VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport. - Jeff K. T. Tang; Green Y. Y. Leung; Bismarck K. L. Ng; Jacky Hon-Kit Hui; Anthony Kong; Wai-Man Pang (ACE, 2016)

Understanding MOOC Learners from Different Levels of Study: An Investigation of Hospitality and Tourism. - Anthony Kong (LWMOOCS, 2022)

Optimizing Youth Basketball Training Through the Novel and Entertaining Approach of Self-Perception Evaluation Channel. - Mengru Liu; Anthony Kong; Newman Lau; Rehe Refati; Zeping Feng; Xi Liu; Kun-Pyo Lee (icSPORTS, 2024)

Advancing VR edutainment design in blended learning: Learners' views from wine classroom. - Anthony Kong; Zeping Feng (Comput. Educ. X Real., 2024)

Edu-Metaverse design: Perspectives of undergraduate learners. - Marty Miller; Anthony Kong; Jae-Eun Oh (Comput. Educ. X Real., 2024)

How does IT enhance hotel operations and management during COVID-19 based on the DeLone and McLean IS success model? - Anthony Kong; Ming Wai Kwan; Carrie Li (Int. J. Serv. Technol. Manag., 2025)