Multiplayer audio-only game: Pong on a massive multichannel loudspeaker system. - Annika Neidhardt; Anna Rüppel (Audio Mostly Conference, 2012)

The Availability of a Hidden Real Reference Affects the Plausibility of Position-Dynamic Auditory AR. - Annika Neidhardt; Anna Maria Zerlik (Frontiers Virtual Real., 2021)

Augmented/Mixed Reality Audio for Hearables: Sensing, control, and rendering. - Rishabh Gupta; Jianjun He 001; Rishabh Ranjan; Woon-Seng Gan; Florian Klein 003; Christian Schneiderwind; Annika Neidhardt; Karlheinz Brandenburg; Vesa Välimäki (IEEE Signal Process. Mag., 2022)

Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication. - Felix Immohr; Gareth Rendle; Annika Neidhardt; Steve Göring; Rakesh Rao Ramachandra Rao; Stephanie Arévalo Arboleda; Bernd Froehlich 001; Alexander Raake (IMX, 2023)

Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality. - Felix Immohr; Gareth Rendle; Anton Lammert; Annika Neidhardt; Victoria Meyer Zur Heyde; Bernd Fröhlich 001; Alexander Raake (VR, 2024)

What you hear is what you see? Perspectives on modalities in sound and music interaction. - Michael Iber; Kajetan Enge; Niklas Rönnberg; Annika Neidhardt; Norbert Schnell; Katharina Pollack; Maria Kallionpää; Alan Chamberlain (Pers. Ubiquitous Comput., 2024)

Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies. - Anton Lammert; Gareth Rendle; Felix Immohr; Annika Neidhardt; Karlheinz Brandenburg; Alexander Raake; Bernd Fröhlich 001 (IEEE Trans. Vis. Comput. Graph., 2024)