Identity politics, resistance and new media technologies: A Foucauldian approach to the study of the HKnet. - Anthony Y. H. Fung (New Media Soc., 2002)

Working as playing? Consumer labor, guild and the secondary industry of online gaming in China. - Lin Zhang; Anthony Y. H. Fung (New Media Soc., 2014)

Emotional effect of cinematic VR compared with traditional 2D film. - Ni Ding; Wen Zhou; Anthony Y. H. Fung (Telematics Informatics, 2018)

The computational puzzle design framework: a design guide for games teaching computational thinking. - Xina Jiang; Casper Harteveld; Xinyuan Huang; Anthony Y. H. Fung (FDG, 2019)

Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China's Online Game Industry. - Chloris Qiaolei Jiang; Anthony Y. H. Fung (Games Cult., 2019)

Opinion Dynamics Research on Social Media: Breakthroughs and Challenges. - Lun Zhang; Anthony Y. H. Fung (Telematics Informatics, 2020)

Empathy enhancement through VR: A practice-led design study. - Xina Jiang; Wen Zhou; Jicheng Sun; Shihong Chen; Anthony Y. H. Fung (Int. J. Hum. Comput. Stud., 2025)