I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth. - June Ahn; Mega Subramaniam; Elizabeth Bonsignore; Anthony Pellicone; Amanda Waugh; Jason C. Yip 001 (ICLS, 2014)

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. - Elizabeth Bonsignore; Derek L. Hansen; Anthony Pellicone; June Ahn; Kari Kraus; Steven Shumway; Kathryn Kaczmarek; Jeff Parkin; Jared Cardon; Jeff Sheets; Carlea Holl-Jensen; Jes A. Koepfler (IDC, 2016)

Performing Play: Cultural Production on Twitch.tv. - Anthony Pellicone (CHI Extended Abstracts, 2016)

The Game of Performing Play: Understanding Streaming as Cultural Production. - Anthony J. Pellicone; June Ahn (CHI, 2017)

Building Worlds: A Connective Ethnography of Play in Minecraft. - Anthony Pellicone; June Ahn (Games Cult., 2018)

Rainbow Agents: A Collaborative Game For Computational Literacy. - Anthony Pellicone; Leilah Lyons; Vishesh Kumar; Eda Zhang; Matthew Berland (CHI PLAY (Companion), 2019)

Questioning the Board in Computer Science Education Board Games. - Caroline D. Hardin; Alexander Brooks; Joshua Gabai; Anthony Pellicone; Isaac Sung (SIGCSE, 2019)

Designing Failure and Feedback within Puzzles. - Ekta Shokeen; Anthony Pellicone; David Weintrop; Diane Jass Ketelhut; Caro Williams-Pierce; Jandelyn Dawn Plane; Michel Cukier (CHI PLAY (Companion), 2020)

Playing Aloud: Leveraging Game Commentary Culture for Playtesting. - Anthony Pellicone; David Weintrop; Diane Jass Ketelhut; Ekta Shokeen; Michel Cukier; Jandelyn Dawn Plane; Firoozeh Rahimian (Int. J. Gaming Comput. Mediat. Simulations, 2022)

Children's approaches to solving puzzles in videogames. - Ekta Shokeen; Anthony J. Pellicone; David Weintrop; Diane Jass Ketelhut; Michel Cukier; Jandelyn Dawn Plane; Caro Williams-Pierce (Int. J. Child Comput. Interact., 2024)