Games and gamification in flipped classrooms: A systematic review. - Annique Smith; Nikoletta Zampeta Legaki; Juho Hamari (GamiFIN, 2022)

The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy. - Mattia Thibault; Artur Vasconcelos Cordeiro; Yoram Chisik; Ferran Altarriba Bertran; Annique Smith; Marina Lima Medeiros; Eleni Legaki; Vera Karina Gebhardt Fearns; Vasileios Kolettis (CHI Extended Abstracts, 2023)

The experience of using virtual reality for interactive spatial visualisation of environmental data. - Isak de Villiers Bosman; Annique Smith; Kwan Sui Dave Ka; Koos J. W. de Beer; Jan A Maritz (GamiFIN, 2023)

Gamified metacognitive prompts in a higher education flipped classroom. - Annique Smith; Daniel Fernández Galeote; Nikoletta Zampeta Legaki; Juho Hamari (MindTrek, 2023)

Effects of Meaningful Choices in Serious Games for Meaningful Learning. - Yan Wong; Theo Bothma; Annique Smith (Int. J. Serious Games, 2024)