On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection. - Andrei Iones; Sergey Zhukov; Anton Krupkin (Computer Graphics International, 1998)

Keynote Lecture: Fur and Hair: Practical Modeling and Rendering Techniques. - Andrei Iones; Anton Krupkin; S. Volodarsky; Sergey Zhukov (IV, 2000)

Answering to What is the criterion? questions using integral geometry tools. - Andrei Iones; Sergey Zhukov; Anton Krupkin; Mateu Sbert (Eurographics (Tutorials), 2001)

Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. - Johan Claes; Koen Beets; Frank Van Reeth; Andrei Iones; Anton Krupkin (Shape Modeling International, 2001)

Fast, Realistic Lighting for Video Games. - Andrei Iones; Anton Krupkin; Mateu Sbert; Sergey Zhukov (IEEE Computer Graphics and Applications, 2003)