Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. - Kristian J. M. Kiili; Arttu Perttula; Antero Lindstedt; Sylvester Arnab; Marko Suominen (Int. J. Serious Games, 2014)

Using video games to combine learning and assessment in mathematics education. - Kristian Juha Mikael Kiili; Keith Devlin; Arttu Perttula; Pauliina Tuomi; Antero Lindstedt (Int. J. Serious Games, 2015)

Designing Working Memory Games for Elderly. - Antti Koivisto; Antero Lindstedt; Sari Merilampi; Kristian Kiili (GALA, 2016)

Promoting students' fractional thinking by challenging them to design game-based number line tasks for others. - Arttu Perttula; Pauliina Tuomi; Kristian Kiili; Antero Lindstedt (MindTrek, 2016)

Evaluating Playing Experience and Adoption of a Math Learning Game. - Antero Lindstedt; Kristian Kiili (GamiFIN, 2017)

Flow experience in game based learning - a systematic literature review. - Arttu Perttula; Kristian Kiili; Antero Lindstedt; Pauliina Tuomi (Int. J. Serious Games, 2017)

Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. - Kristian Kiili; Antti Koskinen; Antero Lindstedt; Manuel Ninaus (GALA, 2018)

Exploring characteristics of students' emotions, flow and motivation in a math game competition. - Kristian Kiili; Antero Lindstedt; Manuel Ninaus (GamiFIN, 2018)

Exploring the Educational Potential of a Game-Based Math Competition. - Kristian Kiili; Kai Ojansuu; Antero Lindstedt; Manuel Ninaus (Int. J. Game Based Learn., 2018)

Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game. - Antero Lindstedt; Kristian Kiili (GALA, 2019)

Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data. - Manuel Ninaus; Simon Greipl; Kristian Kiili; Antero Lindstedt; Stefan Huber 002; Elise Klein 001; Hans-Otto Karnath; Korbinian Moeller (Comput. Educ., 2019)

Flow Experience and Situational Interest in an Adaptive Math Game. - Antero Lindstedt; Antti Koskinen; Jake McMullen; Manuel Ninaus; Kristian Kiili (GALA, 2020)

Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game. - Kristian Kiili; Antero Lindstedt; Manuel Ninaus; Tua Nylén (GALA, 2021)

The Requirements and Challenges of Visualizing Building Data. - Mikko Nurminen; Antero Lindstedt; Mika Saari; Petri Rantanen (MIPRO, 2021)

When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning. - Simon Greipl; Elise Klein 001; Antero Lindstedt; Kristian Kiili; Korbinian Moeller; Hans-Otto Karnath; Julia Bahnmueller; Johannes Bloechle; Manuel Ninaus (Comput. Hum. Behav., 2021)

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins. - Kristian Juha Mikael Kiili; Antero Lindstedt; Antti Koskinen; Hilma Halme; Manuel Ninaus; Jake McMullen (Int. J. Serious Games, 2021)

Are Game Elements Fueling Learners' Motivation via Positive Affect? - Stefan Huber 002; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (GALA, 2023)

Game elements enhance engagement and mitigate attrition in online learning tasks. - Stefan Huber 002; Rodolpho Cortez; Kristian Kiili; Antero Lindstedt; Manuel Ninaus (Comput. Hum. Behav., 2023)

The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning. - Elizabeth B. Cloude; Eva Kormann; Marco Steiner; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (GALA, 2024)

Game-Based Learning Can Enhance Students' Understanding of AI Ethics. - Antti Koskinen; Antero Lindstedt; Kristian Kiili (GALA, 2024)

Game elements improve affect and motivation in a learning task. - Stefan Huber 002; Moritz Edlinger; Antero Lindstedt; Kristian Kiili; Manuel Ninaus (Int. J. Serious Games, 2024)