Goby: A Wearable Swimming Aid for Blind Athletes. - Annika Muehlbradt; Varsha Koushik; Shaun K. Kane (ASSETS, 2017)

Bonk: accessible programming for accessible audio games. - Shaun K. Kane; Varsha Koushik; Annika Muehlbradt (IDC, 2018)

Exploring the Design of Audio-Kinetic Graphics for Education. - Annika Muehlbradt; Madhur Atreya; Darren Guinness; Shaun K. Kane (ICMI, 2018)

The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ISS, 2018)

RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

BrailleBlocks: Computational Braille Toys for Collaborative Learning. - Vinitha Gadiraju; Annika Muehlbradt; Shaun K. Kane (CHI, 2020)

REFORM: Recognizing F-formations for Social Robots. - Hooman Hedayati; Annika Muehlbradt; Daniel J. Szafir; Sean Andrist (IROS, 2020)

Knitting Access: Exploring Stateful Textiles with People with Disabilities. - Annika Muehlbradt; Gregory Whiting; Shaun K. Kane; Laura Devendorf (Conference on Designing Interactive Systems, 2022)

What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning. - Annika Muehlbradt; Shaun K. Kane (ACM Trans. Access. Comput., 2022)

Identifying the Focus of Attention in Human-Robot Conversational Groups. - Hooman Hedayati; Annika Muehlbradt; James Kennedy 001; Daniel Szafir (HAI, 2023)