Anthony Tang

Orcid: 0000-0003-4293-4082

Affiliations:
  • Singapore Management University, School of Computing and Information Systems, Singapore
  • University of Toronto, Canada (former)
  • University of Calgary, AB, Canada (former)


According to our database1, Anthony Tang authored at least 117 papers between 2004 and 2024.

Collaborative distances:

Awards

IEEE Fellow

IEEE Fellow 2006, "For contributions to pattern recognition methodology and tools.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
How People Prompt to Create Interactive VR Scenes.
CoRR, 2024

HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Towards a Design Space for Storytelling on the Fashion Technology Runway.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Supporting Artefact Awareness in Partially-Replicated Workspaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships".
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching.
Proc. ACM Hum. Comput. Interact., 2022

Tourgether360: Collaborative Exploration of 360° Videos using Pseudo-Spatial Navigation.
Proc. ACM Hum. Comput. Interact., 2022

RescueCASTR: Exploring Photos and Live Streaming to Support Contextual Awareness in the Wilderness Search and Rescue Command Post.
Proc. ACM Hum. Comput. Interact., 2022

Uncovering inclusivity gaps in design pedagogy through the digital design marginalization framework.
Frontiers Comput. Sci., 2022

Mimic: In-Situ Recording and Re-Use of Demonstrations to Support Robot Teleoperation.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Flavor-Videos: Enhancing the Flavor Perception of Food while Eating with Videos.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Press A to Jump: Design Strategies for Video Game Learnability.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Tourgether360: Exploring 360° Tour Videos with Others.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Social Access and Representation for Autistic Adult Livestreamers.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Towards Balancing VR Immersion and Bystander Awareness.
Proc. ACM Hum. Comput. Interact., 2021

Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Evoking Empathy: A Framework for Describing Empathy Tools.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Immigrant Families' Health-Related Information Behavior on Instant Messaging Platforms: Health-related Information Exchange in Immigrant Family Groups on Instant Messaging Platforms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Remote Communication in Wilderness Search and Rescue: Implications for the Design of Emergency Distributed-Collaboration Tools for Network-Sparse Environments.
Proc. ACM Hum. Comput. Interact., 2020

ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

The Virtual Reality Questionnaire Toolkit.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Assistance for Target Selection in Mobile Augmented Reality.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Activity River: Visualizing Planned and Logged Personal Activities for Reflection.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Revisiting collaboration through mixed reality: The evolution of groupware.
Int. J. Hum. Comput. Stud., 2019

WindyWall: Exploring Creative Wind Simulations.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
VR safari park: a concept-based world building interface using blocks and world tree.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Mixed-Reality for Object-Focused Remote Collaboration.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

The living wall display: physical augmentation of interactive content using an autonomous mobile display.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Why Players use Pings and Annotations in Dota 2.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Watching 360° Videos Together.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Collaboration with 360° Videochat: Challenges and Opportunities.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Foreword to special section on Graphics Interface 2015.
Comput. Graph., 2016

Help Me Help You: Shared Reflection for Personal Data.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

HappyFeet: Embodiments for Joint Remote Dancing.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

You are Being Watched: Bystanders' Perspective on the Use of Camera Devices in Public Spaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Stabilized Annotations for Mobile Remote Assistance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Personal Visualization and Personal Visual Analytics.
IEEE Trans. Vis. Comput. Graph., 2015

Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe.
Pers. Ubiquitous Comput., 2015

CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

EXCITE: EXploring Collaborative Interaction in Tracked Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Mapping out Work in a Mixed Reality Project Room.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Mechanics of Camera Work in Mobile Video Collaboration.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Shared geocaching over distance with mobile video streaming.
Proceedings of the Computer Supported Cooperative Work, 2014

Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Physio@Home: design explorations to support movement guidance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Medical imaging specialists and 3D: a domain perspective on mobile 3D interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring video streaming in public settings: shared geocaching over distance using mobile video chat.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting non-verbal visual communication in online group art therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

WaaZam!: supporting creative play at a distance in customized video environments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

OneSpace: shared visual scenes for active freeplay.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Haptics in remote collaborative exercise systems for seniors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Constructive visualization.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

A personal perspective on visualization and visual analytics.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Poster: Exploring 3D volumetric medical data using mobile devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Creating scalable location-based games: lessons from Geocaching.
Pers. Ubiquitous Comput., 2013

Data Visualization on Interactive Surfaces: A Research Agenda.
IEEE Computer Graphics and Applications, 2013

SkyHunter: a multi-surface environment for supporting oil and gas exploration.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Personal informatics in chronic illness management.
Proceedings of the Graphics Interface 2013, 2013

"almost touching": parent-child remote communication using the sharetable system.
Proceedings of the Computer Supported Cooperative Work, 2013

KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware.
Proceedings of the Computer Supported Cooperative Work, 2013

OneSpace: shared depth-corrected video interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Eliciting usable gestures for multi-display environments.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Extending a mobile device's interaction space through body-centric interaction.
Proceedings of the Mobile HCI '12, 2012

The fat thumb: using the thumb's contact size for single-handed mobile interaction.
Proceedings of the Mobile HCI '12, 2012

Eating alone, together: new forms of commensality.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Verbal coordination in first person shooter games.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

#EpicPlay: crowd-sourcing sports video highlights.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Spalendar: visualizing a group's calendar events over a geographic space on a public display.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Tangible navigation and object manipulation in virtual environments.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Helping users shop for ISPs with internet nutrition labels.
Proceedings of the 2nd ACM SIGCOMM workshop on Home networks, 2011

Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
VisTACO: visualizing tabletop collaboration.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

The role of community and groupware in geocache creation and maintenance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Bridging the gap: moving from contextual analysis to design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Supporting transitions in work: informing large display application design by understanding whiteboard use.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Character Sharing in World of Warcraft.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

2008
MultiPresenter: a presentation system for (very) large display surfaces.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Lessons learned: game design for large public displays.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Designing for bystanders: reflections on building a public digital forum.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

An exploratory study of visual information analysis.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Exploring video streams using slit-tear visualizations.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Shadow reaching: a new perspective on interaction for large displays.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

C-Band: A Flexible Ring Tag System for Camera-Based User Interface.
Proceedings of the Virtual Reality, 2007

2006
Investigation of Haptic Feedback in the Driver Seat.
Proceedings of the IEEE Intelligent Transportation Systems Conference, 2006

Going with the flow: email awareness and task management.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Collaborative Coupling over Tabletop Displays.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Understanding and Mitigating Display and Presence Disparity in Mixed Presence Groupware.
J. Res. Pract. Inf. Technol., 2005

Perceiving ordinal data haptically under workload.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Fluid integration of rotation and translation.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Display and Presence Disparity in Mixed Presence Groupware.
Proceedings of the User Interfaces 2004, 2004


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