Error measures in greedy insertion simplification methods. - Anselmo Antunes Montenegro; Marcelo Gattass; Paulo C. P. Carvalho (SIBGRAPI, 1998)

ReconstruçãO de Cenas a partir de Imagens AtravéS de Escultura do EspaçO por Refinamento adaptativo. - Anselmo Antunes Montenegro (2003)

Adaptive Space Carving. - Anselmo Antunes Montenegro; Paulo Cezar Pinto Carvalho; Marcelo Gattass; Luiz Velho 001 (3DPVT, 2004)

Space Carving with a Hand-Held Camera. - Anselmo Antunes Montenegro; Paulo Cezar Pinto Carvalho; Luiz Velho 001; Marcelo Gattass (SIBGRAPI, 2004)

Polygonization of volumetric reconstructions from silhouettes. - Anselmo Antunes Montenegro; Luiz Velho 001; Paulo Cezar Pinto Carvalho; Jonas Sossai Jr. (SIBGRAPI, 2006)

Actively Illuminated Objects using Graph-Cuts. - Asla Medeiros Sá; Marcelo Bernardes Vieira; Anselmo Antunes Montenegro; Paulo Cezar Pinto Carvalho; Luiz Velho 001 (SIBGRAPI, 2006)

Parallel processing between GPU and CPU: Concepts in a game architecture. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Paulo A. Pagliosa; Luis Valente (CGIV, 2007)

Reconstruction of 3D Object Meshes from Silhouette Images. - Anselmo Antunes Montenegro; Luiz Velho 001; Paulo Cezar Pinto Carvalho; Jonas Sossai Jr. (J. Math. Imaging Vis., 2007)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

A new physics engine with automatic process distribution between CPU-GPU. - Mark Joselli; Esteban Clua; Anselmo Antunes Montenegro; Aura Conci; Paulo A. Pagliosa (Sandbox@SIGGRAPH, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. - Rafael Moreira Savelli; Roberto de Beauclair Seixas; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (GRAPP, 2009)

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. - Mark Joselli; Erick Baptista Passos; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Bruno Feijó (SBGames, 2009)

Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. - Erick Baptista Passos; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua; Cesar Tadeu Pozzer; Flávio Soares Corrêa da Silva (SBGames, 2009)

A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. - Manoel Siqueira; Rafael Machado Alves; Esteban Walter Gonzalez Clua; Erick Baptista Passos; Clayton Reis da Silva; Anselmo Antunes Montenegro; Júlio Cesar Oliveira (SBGames, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. - Erick Baptista Passos; Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Bruno Feijó (Comput. Entertain., 2009)

Neuronal editor agent for scene cutting in game cinematography. - Erick Baptista Passos; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua; Cesar Tadeu Pozzer; Vinicius Azevedo (Comput. Entertain., 2009)

Smart composition of game objects using dependency injection. - Erick Baptista Passos; Jonhnny Weslley S. Sousa; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Leonardo Gresta Paulino Murta (Comput. Entertain., 2009)

Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. - Diego N. Brandão; Marcelo Zamith; Esteban Clua; Anselmo Antunes Montenegro; André Bulcão; Daniel Madeira; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBAC-PAD (Workshops), 2010)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. - José Ricardo da S. Junior; Esteban Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (SBGames, 2010)

Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. - Carlos Eduardo Vaisman Muniz; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2010)

Sound Wave Propagation Applied in Games. - Marcelo Panaro de Moraes Zamith; Erick Baptista Passos; Diego N. Brandão; Anselmo Antunes Montenegro; Esteban Clua; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBGames, 2010)

A framework of intentional characters for simulation of social behavior. - Luis C. da Costa; Esteban Walter Gonzalez Clua; Gilson A. Giraldi; Flávia Cristina Bernardini; Reinaldo A. C. Bianchi; Bruno Schulze; Anselmo Antunes Montenegro (SummerSim, 2010)

Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Paulo A. Pagliosa; Anselmo Antunes Montenegro (SI3D, 2010)

An adaptive graph for volumetric mesh visualization. - Diogo T. Robaina; Mauricio Kischinhevsky; Sanderson L. Gonzaga de Oliveira; Diego N. Brandão; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro (ICCS, 2010)

A probabilistic cellular automata model for highway traffic simulation. - Marcelo Panaro de Moraes Zamith; Regina Célia P. Leal-Toledo; Mauricio Kischinhevsky; Esteban Walter Gonzalez Clua; Diego N. Brandão; Anselmo Antunes Montenegro; Edgar B. Lima (ICCS, 2010)

Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Cristina Vasconcellos; Paulo A. Pagliosa (PADS, 2011)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

Using graph cuts in GPUs for color based human skin segmentation. - Lucas Lattari; Anselmo Antunes Montenegro; Aura Conci; Esteban Clua; Virgínia Fernandes Mota; Marcelo Bernardes Vieira; Gabriel Lizárraga (Integr. Comput. Aided Eng., 2011)

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. - Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (ICEC, 2012)

Polygonal Mesh Extraction from Digital Voxel Art. - Carlos Eduardo Vaisman Muniz; Anselmo Antunes Montenegro; Marcos Lage; Cristina Nader Vasconcelos (SIBGRAPI, 2013)

Real Time Pixel Art Remasterization on GPUs. - Marco A. G. Silva; Anselmo Antunes Montenegro; Esteban Clua; Cristina Nader Vasconcelos; Marcos Lage (SIBGRAPI, 2013)

Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. - Thales Luis Sabino; Diego N. Brandão; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Mauricio Kischinhevsky; André Bulcão (ICCSA (6), 2014)

Evaluating and Customizing User Interaction in an Adaptive Game Controller. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Cristina Nader Vasconcelos; Esteban Clua; Anselmo Antunes Montenegro (HCI (20), 2015)

Unsupervised cosegmentation based on global clustering and saliency. - Lucas Lattari; Anselmo Antunes Montenegro; Cristina Nader Vasconcelos (ICIP, 2015)

A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. - Leonardo Torok; Mateus Pelegrino; Daniela Gorski Trevisan; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2015)

Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. - Lizeth Joseline Fuentes Perez; Luciano Arnaldo Romero Calla; Luis Valente; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2015)

Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. - Eider C. P. Silva; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro (SBGames, 2015)

Neighborhood grid: A novel data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Paulo A. Pagliosa (J. Parallel Distributed Comput., 2015)

Towards Deep Learning Invariant Pedestrian Detection by Data Enrichment. - Cristina Nader Vasconcelos; Aline Paes; Anselmo Antunes Montenegro (ICMLA, 2016)

A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces. - Marcos Ramos; Leandro Teixeira; Vitor Martins; Anselmo Antunes Montenegro; Daniela G. Trevisan; Cristina Nader Vasconcelos (SVR, 2016)

Computer Aided Diagnosis for Breast Diseases Based on Infrared Images. - Adriel dos Santos Araújo; Aura Conci; Roger Resmini; Anselmo Antunes Montenegro; Claudineia Araujo; Frédéric Lebon (AICCSA, 2017)

Designing Game Controllers in a Mobile Device. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (HCI (19), 2017)

Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. - Guilherme Gonçalves; Érica Mourão; Leonardo Torok; Daniela Trevisan 001; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2017)

A New Method for Modeling Clouds Combining Procedural and Implicit Models. - Anselmo Antunes Montenegro; Icaro Baptista; Bruno Dembogurski; Esteban Clua (SBGames, 2017)

An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. - Eider C. P. Silva; Esteban Clua; Anselmo Antunes Montenegro; Daniela Trevisan 001; Luis Valente (SBGames, 2017)

Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement. - Ruben Interian; Juan M. Otero; Celso C. Ribeiro; Anselmo Antunes Montenegro (Comput. Graph., 2017)

PadCorrect: Correcting User Input on a Virtual Gamepad. - Leonardo Torok; Elmar Eisemann; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Graphics Interface, 2018)

Applying Design Thinking for Prototyping a Game Controller. - Gabriel Ferreira Alves; Emerson Vitor Souza; Daniela Gorski Trevisan; Anselmo Antunes Montenegro; Luciana Cardoso de Castro Salgado; Esteban Walter Gonzalez Clua (ICEC, 2018)

Smart controller: Introducing a dynamic interface adapted to the gameplay. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Entertain. Comput., 2018)

Adaptive Hierarchical Mesh Detail Mapping and Deformation. - Bruno José Dembogurski; Anselmo Antunes Montenegro (ICCSA (1), 2019)

Creating Layouts for Virtual Game Controllers Using Generative Design. - Gabriel Ferreira Alves; Anselmo Antunes Montenegro; Daniela G. Trevisan (ICEC-JCSG, 2019)

A minimalistic approach for fast computation of geodesic distances on triangular meshes. - Luciano Arnaldo Romero Calla; Lizeth J. Fuentes Perez; Anselmo Antunes Montenegro (Comput. Graph., 2019)

A Robust Feature-aware Sparse Mesh Representation. - Lizeth Joseline Fuentes Perez; Luciano Arnaldo Romero Calla; Anselmo Antunes Montenegro; Claudio Mura; Renato Pajarola (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

A 3D sketch-based formulation to model salt bodies from seismic data. - Suellen Motta; Anselmo Antunes Montenegro; Marcelo Gattass; Deane Roehl (Comput. Geosci., 2020)

Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. - Bruno Augusto Dorta Marques; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Cristina Nader Vasconcelos (Comput. Graph., 2022)

Enveloping CAD models for visualization and interaction in XR applications. - Jan Hurtado; Anselmo Antunes Montenegro; Marcelo Gattass; Felipe Gomes de Carvalho; Alberto Raposo 001 (Eng. Comput., 2022)

Non-homogeneous denoising for virtual reality in real-time path tracing rendering. - Victor Peres; Esteban Clua; Thiago Malheiros Porcino; Anselmo Antunes Montenegro (Graph. Model., 2023)

Breaking Visual Similarity Barriers: Enhanced Image Identification Through Global-Local Feature Fusion. - Wagner Luiz Oliveira dos Santos; Anselmo Antunes Montenegro (SIBGRAPI, 2024)