The power-aware cord: energy awareness through ambient information display. - Anton Gustafsson; Magnus Gyllenswärd (CHI Extended Abstracts, 2005)

Believable environments: generating interactive storytelling in vast location-based pervasive games. - Anton Gustafsson; John Bichard; Liselott Brunnberg; Oskar Juhlin; Marco Combetto (Advances in Computer Entertainment Technology, 2006)

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. - John Bichard; Liselott Brunnberg; Marco Combetto; Anton Gustafsson; Oskar Juhlin (ICEC, 2006)

Visualizing Energy Consumption of Radiators. - Magnus Gyllenswärd; Anton Gustafsson; Magnus Bång (PERSUASIVE, 2006)

Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games. - Magnus Bång; Anton Gustafsson; Cecilia Katzeff (PERSUASIVE, 2007)

Evaluation of a pervasive game for domestic energy engagement among teenagers. - Anton Gustafsson; Magnus Bång (Advances in Computer Entertainment Technology, 2008)

Power explorer: a casual game style for encouraging long term behavior change among teenagers. - Anton Gustafsson; Magnus Bång; Mattias Svahn (Advances in Computer Entertainment Technology, 2009)

Persuasive design of a mobile energy conservation game with direct feedback and social cues. - Magnus Bång; Mattias Svahn; Anton Gustafsson (DiGRA Conference, 2009)

Games for passengers: accounting for motion in location-based applications. - Liselott Brunnberg; Oskar Juhlin; Anton Gustafsson (FDG, 2009)

Evaluation of a pervasive game for domestic energy engagement among teenagers. - Anton Gustafsson; Cecilia Katzeff; Magnus Bång (Comput. Entertain., 2009)

Predictive cruise control behind a stationary or slow moving object. - Sten Elling Tingstad Jacobsen; Anton Gustafsson; Nam Vu; Sachin Madhusudhana; Ahad Hamednia; Nalin Kumar Sharma; Nikolce Murgovski (IV, 2019)