Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions. - Anthony Palomba (Comput. Hum. Behav., 2018)

Digital Seasons: How time of the year may shift video game play habits. - Anthony Palomba (Entertain. Comput., 2019)

First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle. - Ronen Shay; Anthony Palomba (Games Cult., 2020)

Building OTT brand loyalty and brand equity: Impact of original series on OTT services. - Anthony Palomba (Telematics Informatics, 2022)

Optimizing Storytelling, Improving Audience Retention, and Reducing Waste in the Entertainment Industry. - Andrew Cornfeld; Ashley Miller; Mercedes Mora-Figueroa; Kurt Samuels; Anthony Palomba (CoRR, 2025)