POET: A Tool for the Analysis of the Performance of Parallel Algorithms. - Anselmo Lastra; C. Frank Starmer (ICPP (1), 1988)

Reducing Latency on PixelFlow. - Anselmo Lastra (Workshop on Graphics Hardware, 1995)

Interactive Display of Large-Scale NURBS Models. - Subodh Kumar 001; Dinesh Manocha; Anselmo Lastra (SI3D, 1995)

Real-Time Programmable Shading. - Anselmo Lastra; Steven Molnar; Marc Olano; Yulan Wang (SI3D, 1995)

Simplification of Global-Illumination Meshes. - Merlin Hughes; Anselmo Lastra; Edward Saxe (Comput. Graph. Forum, 1996)

Interactive Display of Large NURBS Models. - Subodh Kumar 001; Dinesh Manocha; Anselmo Lastra (IEEE Trans. Vis. Comput. Graph., 1996)

PixelFlow: The Realization. - John G. Eyles; Steven Molnar; John Poulton; Trey Greer; Anselmo Lastra; Nick England; Lee Westover (Workshop on Graphics Hardware, 1997)

Virtual backdrops. - Daniel G. Aliaga; Anselmo Lastra (SIGGRAPH Visual Proceedings, 1997)

Architectural walkthroughs using portal textures. - Daniel G. Aliaga; Anselmo Lastra (IEEE Visualization, 1997)

A Shading Language on Graphics Hardware: The Pixelflow Shading System. - Marc Olano; Anselmo Lastra (SIGGRAPH, 1998)

Efficient warping for architectural walkthroughs using layered depth images. - Voicu Popescu; Anselmo Lastra; Daniel G. Aliaga; Manuel Menezes de Oliveira Neto (IEEE Visualization, 1998)

3D image warping in architectural walkthroughs. - Matthew M. Rafferty; Daniel G. Aliaga; Anselmo Lastra (VRAIS, 1998)

Smooth transitions in texture-based simplification. - Daniel G. Aliaga; Anselmo Lastra (Comput. Graph., 1998)

Images for Accelerating Architectural Walkthroughs. - Matthew M. Rafferty; Daniel G. Aliaga; Voicu Popescu; Anselmo Lastra (IEEE Computer Graphics and Applications, 1998)

Real-Time Rendering of Real World Environments. - David K. McAllister; Lars S. Nyland; Voicu Popescu; Anselmo Lastra; Chris McCue (Rendering Techniques, 1999)

Increased photorealism for interactive architectural walkthroughs. - Rui Bastos; Kenneth E. Hoff III; William C. Wynn; Anselmo Lastra (SI3D, 1999)

Automatic Image Placement to Provide a Guaranteed Frame Rate. - Daniel G. Aliaga; Anselmo Lastra (SIGGRAPH, 1999)

LDI Tree: A Hierarchical Representation for Image-Based Rendering. - Chun-Fa Chang; Gary Bishop; Anselmo Lastra (SIGGRAPH, 1999)

The WarpEngine: an architecture for the post-polygonal age. - Voicu Popescu; John G. Eyles; Anselmo Lastra; Joshua Steinhurst; Nick England; Lars S. Nyland (SIGGRAPH, 2000)

The vacuum buffer. - Voicu Popescu; Anselmo Lastra (SI3D, 2001)

Life-sized projector-based dioramas. - Kok-Lim Low; Greg Welch; Anselmo Lastra; Henry Fuchs (VRST, 2001)

Visualizing the Real World. - Lars S. Nyland; Anselmo Lastra (IEEE Computer Graphics and Applications, 2001)

Real-Time Cloud Rendering. - Mark J. Harris; Anselmo Lastra (Comput. Graph. Forum, 2001)

Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions. - David K. McAllister; Anselmo Lastra; Wolfgang Heidrich (Graphics Hardware, 2002)

Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing. - Celso Setsuo Kurashima; Ruigang Yang; Anselmo Lastra (SIBGRAPI, 2002)

The spatial bi-directional reflectance distribution function. - David K. McAllister; Anselmo Lastra; Benjamin P. Cloward; Wolfgang Heidrich (SIGGRAPH Abstracts and Applications, 2002)

Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing. - Kok-Lim Low; Anselmo Lastra (3DIM, 2003)

Acquisition of large-scale surface light fields. - Wei-Chao Chen; Lars S. Nyland; Anselmo Lastra; Henry Fuchs (SIGGRAPH, 2003)

Monticello Through the Window. - Nathaniel Williams; Chad Hantak; Kok-Lim Low; John Thomas; Kurtis Keller; Lars S. Nyland; David P. Luebke; Anselmo Lastra (VAST, 2003)

Combining Head-Mounted and Projector-Based Displays for Surgical Training. - Kok-Lim Low; Adrian Ilie; Greg Welch; Anselmo Lastra (VR, 2003)

An Area- and Energy-Efficient Asynchronous Booth Multiplier for Mobile Devices. - Justin Hensley; Anselmo Lastra; Montek Singh (ICCD, 2004)

Automatic Image Alignment for 3D Environment Modeling. - Nathaniel Williams; Kok-Lim Low; Chad Hantak; Marc Pollefeys; Anselmo Lastra (SIBGRAPI, 2004)

Combining Head-Mounted and Projector-Based Displays for Surgical Training. - Adrian Ilie; Kok-Lim Low; Greg Welch; Anselmo Lastra; Henry Fuchs; Bruce Cairns (Presence Teleoperators Virtual Environ., 2004)

A Scalable Counterflow-Pipelined Asynchronous Radix-4 Booth Multiplier. - Justin Hensley; Anselmo Lastra; Montek Singh (ASYNC, 2005)

A fast, energy-efficient z-comparator. - Justin Hensley; Montek Singh; Anselmo Lastra (Graphics Hardware, 2005)

Reordering for cache conscious photon mapping. - Joshua Steinhurst; Greg Coombe; Anselmo Lastra (Graphics Interface, 2005)

Online Construction of Surface Light Fields. - Greg Coombe; Chad Hantak; Anselmo Lastra; Radek Grzeszczuk (Rendering Techniques, 2005)

Radiosity on graphics hardware. - Greg Coombe; Mark J. Harris; Anselmo Lastra (SIGGRAPH Courses, 2005)

Simulation of cloud dynamics on graphics hardware. - Mark J. Harris; Bill Baxter; Thorsten Scheuermann; Anselmo Lastra (SIGGRAPH Courses, 2005)

Physically-based visual simulation on graphics hardware. - Mark J. Harris; Greg Coombe; Thorsten Scheuermann; Anselmo Lastra (SIGGRAPH Courses, 2005)

Interactive summed-area table generation for glossy environmental reflections. - Justin Hensley; Thorsten Scheuermann; Montek Singh; Anselmo Lastra (SIGGRAPH Sketches, 2005)

Fast Summed-Area Table Generation and its Applications. - Justin Hensley; Thorsten Scheuermann; Greg Coombe; Montek Singh; Anselmo Lastra (Comput. Graph. Forum, 2005)

Immersive Electronic Books for Surgical Training. - Greg Welch; Andrei State; Adrian Ilie; Kok-Lim Low; Anselmo Lastra; Bruce Cairns; Herman Towles; Henry Fuchs; Ruigang Yang; Sascha Becker; Dan Russo; Jesse Funaro; et al. (IEEE Multim., 2005)

Metrics and Optimization Techniques for Registration of Color to Laser Range Scans. - Chad Hantak; Anselmo Lastra (3DPVT, 2006)

Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning. - Kok-Lim Low; Anselmo Lastra (3DPVT, 2006)

An incremental weighted least squares approach to surface lights fields. - Greg Coombe; Anselmo Lastra (GRAPP, 2006)

Predetermination of ICP Registration Errors And Its Application to View Planning. - Kok-Lim Low; Anselmo Lastra (3DIM, 2007)

Anywhere pixel compositor. - Ruigang Yang; Anselmo Lastra (SIGGRAPH Posters, 2007)

Energy-precision tradeoffs in mobile Graphics Processing Units. - Jeff Pool; Anselmo Lastra; Montek Singh (ICCD, 2008)

Reducing Photon-Mapping Bandwidth by Query Reordering. - Joshua Steinhurst; Greg Coombe; Anselmo Lastra (IEEE Trans. Vis. Comput. Graph., 2008)

An energy model for graphics processing units. - Jeff Pool; Anselmo Lastra; Montek Singh (ICCD, 2010)

Precision Selection for Energy-Effi cient Pixel Shaders. - Jeff Pool; Anselmo Lastra; Montek Singh (High Performance Graphics, 2011)

Power-Gated Arithmetic Circuits for Energy-Precision Tradeoffs in Mobile Graphics Processing Units. - Jeff Pool; Anselmo Lastra; Montek Singh (J. Low Power Electron., 2011)

Lossless compression of variable-precision floating-point buffers on GPUs. - Jeff Pool; Anselmo Lastra; Montek Singh (I3D, 2012)

Minimizing latency for augmented reality displays: Frames considered harmful. - Feng Zheng; Turner Whitted; Anselmo Lastra; Peter Lincoln; Andrei State; Andrew Maimone; Henry Fuchs (ISMAR, 2014)

From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality. - Peter Lincoln; Alex Blate; Montek Singh; Turner Whitted; Andrei State; Anselmo Lastra; Henry Fuchs (IEEE Trans. Vis. Comput. Graph., 2016)