Gamification and Evaluation of the Knowledge Management Application in a Software Quality Lab: An Experimental Study. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2019)

A gamification to support teaching-learning of knowledge management in information technology: a plan based on features of pedagogical approaches. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

An Application of a Gamification to Knowledge Management Teaching: A Qualitative Evaluation. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (CSEDU (2), 2022)

The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering. - Rodrigo Henrique Barbosa Monteiro; Sandro Ronaldo Bezerra Oliveira; Maurício Ronny de Almeida Souza; Antonilson da Silva Alcantara (FIE, 2022)

An Application of a Gamified Approach to Learning of Knowledge Management: Evaluation of an Experience Report. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira; Elziane Monteiro Soares; Igor Ernesto Ferreira Costa; Raimundo Viégas Junior; Emanuel Amoras Rodrigues; Elisiane Monteiro Soares (Int. J. Emerg. Technol. Learn., 2022)

An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts. - Igor Ernesto Ferreira Costa; Antonilson da Silva Alcantara; Elisiane Monteiro Soares; Raimundo Viégas Junior; Elziane Monteiro Soares; Emanuel Amoras Rodrigues; Sandro Ronaldo Bezerra Oliveira (FIE, 2023)