Catching Virtual Throws: An Immersive Virtual Reality Setup to Evaluate Human Predictive Skills. - Antonella Maselli; Benedetta Cesqui; Paolo Tommasino; Aishwar Dhawan; Francesco Lacquaniti; Andrea d'Avella (AVR (1), 2018)

SnapMove: Movement Projection Mapping in Virtual Reality. - Brian A. Cohn; Antonella Maselli; Eyal Ofek; Mar González-Franco (AIVR, 2020)

The Self-Avatar Follower Effect in Virtual Reality. - Mar González-Franco; Brian A. Cohn; Eyal Ofek; Dalila Burin; Antonella Maselli (VR, 2020)

The Rocketbox Library and the Utility of Freely Available Rigged Avatars. - Mar González-Franco; Eyal Ofek; Ye Pan; Angus Antley; Anthony Steed; Bernhard Spanlang; Antonella Maselli; Domna Banakou; Nuria Pelechano; Sergio Orts-Escolano; Verónica Orvalho; Laura C. Trutoiu; et al. (Frontiers Virtual Real., 2020)

User Representations in Human-Computer Interaction. - Sofia Seinfeld; Tiare M. Feuchtner; Antonella Maselli; Jörg Müller 001 (Hum. Comput. Interact., 2021)

Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App. - Tiffany Liu; Javier Hernandez; Mar González-Franco; Antonella Maselli; Melanie Kneisel; Adam Glass; Jarnail Chudge; Amos Miller (CHI Extended Abstracts, 2022)

Active inference unifies intentional and conflict-resolution imperatives of motor control. - Antonella Maselli; Pablo Lanillos; Giovanni Pezzulo (PLoS Comput. Biol., 2022)

Modeling Motor Control in Continuous Time Active Inference: A Survey. - Matteo Priorelli; Federico Maggiore; Antonella Maselli; Francesco Donnarumma; Domenico Maisto; Francesco Mannella; Ivilin Peev Stoianov; Giovanni Pezzulo (IEEE Trans. Cogn. Dev. Syst., 2024)