Interactive Ray-Tracing for Image production with Increasing Realism. - A. Augusto de Sousa; António M. C. Costa; Fernando N. Ferreira (Eurographics, 1990)

3D graphics developments and research at INESC.Norte. - Fernando Nunes Ferreira; António Cardoso Costa; António Augusto de Sousa; V. Afonso Branco (Comput. Graph., 1990)

Strategies and Implementation of Ray-Tracing with Increasing Realism. - José Manuel Leitão; António Augusto de Sousa; António Cardoso Costa; Fernando Nunes Ferreira (Graphics Modeling and Visualization in Science and Technology, 1992)

Síntese de imagem: controlo progressivo do nível de realismo e arquitecturas paralelas - António Augusto de Sousa (1995)

A Scalable Implementation of an Interactive Increasing Realism Ray-Tracing Algorithm. - António Augusto de Sousa; Fernando Nunes Ferreira (VECPAR, 1996)

Lighting Design: A Goal Based Approach using Optimisation. - António Cardoso Costa; António Augusto de Sousa; Fernando Nunes Ferreira (Rendering Techniques, 1999)

3D Modelling of Large Urban Scenes from Diverse Sources of Information. - António Fernando F. Coelho; António Augusto de Sousa; Fernando Nunes Ferreira (ELPUB, 2003)

Modelling urban scenes for LBMS. - António Fernando F. Coelho; António Augusto de Sousa; Fernando Nunes Ferreira (Web3D, 2005)

Introduction. - João Luiz Dihl Comba; Isabel Navazo; António Augusto de Sousa (Comput. Graph., 2005)

Best multiple-view selection: application to the visualization of urban rescue simulations. - Pedro Miguel Moreira; Luís Paulo Reis; António Augusto de Sousa (CompIMAGE, 2006)

A Spatio-temporal Database System Based on TimeDB and Oracle Spatial. - Alexandre Valle de Carvalho; Cristina Ribeiro 001; A. Augusto de Sousa (CONFENIS, 2006)

Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems. - António Coelho 001; Maximino Bessa; António Augusto de Sousa; Fernando Nunes Ferreira (Comput. Graph. Forum, 2007)

Visualization Optimization : Application to the RoboCup Rescue Domain - Pedro Miguel Moreira; Luís Paulo Reis; António Augusto de Sousa (CoRR, 2008)

A temporal focus + context visualization model for handling valid-time spatial information. - Alexandre Valle de Carvalho; A. Augusto de Sousa; Cristina Ribeiro 001; Emília Costa (Inf. Vis., 2008)

Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services. - Mário Freitas; António Augusto de Sousa; António Coelho 001 (GRAPP, 2009)

New Algorithms for GPU Stream Compaction - A Comparative Study. - Pedro Miguel Moreira; Luís Paulo Reis; António Augusto de Sousa (GRAPP, 2009)

Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction. - Pedro Miguel Moreira; Luís Paulo Reis; António Augusto de Sousa (GRAPP, 2009)

A Visualization Paradigm for 3D Map-Based Mobile Services. - Mário Freitas; A. Augusto de Sousa; António Coelho 001 (VISIGRAPP (Selected Papers), 2009)

Facial Synthesys of 3D Avatars for Therapeutic Applications. - Verónica Orvalho; José Carlos Miranda; António Augusto de Sousa (Annual Review of Cybertherapy and Telemedicine, 2009)

Sketch Express: Facial Expressions Made Easy. - José Carlos Miranda; Xenxo Alvarez; João Orvalho; Diego Gutierrez; A. Augusto de Sousa; Verónica Orvalho (SBIM, 2011)

Perceiving interactive sketching through facial expressions. - José Carlos Miranda; Xenxo Alvarez; José Soleno; António Augusto de Sousa; Irina Fernández; Verónica Orvalho (SAP, 2012)

A Pipeline for Procedural Modelling from Geospatial Data. - Diego Jesus; António Coelho 001; Carlos Rebelo; André Cardoso; A. Augusto de Sousa (Eurographics (Posters), 2012)

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management. - Tiago Martins; Pedro Brandão Silva; António Coelho 001; A. Augusto de Sousa (GRAPP/IVAPP, 2012)

A Procedural Geometry Modeling API. - Pedro Brandão Silva; António Coelho 001; Rui Rodrigues 001; António Augusto de Sousa (GRAPP/IVAPP, 2012)

Sketch express: A sketching interface for facial animation. - José Carlos Miranda; Xenxo Alvarez; João Orvalho; Diego Gutierrez; A. Augusto de Sousa; Verónica Orvalho (Comput. Graph., 2012)

An Agent-based Framework for Intelligent Optimization of Interactive Visualizations. - Pedro Miguel Moreira; Luís Paulo Reis; António Augusto de Sousa (ICAART (1), 2013)

Towards interactive procedural modelling of buildings. - Diego Jesus; António Coelho 001; António Augusto de Sousa (SCCG, 2015)

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. - Rui Nóbrega; João Jacob; Rui Rodrigues 001; António Coelho 001; A. Augusto de Sousa (Eurographics (Posters), 2016)

Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. - J. Jacinto Vasconcelos-Raposo; Maximino Bessa; Miguel Melo; Luís Barbosa; Rui Rodrigues 001; Carla Maria Teixeira; Luciana Cabral; António Augusto de Sousa (Presence Teleoperators Virtual Environ., 2016)

Layered shape grammars for procedural modelling of buildings. - Diego Jesus; António Coelho 001; António Augusto de Sousa (Vis. Comput., 2016)

DinofelisAR: Users' Perspective About a Mobile AR Application in Cultural Heritage. - Anabela Marto; Alexandrino Gonçalves; A. Augusto de Sousa (VRTCH, 2018)

The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments. - Maximino Bessa; Miguel Melo; A. Augusto de Sousa; José Vasconcelos-Raposo (Comput. Graph., 2018)

Generalized selections for direct control in procedural buildings. - Diego Jesus; Gustavo Patow; António Coelho 001; António Augusto de Sousa (Comput. Graph., 2018)

Mobile AR Performance Issues in a Cultural Heritage Environment. - Anabela Marto; António Augusto de Sousa (Int. J. Creative Interfaces Comput. Graph., 2018)

Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations. - Carlos M. Costa 001; Germano Veiga; Armando Sousa; Luís Freitas Rocha; A. Augusto de Sousa; Rui Rodrigues 001; Ulrike Thomas (ICARSC, 2019)

Designing of a mobile app for the development of pervasive games. - António Coelho 001; Pedro Cardoso 002; Marina Camilo; A. Augusto de Sousa (ICGI, 2019)

Serious Pervasive Games. - António Coelho 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob; Leonel Morgado; Pedro Cardoso 002; Maria van Zeller; Liliana Santos; António Augusto de Sousa (Frontiers Comput. Sci., 2020)

Point Cloud Interaction and Manipulation in Virtual Reality. - Daniel Garrido; Rui Rodrigues 001; A. Augusto de Sousa; João Jacob; Daniel Castro Silva (AIVR, 2021)

Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. - Rui Rodrigues 001; Teresa Matos 001; Alexandre Valle de Carvalho; Jorge G. Barbosa; Rodrigo Assaf; Rui Nóbrega; António Coelho 001; A. Augusto de Sousa (Graph. Vis. Comput., 2021)

AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots. - Bruno Georgevich Ferreira; Armando Jorge Miranda de Sousa; Luís Paulo Reis; António Augusto de Sousa; Rui Rodrigues 001; Rosaldo Rossetti (EPIA (3), 2024)

Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention. - Teresa Matos 001; Daniel Mendes; João Jacob; A. Augusto de Sousa; Rui Rodrigues 001 (VR Workshops, 2025)