Creating Interactive Content in Android Devices: The Mokap Hackaton. - Ángel Serrano-Laguna; Dan-Cristian Rotaru; Antonio Calvo-Morata; Javier Torrente; Baltasar Fernández-Manjón (IS-EUD, 2015)

Tools and approaches for simplifying serious games development in educational settings. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2016)

Computers or Tablets? Choosing Devices for Educational Videogames. - Alejandro Romero-Hernández; Cesar Diaz-Faes Perez; Manuel Gonzalez Riojo; Antonio Calvo-Morata; Borja Manero (VS-GAMES, 2016)

Systematizing game learning analytics for serious games. - Cristina Alonso-Fernandez; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2017)

Making Understandable Game Learning Analytics for Teachers. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2018)

Game Learning Analytics for Educators. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2019)

Simva: Simplifying the Scientific Validation of Serious Games. - Iván J. Pérez-Colado; Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

Using Simva to evaluate serious games and collect game learning analytics data. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (LASI-SPAIN, 2019)

Simplifying the Validation and Application of Games with Simva. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (SETE@ICWL, 2019)

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2019)

Applications of data science to game learning analytics data: A systematic literature review. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2019)

Lessons learned applying learning analytics to assess serious games. - Cristina Alonso-Fernández; Ana R. Cano; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2019)

Game Learning Analytics, Facilitating the Use of Serious Games in the Class. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Iván J. Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2019)

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2020)

Applications of Simva to Simplify Serious Games Validation and Deployment. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Validation of a Cyberbullying Serious Game Using Game Analytics. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2020)

Data science meets standardized game learning analytics. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2021)

Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Serious Games for Social Problems. - Antonio Calvo-Morata; Baltasar Fernández-Manjón (ICWL, 2022)

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2022)

Bioelectrical signals use in videogames for evaluation purposes. - Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE DataPort, 2022)

Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Learn. Anal., 2022)

Bootstrapping serious games to assess learning through analytics. - Manuel Freire 001; Antonio Calvo-Morata; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2023)

Using New AI-Driven Techniques to Ease Serious Games Authoring. - Iván J. Pérez-Colado; Victor M. Perez-Colado; Antonio Calvo-Morata; Rubén Santa Cruz Píriz; Baltasar Fernández-Manjón (FIE, 2023)

Evidence-based evaluation of a serious game to increase bullying awareness. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Interact. Learn. Environ., 2023)

Games for Coding to Attract New Students to STEM. - Antonio Calvo-Morata; Niklas Humble; Peter Mozelius; Rasmus Pechuel; Baltasar Fernández-Manjón (EDUCON, 2024)

AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results. - Iván J. Pérez-Colado; Manuel Freire-Morán; Antonio Calvo-Morata; Víctor Manuel Pérez-Colado; Baltasar Fernández-Manjón (EDUCON, 2024)

Design of a Serious Game to Challenge Sexism. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (ICEC, 2025)

SIMVA: Serious Games Learning Analytics based on Standards and Open Code. - Julio Santilario Berthilier; Antonio Calvo-Morata; Iván Martínez-Ortiz; Marc Spaniol; Baltasar Fernández-Manjón (LAK Workshops, 2025)

Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Julio Santilario Berthilier; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput., 2025)