A Distance-Based Approach for Human Posture Simulations. - Antonio Mucherino; Douglas Soares Gonçalves; Antonin Bernardin; Ludovic Hoyet; Franck Multon (FedCSIS, 2017)

Normalized Euclidean distance matrices for human motion retargeting. - Antonin Bernardin; Ludovic Hoyet; Antonio Mucherino; Douglas Soares Gonçalves; Franck Multon (MIG, 2017)

Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking. - Antonin Bernardin; Guillaume Cortes; Rebecca Fribourg; Tiffany Luong; Florian Nouviale; Hakim Si-Mohammed (VR, 2018)

An Interactive Physically-based Model for Active Suction Phenomenon Simulation. - Antonin Bernardin; Christian Duriez; Maud Marchal (IROS, 2019)

Leveraging Multiple Environments for Learning and Decision Making: a Dismantling Use Case. - Alejandro Suárez-Hernández; Thierry Gaugry; Javier Segovia-Aguas; Antonin Bernardin; Carme Torras; Maud Marchal; Guillem Alenyà (IROS, 2020)

Interactive Physically-based Simulation of the Suction Phenomenon. (Simulation Interactive basée Physique du Phénomène de Succion). - Antonin Bernardin (2021)

Constraint-based Simulation of Passive Suction Cups. - Antonin Bernardin; Eulalie Coevoet; Paul G. Kry; Sheldon Andrews; Christian Duriez; Maud Marchal (ACM Trans. Graph., 2023)