An Algebraic Model of Parallel Execution of Logic Programs - Lennart Beckman; Rune Gustavsson; Annika Wærn (LICS, 1986)

Proving Correctness of Plans Considered as Procedural Programs. - Manny Rayner; Åsa Hugosson; Annika Wærn (AIMSA, 1988)

An Implementation Technique for the Abstract Interpretation of Prolog. - Annika Wærn (ICLP/SLP, 1988)

Transparent And-Parallelism in the Presence of Shared Free Variables. - William H. Winsborough; Annika Wærn (ICLP/SLP, 1988)

Formal Reasoning about Plan-Controlled Vehicles. - Manny Rayner; Åsa Hugosson; Martin Aronsson; Annika Wærn (SCAI, 1989)

Reactive Abduction. - Annika Wærn (ECAI, 1992)

Inferring complex plans. - Kristina Höök; Jussi Karlgren; Annika Wærn (IUI, 1993)

Simulation-based dialogue design for speech-controlled telephone services. - Ivan Bretan; Anna-Lena Ereback; Catriona MacDermid; Annika Waern (CHI 95 Conference Companion, 1995)

Recognising human plans - issues for plan recognition in human-computer interaction. - Annika Waern (Royal Institute of Technology, 1996)

A Glass Box Approach to Adaptive Hypermedia. - Kristina Höök; Jussi Karlgren; Annika Wærn; Nils Dahlbäck; Carl Gustaf Jansson; Klas Karlgren; Benoît Lemaire (User Model. User Adapt. Interact., 1996)

An Open Agent Architecture for Integrating Multimedia Services. - Patricia Charlton; Yan Chen; E. H. Mamdani; Olle Olsson; Jeremy V. Pitt; Fergal Somers; Annika Waern (Agents, 1997)

Using an Asset Model for Integration of Agents and Multimedia to Provide an Open Service Architecture. - Patricia Charlton; Fredrik Espinoza; E. H. Mamdani; Olle Olsson; Jeremy V. Pitt; Fergal Somers; Annika Waern (ECMAST, 1997)

Local Plan Recognition in Direct Manipulation Interfaces. - Annika Wærn (IUI, 1997)

An Open Agent Architecture Supporting Multimedia Services on Public Information Kiosks. - Patricia Charlton; Fredrik Espinoza; Ebrahim Mamdani; Olle Olsson; Jeremy Pitt; Fergal Somers; Annika Waern (PAAM, 1997)

Service Contract Negotiation - Agent-Based Support for Open Service Environments. - Annika Waern (DAI, 1998)

Digital Libraries: Information Broker Roles in Collaborative Filtering. - Annika Wærn; Mark Tierney; Åsa Rudström; Jarmo Laaksolahti; Torben Mård (ECDL, 1998)

Service Contracts: Coordination of User-Adaptation in Open Service Architectures. - Markus Bylund; Annika Waern (Pers. Ubiquitous Comput., 1998)

ConCall: Edited and Adaptive Information Filtering. - Annika Wærn; Mark Tierney; Åsa Rudström; Jarmo Laaksolahti (IUI, 1999)

Designing for Social Navigation of Food Recipes. - Kristina Höök; Jarmo Laaksolahti; Martin Svensson; Annika Waern (AH, 2000)

A recipe based on-line food store. - Martin Svensson; Jarmo Laaksolahti; Kristina Höök; Annika Waern (IUI, 2000)

Social Construction of the Internet Society. - Annika Waern (WebNet, 2000)

Social navigation of food recipes. - Martin Svensson; Kristina Höök; Jarmo Laaksolahti; Annika Waern (CHI, 2001)

Can Readers Understand their Profiles? A Study of Human Involvement in Reader Profiling. - Annika Wærn; Åsa Rudström (HICSS, 2001)

Modelling the Interests of a News Service User. - Fredrik Åhman; Annika Waern (User Modeling, 2001)

Rosalind Picard: Affective Computing. - Kerstin Dautenhahn; Annika Waern (User Model. User Adapt. Interact., 2002)

The Ubiquitous Interactor - Device Independent Access to Mobile Services. - Stina Nylander; Markus Bylund; Annika Wærn (CADUI, 2004)

Social learning through gaming. - Elaine M. Raybourn; Annika Wærn (CHI Extended Abstracts, 2004)

User Involvement in Automatic Filtering: An Experimental Study. - Annika Wærn (User Model. User Adapt. Interact., 2004)

Hypersexual avatars: who wants them? - Annika Waern; Anna Larsson; Carina Nerén (Advances in Computer Entertainment Technology, 2005)

Involving non-players in pervasive games. - Jenny Niemi; Susanna Sawano; Annika Waern (Critical Computing, 2005)

Ubiquitous service access through adapted user interfaces on multiple devices. - Stina Nylander; Markus Bylund; Annika Wærn (Pers. Ubiquitous Comput., 2005)

Prosopopeia: experiences from a pervasive Larp. - Staffan Jonsson; Markus Montola; Annika Waern; Martin Ericsson (Advances in Computer Entertainment Technology, 2006)

Play it for Real: Sustained Seamless Life/Game Merger in Momentum. - Jaakko Stenros; Markus Montola; Annika Waern; Staffan Jonsson (DiGRA Conference, 2007)

The art of game-mastering pervasive games. - Staffan Jonsson; Annika Waern (Advances in Computer Entertainment Technology, 2008)

Pervasive play, immersion and story: designing interference. - John-Paul Bichard; Annika Waern (DIMEA, 2008)

The magic lens box: simplifying the development of mixed reality games. - Richard Wetzel; Irma Lindt; Annika Waern; Staffan Johnson (DIMEA, 2008)

An in-game reporting tool for pervasive games. - Annika Waern; Zeynep Ahmet; Daniel Sundström (Advances in Computer Entertainment Technology, 2009)

The three-sixty illusion: designing for immersion in pervasive games. - Annika Wærn; Markus Montola; Jaakko Stenros (CHI, 2009)

On the Edge of Reality: Reality Fiction in 'Sanningen om Marika'. - Annika Waern; Marie Denward (DiGRA Conference, 2009)

Boxed Pervasive Games: An Experience with User-Created Pervasive Games. - Richard Wetzel; Annika Wærn; Staffan Jonsson; Irma Lindt; Peter Ljungstrand; Karl-Petter Åkesson (Pervasive, 2009)

"I'm in love with someone that doesn't exist!!" Bleed in the context of a Computer Game. - Annika Waern (Nordic DiGRA, 2010)

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. - Jaakko Stenros; Jussi Holopainen; Annika Waern; Markus Montola; Elina M. I. Ollila (DiGRA Conference, 2011)

Navigating the world and learning to like it: mobility training through a pervasive game. - Charlotte Magnusson; Annika Waern; Kirsten Rassmus-Gröhn; Åse Bjernryd; Helen Bernhardsson; Ann Jakobsson; Johan Salo; Magnus Wallon; Per-Olof Hedvall (Mobile HCI, 2011)

Athletes and street acrobats: designing for play as a community value in parkour. - Annika Wærn; Elena Balan; Kim J. L. Nevelsteen (CHI, 2012)

Framing Games. - Annika Waern (Nordic DiGRA, 2012)

Mobile digital interactive storytelling - a winding path. - Frank Nack; Annika Waern (New Rev. Hypermedia Multim., 2012)

The design space of body games: technological, physical, and social design. - Elena Márquez Segura; Annika Waern; Jin Moen; Carolina Johansson (CHI, 2013)

"We are two strong women" - Designing Empowerment in a Pervasive Game. - Jon Back; Annika Waern (DiGRA Conference, 2013)

Game analysis as a signature pedagogy of game studies. - Annika Waern (FDG, 2013)

The NAO models for the elderly. - David López Recio; Elena Márquez Segura; Luis Márquez Segura; Annika Waern (HRI, 2013)

The oriboos going to nepal: a story of playful encounters. - Elena Márquez Segura; Jin Moen; Annika Waern; Adrián Onco Orduna (HRI, 2013)

Introduction. - Annika Waern; José P. Zagal (Trans. Digit. Games Res. Assoc., 2013)

Gaming in the crucible of science: gamifying the science center visit. - Karl Bergström; Annika Waern; Daniel Rosqvist; Lisa Månsson (Advances in Computer Entertainment, 2014)

Codename Heroes - Designing for experience in public places in a long term pervasive game. - Jon Back; Annika Waern (FDG, 2014)

DigiFys: the interactive play landscape. - Annika Waern; Jon Back; Eva-Lotta Sallnäs Pysander; Caspar J. H. Heefer; Andreas Rau 002; Susan Paget; Linda Petterson (Advances in Computer Entertainment, 2015)

Embarrassing Interactions. - Sebastian Deterding; Andrés Lucero; Jussi Holopainen; Chulhong Min; Adrian David Cheok; Annika Waern; Steffen P. Walz (CHI Extended Abstracts, 2015)

Affective and Bodily Involvement in Children's Tablet Play. - Annika Waern; Gunnar Bohne (DiGRA Conference, 2015)

Framing IxD knowledge. - Kristina Höök; Jeffrey Bardzell; Simon J. Bowen; Peter Dalsgaard; Stuart Reeves; Annika Waern (Interactions, 2015)

Designing for Children's Outdoor Play. - Jon Back; Caspar Heeffer; Susan Paget; Andreas Rau 002; Eva-Lotta Sallnäs Pysander; Annika Waern (Conference on Designing Interactive Systems, 2016)

Designing Children's Digital-Physical Play in Natural Outdoors Settings. - Jon Back; Caspar Heeffer; Susan Paget; Andreas Rau 002; Eva-Lotta Sallnäs Pysander; Annika Waern (CHI Extended Abstracts, 2016)

Embodied Sketching. - Elena Márquez Segura; Laia Turmo Vidal; Asreen Rostami; Annika Waern (CHI, 2016)

The Ethics of Unaware Participation in Public Interventions. - Annika Waern (CHI, 2016)

Playification: The PhySeEar case. - Elena Márquez Segura; Annika Waern; Luis Márquez Segura; David López Recio (CHI PLAY, 2016)

Play, Participation and Empowerment: Design strategies and dilemmas. - Annika Waern (CHI PLAY, 2016)

Activitity as the Ultimate Particular of Interaction Design. - Annika Waern; Jon Back (CHI, 2017)

Design, appropriation, and use of technology in larps. - Elena Márquez Segura; Katherine Isbister; Jon Back; Annika Waern (FDG, 2017)

Designing for Transformative Play. - Jon Back; Elena Márquez Segura; Annika Waern (ACM Trans. Comput. Hum. Interact., 2017)

Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities. - Laia Turmo Vidal; Elena Márquez Segura; Annika Waern (Conference on Designing Interactive Systems, 2018)

Towards Algorithmic Experience: Initial Efforts for Social Media Contexts. - Oscar Alvarado 001; Annika Waern (CHI, 2018)

Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations. - Jon Back; Laia Turmo Vidal; Annika Waern; Susan Paget; Eva-Lotta Sallnäs Pysander (CHI, 2018)

Exteriorizing Body Alignment in Collocated Physical Training. - Laia Turmo Vidal; Elena Márquez Segura; Luis Parrilla Bel; Annika Waern (CHI Extended Abstracts, 2018)

GIFT: Hybrid Museum Experiences through Gifting and Play. - Jon Back; Benjamin Bedwell; Steve Benford; Lina Eklund; Anders Sundnes Løvlie; William Preston; Paulina Rajkowska; Karin Ryding; Jocelyn Spence; Emily-Clare Thorn; Annika Waern; Tim Wray (CIRA@EuroMed, 2018)

Sensory bodystorming for collocated physical training design. - Laia Turmo Vidal; Elena Márquez Segura; Annika Waern (NordiCHI, 2018)

Frictional Realities: Enabling Immersion in Mixed-Reality Performances. - Asreen Rostami; Chiara Rossitto; Annika Waern (TVX, 2018)

Larping (Live Action Role Playing) as an Embodied Design Research Method. - Elena Márquez Segura; Katta Spiel; Karin B. Johansson; Jon Back; Phoebe O. Toups Dugas; Jessica Hammer; Annika Waern; Theresa Jean Tanenbaum; Katherine Isbister (Conference on Designing Interactive Systems (Companion Volume), 2019)

Circus, Play and Technology Probes: Training Body Awareness and Control with Children. - Elena Márquez Segura; Laia Turmo Vidal; Luis Parrilla Bel; Annika Waern (Conference on Designing Interactive Systems, 2019)

Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction. - Laia Turmo Vidal; Elena Márquez Segura; Christopher Boyer; Annika Waern (Conference on Designing Interactive Systems, 2019)

Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks. - Gilbert Cockton; Kristina Höök; Jofish Kaye; Annika Waern; Eleanor Wynn; Julie R. Williamson (CHI Extended Abstracts, 2019)

BalBoa: A Balancing Board for Handstand Training. - Laia Turmo Vidal; Elena Márquez Segura; Luis Parrilla Bel; Annika Waern (CHI Extended Abstracts, 2019)

Super Trouper: The Playful Potential of Interactive Circus Training. - Elena Márquez Segura; Annika Waern; Luis Parrilla Bel; Laia Turmo Vidal (CHI PLAY (Companion), 2019)

Using Training Technology Probes in Bodystorming for Physical Training. - Elena Márquez Segura; Laia Turmo Vidal; Luis Parrilla Bel; Annika Waern (MOCO, 2019)

Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting. - Laia Turmo Vidal; Elena Márquez Segura; Luis Parrilla Bel; Annika Waern (CHI Extended Abstracts, 2020)

Sensitizing Scenarios: Sensitizing Designer Teams to Theory. - Annika Waern; Paulina Rajkowska; Karin B. Johansson; Jon Back; Jocelyn Spence; Anders Sundnes Løvlie (CHI, 2020)

Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges. - Laia Turmo Vidal; Elena Márquez Segura; Luis Parrilla Bel; Annika Waern (TEI, 2020)

Designing for Interpersonal Museum Experiences. - Anders Sundnes Løvlie; Lina Eklund; Annika Waern; Karin Ryding; Paulina Rajkowska (CoRR, 2020)

Physical Warm-up Games: Exploring the Potential of Play and Technology Design. - Elena Márquez Segura; Laia Turmo Vidal; Annika Waern; Jared Duval; Luis Parrilla Bel; Ferran Altarriba Bertran (CHI, 2021)

The Design Space of Wearables for Sports and Fitness Practices. - Laia Turmo Vidal; Hui Zhu; Annika Waern; Elena Márquez Segura (CHI, 2021)

Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic. - Annika Waern; Alessandra Semeraro; Nikolay Georgiev; Ruochen Wang; Andreas Bergqvist; Jon Back; Shuang Feng; Karan Manjunath; Laia Turmo Vidal (CHI Extended Abstracts, 2021)

Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. - Anders Sundnes Løvlie; Karin Ryding; Jocelyn Spence; Paulina Rajkowska; Annika Waern; Tim Wray; Steve Benford; William Preston; Emily-Clare Thorn (ACM Journal on Computing and Cultural Heritage, 2021)

Design Resources in Movement-based Design Methods: a Practice-based Characterization. - José Manuel Vega-Cebrián; Elena Márquez Segura; Laia Turmo Vidal; Omar Valdiviezo-Hernández; Annika Waern; Robby van Delden; Joris P. Weijdom; Lars Elbæk; Rasmus Vestergaard Andersen; Søren Stigkær Lekbo; Ana Tajadura-Jiménez (Conference on Designing Interactive Systems, 2023)

Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe. - Jared Duval; Laia Turmo Vidal; Elena Márquez Segura; Yinchu Li; Annika Waern (ASSETS, 2023)

Edu-larp @ CHI. - Raquel Breejon Robinson; Karin B. Johansson; James Collin Fey; Elena Márquez Segura; Jon Back; Annika Waern; Sarah Lynne Bowman; Katherine Isbister (CHI Extended Abstracts, 2023)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play. - Robby van Delden; Dennis Reidsma; Dees B. W. Postma; Joris P. Weijdom; Elena Márquez Segura; Laia Turmo Vidal; José Manuel Vega-Cebrián; Ana Tajadura-Jiménez; Annika Waern; Solip Park; Perttu Hämäläinen; José María Font; et al. (CHI PLAY (Companion), 2023)

Intercorporeal Biofeedback for Movement Learning. - Laia Turmo Vidal; Elena Márquez Segura; Annika Waern (ACM Trans. Comput. Hum. Interact., 2023)

Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Breejon Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (CoRR, 2024)

Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (ACM Trans. Comput. Hum. Interact., 2024)

Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support. - Laia Turmo Vidal; Annika Waern; Rosa Cabanas-Valdés; Lauren van Loo; Yinchu Li; Karthik Venkataraman Meenaakshisundaram (CHI, 2025)

Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective. - Annika Waern; Fredrika Mårtensson; Jon Back; Anna Litsmark; Eva-Lotta Sallnäs Pysander (CHI, 2025)