Developing Dual Interfaces for Integrating Blind and Sighted Users: The HOMER UIMS. - Anthony Savidis; Constantine Stephanidis (CHI, 1995)

Building non-visual interaction through the development of the rooms metaphor. - Anthony Savidis; Constantine Stephanidis (CHI 95 Conference Companion, 1995)

A Generic Direct-Manipulation 3D-Auditory Environment for Hierarchical Navigation in Non-Visual Interaction. - Anthony Savidis; Constantine Stephanidis; Andreas Korte; Kai Crispien; Klaus Fellbaum (International ACM Conference on Assistive Technologies, 1996)

Design Assistance for User-Adapted Interaction. - Demosthenes Akoumianakis; Anthony Savidis; Constantine Stephanidis (DSV-IS, 1996)

Designing User-Adapted Interfaces: The Unified Design Method for Transformable Interactions. - Anthony Savidis; Alex Paramythis; Demosthenes Akoumianakis; Constantine Stephanidis (Symposium on Designing Interactive Systems, 1997)

Unifying toolkit programming layers: a multi-purpose toolkit integration module. - Anthony Savidis; Constantine Stephanidis; Demosthenes Akoumianakis (DSV-IS, 1997)

Software Architecture for Transformable Interface Implementations: Building User-Adapted Interactions. - Anthony Savidis; Demosthenes Akoumianakis; Constantine Stephanidis (HCI (1), 1997)

Unifying and Merging Toolkits: A Multi-Purpose Toolkit Integration Engine. - Anthony Savidis; Constantine Stephanidis (HCI (1), 1997)

Agent Classes for Managing Dialogue Control Specification Complexity: A Declarative Language Framework. - Anthony Savidis; Constantine Stephanidis (HCI (1), 1997)

Abstract Task Definition and Incremental Polymorphic Physical Instantiation: The Unified Interface Design Method. - Anthony Savidis; Constantine Stephanidis; Pier Luigi Emiliani (HCI (1), 1997)

Embedding Scanning Techniques Accessible to Motor-Impaired Users in the WINDOWS Object Library. - Anthony Savidis; George Vernardos; Constantine Stephanidis (HCI (1), 1997)

Addressing Cultural Diversity Through Unified Interface Development. - Constantine Stephanidis; Anthony Savidis; Alex Paramythis (HCI (1), 1997)

The HOMER UIMS for dual user interface development: Fusing visual and non-visual interactions. - Anthony Savidis; Constantine Stephanidis (Interact. Comput., 1998)

Unified development of automatically adapted interactions : the software engineering paradigm and a supporting implementation tool. - Antonios A. Savidis (1998)

Non-visual web browsing: lessons learned from the AVANTI case study. - Alex Paramythis; Michael Sfyrakis; Anthony Savidis; Constantine Stephanidis (HCI (2), 1999)

Unified user interfaces: from design to implementation. - Anthony Savidis; Demosthenes Akoumianakis; Constantine Stephanidis (HCI (2), 1999)

Encapsulating intelligent interactive behaviour in unified user interface artefacts. - Demosthenes Akoumianakis; Anthony Savidis; Constantine Stephanidis (Interact. Comput., 2000)

Adaptation of interactive courseware. - Margherita Antona; Anthony Savidis; Constantine Stephanidis (HCI, 2001)

AVANTI: a universally accessible web browser. - Alex Paramythis; Anthony Savidis; Constantine Stephanidis (HCI, 2001)

Accessibility guidelines: current status and future prospects in standardization. - Constantine Stephanidis; Demosthenes Akoumianakis; Anthony Savidis (HCI, 2001)

Universal Access in the Information Society: Methods, Tools, and Interaction Technologies. - Constantine Stephanidis; Anthony Savidis (Univers. Access Inf. Soc., 2001)

Continuity of interaction in nomadic interfaces through migration and dynamic utilization of I/O resources. - Anthony Savidis; Napoleon Maou; Ioannis Pachoulakis; Constantine Stephanidis (Univers. Access Inf. Soc., 2002)

Dynamic environment-adapted mobile interfaces: the Voyager Toolkit. - Anthony Savidis; Constantine Stephanidis (HCI (4), 2003)

Runtime Support for a Dynamically Composable and Adaptive Wearable System. - Spyros Lalis; Alexandros Karypidis; Anthony Savidis; Constantine Stephanidis (ISWC, 2003)

FastScanner: An Accessibility Tool for Motor Impaired Users. - Stavroula Ntoa; Anthony Savidis; Constantine Stephanidis (ICCHP, 2004)

Supporting Virtual Interaction Objects with Polymorphic Platform Bindings in a User Interface Programming Language. - Anthony Savidis (RISE, 2004)

Dynamic Software Assembly for Automatic Deployment-oriented Adaptation. - Anthony Savidis (SETra@ICGT, 2004)

Unified user interface design: designing universally accessible interactions. - Anthony Savidis; Constantine Stephanidis (Interact. Comput., 2004)

The implementation of generic smart pointers for advanced defensive programming. - Anthony Savidis (Softw. Pract. Exp., 2004)

Unified user interface development: the software engineering of universally accessible interactions. - Anthony Savidis; Constantine Stephanidis (Univers. Access Inf. Soc., 2004)

Applying the Unified User Interface Design Method in Health Telematics. - Anthony Savidis; Margherita Antona; Constantine Stephanidis (Universal Access in Health Telematics, 2005)

Dynamic Imperative Languages for Runtime Extensible Semantics and Polymorphic Meta-Programming. - Anthony Savidis (RISE, 2005)

Ad-hoc composition in wearable and mobile computing. - Spyros Lalis; Alexandros Karypidis; Anthony Savidis (Commun. ACM, 2005)

A Decision-making Specification Language for Verifiable User-interface Adaptation Logic. - Anthony Savidis; Margherita Antona; Constantine Stephanidis (Int. J. Softw. Eng. Knowl. Eng., 2005)

Distributed interface bits: dynamic dialogue composition from ambient computing resources. - Anthony Savidis; Constantine Stephanidis (Pers. Ubiquitous Comput., 2005)

Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties. - Anthony Savidis; Constantine Stephanidis (ACM SIGACCESS Access. Comput., 2005)

Introductory teaching of imperative programming through an anthropomorphic computation model. - Anthony Savidis (ACM SIGCSE Bull., 2005)

More dynamic imperative languages. - Anthony Savidis (ACM SIGPLAN Notices, 2005)

An Accessible Multimodal Pong Game Space. - Anthony Savidis; Apostolos Stamou; Constantine Stephanidis (Universal Access in Ambient Intelligence Environments, 2006)

Access Invaders: Developing a Universally Accessible Action Game. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Constantine Stephanidis (ICCHP, 2006)

Automated user interface engineering with a pattern reflecting programming language. - Anthony Savidis; Constantine Stephanidis (Autom. Softw. Eng., 2006)

A Process-Oriented Interactive Design Environment for Automatic User-Interface Adaptation. - Margherita Antona; Anthony Savidis; Constantine Stephanidis (Int. J. Hum. Comput. Interact., 2006)

Inclusive development: Software engineering requirements for universally accessible interactions. - Anthony Savidis; Constantine Stephanidis (Interact. Comput., 2006)

Application invariants: Design by Contract augmented with deployment correctness logic. - Anthony Savidis (Softw. Pract. Exp., 2006)

Developing inclusive e-learning systems. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (Univers. Access Inf. Soc., 2006)

Dual educational electronic textbooks: the starlight platform. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Themistoklis Bourdenas; Constantine Stephanidis (ASSETS, 2007)

Towards Dynamic and Cooperative Multi-device Personal Computing. - Spyros Lalis; Anthony Savidis; Alexandros Karypidis; Jürg Gutknecht; Constantine Stephanidis (The Disappearing Computer, 2007)

Unified Design of Universally Accessible Games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (HCI (7), 2007)

Tile Dreamer : Game Tiles Made Easy. - Efie Karouzaki; Anthony Savidis; Antonis Katzourakis; Constantine Stephanidis (HCI (5), 2007)

KING PONG: Towards the Inclusion of Impaired Users in Computer Games. - Apostolos Stamou; Anthony Savidis; Constantine Stephanidis (ERCIM News, 2007)

Rapidly implementing languages to compile as C++ without crafting a compiler. - Anthony Savidis (Softw. Pract. Exp., 2007)

Cognitive and learning difficulties and how they affect access to IT systems. - Simeon Keates; Ray Adams; Cathy Bodine; Sara J. Czaja; Wayne Gordon; Peter Gregor; Emily Hacker; Vicki L. Hanson; John Kemp; Mark Laff; Clayton Lewis; Michael Pieper; et al. (Univers. Access Inf. Soc., 2007)

Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (Univers. Access Inf. Soc., 2007)

Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. - Anthony Savidis; Yannis Lilis (Advances in Computer Entertainment Technology, 2008)

Immersive 3d Visualizations for Software-Design Prototyping and Inspection. - Anthony Savidis; Panagiotis Papadakos; George Zargianakis (ISVC (1), 2008)

An Integrated Platform for the Management of Mobile Location-Aware Information Systems. - Anthony Savidis; Manolis Zidianakis; Nikolaos Kazepis; Stephanos Dubulakis; Dimitris Grammenos; Constantine Stephanidis (Pervasive, 2008)

Rapid visual design with semantics encoding through 3d CRC cards. - Anthony Savidis; Panagiotis Papadakos; George Zargianakis (SOFTVIS, 2008)

An Enhanced Form of Dynamic Untyped Object-Based Inheritance. - Anthony Savidis (J. Object Technol., 2008)

Structured tiles: directed subgraphs of recurring path patterns in board games. - Yannis Lilis; Anthony Savidis (Advances in Computer Entertainment Technology, 2009)

Artificial game presenter avatars. - Anthony Savidis; Efie Karouzaki (Advances in Computer Entertainment Technology, 2009)

Designing universally accessible games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (Comput. Entertain., 2009)

Support for Language Independent Browsing of Aggregate Values by Debugger Backends. - Anthony Savidis; Yannis Lilis (J. Object Technol., 2009)

Electronic Educational Books for Blind Students. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Themistoklis Bourdenas; Constantine Stephanidis (The Universal Access Handbook, 2009)

Designing Universally Accessible Games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Automatic Hierarchical Scanning for Windows Applications. - Stavroula Ntoa; Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Abstract Interaction Objects in User Interface Programming Languages. - Anthony Savidis (The Universal Access Handbook, 2009)

Training through Entertainment for Learning Difficulties. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (The Universal Access Handbook, 2009)

Unified Design for User Interface Adaptation. - Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Software Requirements for Inclusive User Interfaces. - Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

A Unified Software Architecture for User Interface Adaptation. - Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

A Decision-Making Specification Language for User Interface Adaptation. - Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Developing Inclusive e-Training. - Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Software refactoring process for adaptive user-interface composition. - Anthony Savidis; Constantine Stephanidis (EICS, 2010)

Player-defined configurable soft dialogues: an extensible input system for tabletop games. - Anthony Savidis; Yannis Lilis (ITS, 2010)

Interactive Object Graphs for Debuggers with Improved Visualization, Inspection and Configuration Features. - Anthony Savidis; Nikos Koutsopoulos (ISVC (1), 2011)

Supporting Cross-Language Exception Handling When Extending Applications with Embedded Languages. - Anthony Savidis (SERENE, 2011)

Integrated implementation of dynamic untyped object-based operator overloading. - Anthony Savidis (Softw. Pract. Exp., 2011)

Implementing Reusable Exception Handling Patterns with Compile-Time Metaprogramming. - Yannis Lilis; Anthony Savidis (SERENE, 2012)

Supporting Compile-Time Debugging and Precise Error Reporting in Meta-programs. - Yannis Lilis; Anthony Savidis (TOOLS (50), 2012)

A Framework for Adaptive Game Presenters with Emotions and Social Comments. - Efie Karouzaki; Anthony Savidis (Int. J. Comput. Games Technol., 2012)

Mixing Geometrically Diverse Window Managers. - Anthony Savidis; Andreas Maragudakis (ISVC (2), 2013)

Self model-driven engineering through metaprograms. - Yannis Lilis; Anthony Savidis; Yannis Valsamakis (Panhellenic Conference on Informatics, 2013)

Software Refactoring Process to Accommodate User-Interface Adaptivity in Existing Applications. - Anthony Savidis; Constantine Stephanidis (Interact. Comput., 2013)

An Integrated Approach to Source Level Debugging and Compile Error Reporting in Metaprograms. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2013)

An experiment on teaching coordination in a globally distributed software engineering class. - Martín Nordio; H.-Christian Estler; Bertrand Meyer 001; Nazareno Aguirre; Rafael Prikladnicki; Elisabetta Di Nitto; Anthony Savidis (CSEE&T, 2014)

Consolidating diverse user profiles based on the profile models of adaptive systems. - Effie Karuzaki; Anthony Savidis (EICS, 2014)

Nested Compositing Window Managers. - Anthony Savidis; Andreas Maragudakis (HCI (4), 2014)

Improved Model-Driven Engineering of User-Interfaces with Generative Macros. - Anthony Savidis; Yannis Valsamakis; Yannis Lilis (HCI (4), 2014)

Staged Model-Driven Generators - Shifting Responsibility for Code Emission to Embedded Metaprograms. - Yannis Lilis; Anthony Savidis; Yannis Valsamakis (MODELSWARD, 2014)

An Integrated Development Framework for Tabletop Computer Games. - Yannis Lilis; Anthony Savidis (Comput. Entertain., 2014)

Aspects for Stages: Cross Cutting Concerns for Metaprograms. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2014)

Yeti: yet another automatic interface composer. - Effie Karuzaki; Anthony Savidis (EICS, 2015)

An integrated implementation framework for compile-time metaprogramming. - Yannis Lilis; Anthony Savidis (Softw. Pract. Exp., 2015)

Visual End-User Programming of Personalized AAL in the Internet of Things. - Yannis Valsamakis; Anthony Savidis (AmI, 2017)

Sharable Personal Automations for Ambient Assisted Living. - Yannis Valsamakis; Anthony Savidis (PETRA, 2017)

Multi-Stage JavaScript. - Anthony Savidis; Yannis Apostolidis; Yannis Lilis (CoRR, 2018)

There is more to PCG than Meets the Eye: NPC AI, Dynamic Camera, PVS and Lightmaps. - Anthony Savidis (CoRR, 2018)

Complete Block-Level Visual Debugger for Blockly. - Anthony Savidis; Crystalia Savaki (IHSED, 2019)

Meta C++: an extension layer for multi-stage generative metaprogramming. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2019)

Smart Automations for Everybody: When IoT Meets Visual Programming. - Yannis Valsamakis; Anthony Savidis (IOT Companion, 2020)

Collaborative Visual Programming Workspace for Blockly. - Yannis Valsamakis; Anthony Savidis; Emanuel Agapakis; Alexandros Katsarakis (VL/HCC, 2020)

A Survey of Metaprogramming Languages. - Yannis Lilis; Anthony Savidis (ACM Comput. Surv., 2020)

Blockly Toolbox for Visual Programming of Smart IoT Automations. - Anthony Savidis; Yannis Valsamakis; Dimitris Linaritis (ISAmI, 2021)

Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics. - Anthony Savidis; Alexandros Katsarakis (ICEC, 2021)

Virtual Testing Environment for Smart Automations in the Internet of Things. - Anthony Savidis; Yannis Valsamakis (WEBIST (Revised Selected Papers), 2021)

Simulated IoT Runtime with Virtual Smart Devices: Debugging and Testing End-user Automations. - Anthony Savidis; Yannis Valsamakis; Dimitris Linaritis (WEBIST, 2021)

Translating declarative control elements to imperative using 'l-value redefinition graphs'. - Anthony Savidis (CoRR, 2021)

Implementation of Live Reverse Debugging in LLDB. - Anthony Savidis; Vangelis Tsiatsianas (CoRR, 2021)

Programming Experience Requirements for Future Visual Development Environments. - Anthony Savidis (CSEDU (2), 2022)

Improved Untyped IntelliSense for JavaScript with Type Carriers and Binders. - Anthony Savidis; Marios Ntoulas (IISA, 2022)

Software Architecture Mining from Source Code with Dependency Graph Clustering and Visualization. - Anthony Savidis; Crystalia Savaki (VISIGRAPP (3: IVAPP), 2022)

Code-Chips: Interactive Syntax in Visual Programming. - Anthony Savidis; Emanuel Agapakis (VL/HCC, 2022)