CINDR: A proposed framework for ethical systems in video games. - Anthony Scavarelli; Ali Arya (GEM, 2014)

An Exploration of Shape in Crowd Computer Interactions. - Anthony Scavarelli; Ali Arya (HCI (2), 2015)

VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users. - Anthony Scavarelli; Robert J. Teather (CHI Extended Abstracts, 2017)

Circles: exploring multi-platform accessible, socially scalable VR in the classroom. - Anthony Scavarelli; Ali Arya; Robert J. Teather (GameSec, 2019)

Towards a Framework on Accessible and Social VR in Education. - Anthony Scavarelli; Ali Arya; Robert J. Teather (VR, 2019)

Virtual reality and augmented reality in social learning spaces: a literature review. - Anthony Scavarelli; Ali Arya; Robert J. Teather (Virtual Real., 2021)

The reality of remote extended reality research: Practical case studies and taxonomy. - Assem Kroma; Kristen Grinyer; Anthony Scavarelli; Elaheh Samimi; Stanislav Kyian; Robert J. Teather (Frontiers Comput. Sci., 2022)

Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. - Anthony Scavarelli; Ali Arya; Robert J. Teather; Rebecca Wakelin; Sarah Gauen; Julie A. McCann (iLRN (1), 2024)

3rd Workshop on Emerging Novel Prototyping Techniques for XR. - Assem Kroma; Anthony Scavarelli; Zahra Borhani; Kristen Grinyer; Victoria McArthur; Francisco R. Ortega 001; Robert J. Teather (VR Workshops, 2025)

VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality. - Ali Arya; Anthony Scavarelli; Daniel Hawes; Luciara Nardon (CoRR, 2025)