Examining the requirements for an intergenerational learning game. - Teppo Räisänen; Antonia Ypsilanti; Donald Ropes; Ana B. Vivas; Matti Viitala; Tuula Ijäs (Educ. Inf. Technol., 2014)

Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning. - Antonia Ypsilanti; Ana B. Vivas; Teppo Räisänen; Matti Viitala; Tuula Ijäs; Donald Ropes (Educ. Inf. Technol., 2014)

A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project). - Vasileios Barikoukis; Thrasyvoulos Tsiatsos; Nikolaos Politopoulos; Panagiotis Stylianidis; Efthymios Ziagkas; Andreas Loukovitis; Lambros Lazuras; Antonia Ypsilanti (ICL (1), 2018)

Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project. - Lambros Lazuras; Antonia Ypsilanti; Vassilis Barkoukis; Panagiotis Stylianidis; Nikolaos Politopoulos; Thrasyvoulos Tsiatsos (IMCL, 2019)