Antoine Dutot

According to our database1, Antoine Dutot authored at least 16 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Adaptive Behavior Modeling in Logistic Systems with Agents and Dynamic Graphs.
ACM Trans. Auton. Adapt. Syst., 2019

2018
Morphogenesis of Complex Networks: A Reaction Diffusion Framework for Spatial Graphs.
Proceedings of the Complex Networks and Their Applications VII, 2018

2015
Agent-based Approach and Dynamic Graphs to Model Logistic Corridor.
Proceedings of the 6th International Conference on Ambient Systems, 2015

2014
A Model of Road Network and Buildings Extension Co-evolution.
Proceedings of the 5th International Conference on Ambient Systems, 2014

2009
Different goals in multiscale simulations and how to reach them
CoRR, 2009

A Dynamic Vulnerability Map to Assess the Risk of Road Network Traffic Utilization
CoRR, 2009

Building upon Fast Multipole Methods to Detect and Model Organizations
CoRR, 2009

2008
GraphStream: A Tool for bridging the gap between Complex Systems and Dynamic Graphs
CoRR, 2008

2007
Organization detection for dynamic load balancing in individual-based simulations.
Multiagent Grid Syst., 2007

2006
Organization Detection Using Emergent Computing.
Int. Trans. Syst. Sci. Appl., 2006

2005
Distribution dynamique adaptative à l'aide de mécanismes d'intelligence collective. (Dynamic adaptive distribution using collective intelligence mechanisms).
PhD thesis, 2005

2004
Colored Ants for Distributed Simulations.
Proceedings of the Ant Colony Optimization and Swarm Intelligence, 2004

2003
An Actor Architecture to Develop Games for Blind Children.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

Dynamic Placement Using Ants for Object Based Simulations.
Proceedings of the On The Move to Meaningful Internet Systems 2003: CoopIS, DOA, and ODBASE, 2003

2002
TL a Language to Create Games for Visually Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2002

Active Objects to Develop Computer Games for Blind Children.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002


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