; Annie Luciani (VRIPHYS, 2012)

A Virtual Reality Platform for Musical Creation: GENESIS-RT. - James Leonard; Claude Cadoz; Nicolas Castagné; Jean-Loup Florens; Annie Luciani (CMMR, 2013)

Groupe ACROE-ICA Ingénierie pour la création artistique : geste, musique, mouvement, image. - Claude Cadoz; Annie Luciani (Tech. Sci. Informatiques, 2013)

MORPHO-Map - A New Way to Model Animation of Topological Transformations. - Annie Luciani; Ali Allaoui; Nicolas Castagné; Emmanuelle Darles; Xavier Skapin; Philippe Meseure (GRAPP, 2014)

Haptics Processing Unit Software Architecture for Transportable High Dynamics Force-Feedback Coupling. - Annie Luciani; Nicolas Castagné; James Leonard (EuroHaptics (2), 2014)

Tangibility, Presence, Materiality, Reality in Artistic Creation with Digital Technology. - Claude Cadoz; Annie Luciani; Jérôme Villeneuve; Alexandros Kontogeorgakopoulos; Iannis Zannos (ICMC, 2014)

Being There & Being With: The Philosophical and Cognitive Notions of Presence and Embodiment in Virtual Instruments. - Annie Luciani (ICMC, 2014)

A New Way to Model Physics-Based Topology Transformations: Splitting MAT. - Saman Kalantari; Annie Luciani; Nicolas Castagné (Smart Graphics, 2014)

A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process. - Annie Luciani; Nicolas Castagné; Philippe Meseure; Xavier Skapin; Saman Kalantari; Emmanuelle Darles (Smart Graphics, 2014)

Lutherie virtuelle et interaction instrumentale. Une approche physique de l'instrument de musique numérique. - James Leonard; Claude Cadoz; Nicolas Castagné; Annie Luciani (Traitement du Signal, 2015)

A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena. - Jérémy Riffet; Nicolas Castagné; Emmanuelle Darles; Annie Luciani (VISIGRAPP (1: GRAPP), 2018)