Combining HTN-DL Planning and CBR to compound Semantic Web Services. - Antonio A. Sánchez-Ruiz-Granados (KWEPSY, 2007)

Building CBR systems with jcolibri. - Belén Díaz-Agudo; Pedro A. González-Calero; Juan A. Recio-García; Antonio A. Sánchez-Ruiz-Granados (Sci. Comput. Program., 2007)

Adaptation through Planning in Knowledge Intensive CBR. - Antonio A. Sánchez-Ruiz-Granados; Pedro Pablo Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (ECCBR, 2008)

Abstraction in Knowledge-Rich Models for Case-Based Planning. - Antonio A. Sánchez-Ruiz-Granados; Pedro A. González-Calero; Belén Díaz-Agudo (ICCBR, 2009)

Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. - Antonio A. Sánchez-Ruiz-Granados; David Llansó; Marco Antonio Gómez-Martín; Pedro A. González-Calero (IVA, 2009)

Personality aware recommendations to groups. - Juan A. Recio-García; Guillermo Jiménez-Díaz; Antonio A. Sánchez-Ruiz-Granados; Belén Díaz-Agudo (RecSys, 2009)

Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. - Ricardo Palma; Antonio A. Sánchez-Ruiz-Granados; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICCBR, 2011)

Measuring Similarity in Description Logics Using Refinement Operators. - Antonio A. Sánchez-Ruiz-Granados; Santiago Ontañón; Pedro A. González-Calero; Enric Plaza (ICCBR, 2011)

Refinement-Based Similarity Measure over DL Conjunctive Queries. - Antonio A. Sánchez-Ruiz-Granados; Santiago Ontañón; Pedro A. González-Calero; Enric Plaza (ICCBR, 2013)

Least Common Subsumer Trees for Plan Retrieval. - Antonio A. Sánchez-Ruiz; Santiago Ontañón (ICCBR, 2014)

Predicting the Winner in Two Player StarCraft Games. - Antonio A. Sánchez-Ruiz (CoSECivi, 2015)

Calibrating a Metric for Similarity of Stories against Human Judgement. - Raquel Hervás; Antonio A. Sánchez-Ruiz; Pablo Gervás; Carlos León 002 (ICCBR (Workshops), 2015)

Predicting the Outcome of Small Battles in StarCraft. - Antonio A. Sánchez-Ruiz (ICCBR (Workshops), 2015)

Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance. - Nahum Álvarez; Antonio A. Sánchez-Ruiz; Marc Cavazza; Mika Shigematsu; Helmut Prendinger (Int. J. Artif. Intell. Educ., 2015)

Dificulty Adjustment in Tetris with Time Series. - Diana Lora; Antonio A. Sánchez-Ruiz; Pedro A. González-Calero (CoSECivi, 2016)

A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2016)

Betfunding: A Distributed Bounty-Based Crowdfunding Platform over Ethereum. - Viktor Jacynycz; Adrian Calvo; Samer Hassan 001; Antonio A. Sánchez-Ruiz (DCAI, 2016)

Dynamic Difficulty Adjustment in Tetris. - Diana Lora; Antonio A. Sánchez-Ruiz; Pedro A. González-Calero; Marco Antonio Gómez-Martín (FLAIRS, 2016)

Measuring similarity of individuals in description logics over the refinement space of conjunctive queries. - Antonio A. Sánchez-Ruiz; Santiago Ontañón; Pedro A. González-Calero; Enric Plaza (J. Intell. Inf. Syst., 2016)

Intelligent Biohazard Training Based on Real-Time Task Recognition. - Helmut Prendinger; Nahum Álvarez; Antonio A. Sánchez-Ruiz; Marc Cavazza; Joao Catarino; João Oliveira; Rui Prada; Shuji Fujimoto; Mika Shigematsu (ACM Trans. Interact. Intell. Syst., 2016)

Training Pac-Man bots using reinforcement learning and case-based reasoning. - Fernando Domínguez-Estévez; Antonio A. Sánchez-Ruiz; Pedro Pablo Gómez-Martín (CoSECivi, 2017)

A Pac-Man bot based on grammatical evolution. - Héctor Laria Mantecón; Jorge Sánchez Cremades; José Miguel Tajuelo Garrigós; Jorge Vieira Luna; Carlos Cervigon Rückauer; Antonio A. Sánchez-Ruiz (CoSECivi, 2017)

Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2017)

Time Series and Case-Based Reasoning for an Intelligent Tetris Game. - Diana Sofía Lora Ariza; Antonio A. Sánchez-Ruiz; Pedro A. González-Calero (ICCBR, 2017)

Case-Based Recommendation for Online Judges Using Learning Itineraries. - Antonio A. Sánchez-Ruiz; Guillermo Jiménez-Díaz; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (ICCBR, 2017)

Similarity metrics from social network analysis for content recommender systems. - Guillermo Jiménez-Díaz; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Antonio A. Sánchez-Ruiz (AI Commun., 2017)

Structural plan similarity based on refinements in the space of partial plans. - Antonio A. Sánchez-Ruiz; Santiago Ontañón (Comput. Intell., 2017)

A machine learning approach to predict the winner in StarCraft based on influence maps. - Antonio A. Sánchez-Ruiz; Maximiliano Miranda (Entertain. Comput., 2017)

A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2018)

Towards a Decentralized Process for Scientific Publication and Peer Review using Blockchain and IPFS. - Antonio Tenorio-Fornés; Viktor Jacynycz; David Llop-Vila; Antonio A. Sánchez-Ruiz; Samer Hassan 001 (HICSS, 2019)

Towards Finding Flow in Tetris. - Diana Sofía Lora Ariza; Antonio A. Sánchez-Ruiz; Pedro A. González-Calero (ICCBR, 2019)

Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2019)

Workshop preface. - Antonio A. Sánchez-Ruiz; Michael W. Floyd (ICCBR Workshops, 2019)

Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2020)

Explanations on Smart Stores. - Arturo Acuaviva Huertos; Inmaculada Pérez Garbín; Belén Díaz-Agudo; Antonio A. Sánchez-Ruiz (ICCBR Workshops, 2021)

Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICTAI, 2021)

Decentralizing science: Towards an interoperable open peer review ecosystem using blockchain. - Ámbar Tenorio-Fornés; Elena Pérez Tirador; Antonio A. Sánchez-Ruiz; Samer Hassan 001 (Inf. Process. Manag., 2021)

Measuring Control to Dynamically Induce Flow in Tetris. - Diana Sofía Lora Ariza; Antonio A. Sánchez-Ruiz; Pedro Antonio González-Calero; Irene Camps-Ortueta (IEEE Trans. Games, 2022)

Retrieval of Similar Cases to Improve the Diagnosis of Diabetic Retinopathy. - Álvaro Sanz-Ramos; Luis Ariza-López; Cristina Montón-Giménez; Antonio A. Sánchez-Ruiz (ICCBR, 2023)

Experiential Questioning for VQA. - Ruben Gómez Blanco; Adrián Pérez Peinador; Adrián Sanjuan Espejo; Antonio A. Sánchez-Ruiz; Belén Díaz-Agudo (ICCBR, 2024)

Analyzing the Similarity Learned by a Siamese Network with Contrastive Loss on the MNIST Dataset. - Antonio A. Sánchez-Ruiz (ICCBR Workshops, 2025)

Collaborative AI in the Geometry Friends Game Competition. - Alberto Almagro; Juan Carlos Llamas-Núñez; Antonio A. Sánchez-Ruiz; Belén Díaz-Agudo (IEEE Trans. Games, 2025)