Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives. - António Bandeira Araújo (ARTECH, 2019)

HIMmaterial: Exploring new hybrid media for immersive drawing and collage. - António Bandeira Araújo; Lucas Fabián Olivero; Sara Antinozzi (ARTECH, 2019)

Cadavre Exquis: A Motion-Controlled Interactive Film. - Bruno Mendes da Silva; António Bandeira Araújo; Mirian Nogueira Tavares (ARTECH, 2019)

On the use of quasi-equidistant source points over the sphere surface for the method of fundamental solutions. - António Bandeira Araújo; Pedro Serranho (J. Comput. Appl. Math., 2019)

Anatomy Primitives. - Hugo Azevedo; António Bandeira Araújo (ARTECH, 2021)

Applications of anamorphosis and mixed reality in a classroom setting. - Manuel Flores; António Bandeira Araújo (ARTECH, 2021)

I'm watching you/me: Live drawing and VR visualization of spherical perspectives using Touch Designer. - Lucas Fabián Olivero; António Bandeira Araújo (ARTECH, 2021)

Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360. - António Bandeira Araújo (iLRN, 2021)

Canon and Process in the 3D Modeling of Human Anatomy. - Hugo Azevedo; António Bandeira Araújo (Int. J. Creative Interfaces Comput. Graph., 2021)

Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. - Manuel Flores; António Bandeira Araújo (ArtsIT, 2022)

Desiderata for a Performative Hybrid Immersive Drawing Platform. - Lucas Fabián Olivero; António Bandeira Araújo (i-com, 2022)

Drawn onto a Skybox: An invitation to collaborative immersive drawing using the Spheri platform. - António Bandeira Araújo; Lucas Fabián Olivero (ARTECH, 2023)

Enhancing the Teaching of Spherical Perspective with Spheri. - Lucas Fabián Olivero; António Bandeira Araújo (KUI, 2023)