Branded Gamification in Technical Education. - Annika Sabrina Schulz; Franziska Schulz; Rúben Gouveia 001; Oliver Korn (VS-GAMES, 2018)

Tactile navigation with checkpoints as progress indicators?: only when walking longer straight paths. - Oliver Korn; James Gay; Rúben Gouveia 001; Lea Buchweitz; Annika Sabrina Schulz; Moritz Umfahrer (PETRA, 2020)

Wearable or HMD?: how to support tactile navigation. - Karan Nandkumar; Annika Sabrina Schulz; Oliver Korn (PETRA, 2020)

Connecting Textiles: Exploring Textile Interior Surfaces for Power Supply, Communication and User Interaction in the IoT. - Frank Beruscha; Katharina Lorenz; Anke Königschulte; Serge Autexier; Annika Sabrina Schulz; Bodo Pahlke; Valerie Bartsch; Hendrik Leibrandt (IOT, 2022)

Pop-Up Probes: Using Pop-up Paper Elements for Cultural Probes to Understand Domestic Routines. - Annika Sabrina Schulz; Eva Hornecker (MuC, 2022)

Can you please cover both the "smart" and the "home"? Exploring expectations on smart homes considering changing needs. - Annika Sabrina Schulz; Eva Hornecker (MUM, 2022)

Experience by Cohabitation: Living in a Smart Home Initiated by Your Partner. - Annika Sabrina Schulz; Johanna Müller; Frank Beruscha (INTERACT (3), 2023)

User Interactions with Internet of Things (IoT) Devices in Shared Domestic Spaces. - Annika Sabrina Schulz (MUM, 2023)

User Perceptions and Experiences with Smart Homes - The Smart Home as an Obedient Guard Dog, Disinterested Cat, Ambitious Octopus or Busy Beehive. - Annika Sabrina Schulz; Yara Youssef; Frank Beruscha; Eva Hornecker (MuC, 2024)