Social user generated content's effect on creativity in educational games. - Acey Kreisler Boyce; Katie Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Creativity & Cognition, 2011)

BeadLoom Game: adding competitive, user generated, and social features to increase motivation. - Acey Kreisler Boyce; Katelyn Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (FDG, 2011)

Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning. - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (ITiCSE, 2011)

Maximizing learning and guiding behavior in free play user generated content environments. - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (ITiCSE, 2012)