Optimizing player behavior in a real-time strategy game using evolutionary algorithms. - Antonio Fernández-Ares; Antonio Miguel Mora; Juan Julián Merelo Guervós; Pablo García-Sánchez; Carlos M. Fernandes 001 (IEEE Congress on Evolutionary Computation, 2011)

Optimizing Strategy Parameters in a Game Bot. - Antonio Fernández-Ares; Antonio Miguel Mora; Juan Julián Merelo Guervós; Pablo García-Sánchez; Carlos M. Fernandes 001 (IWANN (2), 2011)

Adaptive bots for real-time strategy games via map characterization. - Antonio Fernández-Ares; Pablo García-Sánchez; Antonio Miguel Mora; Juan Julián Merelo Guervós (CIG, 2012)

Dealing with Noisy Fitness in the Design of a RTS Game Bot. - Antonio Miguel Mora; Antonio Fernández-Ares; Juan Julián Merelo Guervós; Pablo García-Sánchez (EvoApplications, 2012)

Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms. - Antonio Miguel Mora; Antonio Fernández-Ares; Juan Julián Merelo Guervós; Pablo García-Sánchez; Carlos M. Fernandes 001 (J. Comput. Sci. Technol., 2012)

Designing competitive bots for a real time strategy game using genetic programming. - Antonio Fernández-Ares; Pablo García-Sánchez; Antonio Miguel Mora; Pedro A. Castillo; Juan Julián Merelo Guervós (CoSECivi, 2014)

Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game. - Antonio Fernández-Ares; Antonio Miguel Mora; Maribel García Arenas; Juan Julián Merelo Guervós; Pablo García-Sánchez; Pedro Ángel Castillo Valdivieso (EvoApplications, 2014)

Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games. - Pablo García-Sánchez; Antonio Fernández-Ares; Antonio Miguel Mora; Pedro Ángel Castillo Valdivieso; Jesús González 001; Juan Julián Merelo Guervós (EvoApplications, 2014)

A Statistical Approach to Dealing with Noisy Fitness in Evolutionary Algorithms. - Juan Julián Merelo Guervós; Zeineb Chelly; Antonio Mora García; Antonio Fernández-Ares; Anna Isabel Esparcia-Alcázar; Carlos Cotta; Paloma de las Cuevas; Nuria Rico (IJCCI (Selected Papers), 2014)

Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters. - Juan Julián Merelo Guervós; Pedro Ángel Castillo Valdivieso; Antonio Miguel Mora; Antonio Fernández-Ares; Anna Esparcia-Alcázar; Carlos Cotta; Nuria Rico (IJCCI (ECTA), 2014)

An Overview on the Termination Conditions in the Evolution of Game Bots. - Antonio Fernández-Ares; Pablo García-Sánchez; Antonio Miguel Mora; Pedro Ángel Castillo Valdivieso; Maribel García Arenas; Gustavo Romero (CoSECivi, 2015)

It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots. - Antonio Fernández-Ares; Pablo García-Sánchez; Antonio Miguel Mora; Pedro Ángel Castillo Valdivieso; Juan Julián Merelo Guervós; María Isabel García Arenas; Gustavo Romero (EvoApplications, 2015)

There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems. - Juan Julián Merelo Guervós; Federico Liberatore; Antonio Fernández-Ares; Rubén Héctor García-Ortega; Zeineb Chelly; Carlos Cotta; Nuria Rico; Antonio Miguel Mora; Pablo García-Sánchez (IJCCI (ECTA), 2015)

Corporate security solutions for BYOD: A novel user-centric and self-adaptive system. - Paloma de las Cuevas; Antonio Mora García; Juan Julián Merelo Guervós; Pedro A. Castillo; Pablo García-Sánchez; Antonio Fernández-Ares (Comput. Commun., 2015)

Sólo Puede Quedar Uno: Evolución de Bots para RTS Basada en Supervivencia. - Antonio Fernández-Ares; Antonio Mora García; Pablo García-Sánchez; Pedro A. Castillo; Juan Julián Merelo Guervós (CoSECivi, 2016)

There Can Be only One: Evolving RTS Bots via Joust Selection. - Antonio Fernández-Ares; Pablo García-Sánchez; Antonio Miguel Mora; Pedro A. Castillo; Juan Julián Merelo Guervós (EvoApplications (1), 2016)

Benchmarking Languages for Evolutionary Algorithms. - Juan Julián Merelo Guervós; Pedro A. Castillo; Israel Blancas; Gustavo Romero; Pablo García-Sánchez; Antonio Fernández-Ares; Víctor M. Rivas; Mario García Valdez (EvoApplications (2), 2016)

Comparing Wireless Traffic Tracking with Regular Traffic Control Systems for the Detection of Congestions in Streets. - Antonio Fernández-Ares; Maribel García Arenas; Antonio Mora García; Pedro A. Castillo; Juan Julián Merelo Guervós (Smart-CT, 2016)

A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic. - Antonio Fernández-Ares; Antonio Mora García; María Isabel García Arenas; Pablo García-Sánchez; Gustavo Romero; Suhail M. Odeh; Pedro A. Castillo (Int. J. Concept. Struct. Smart Appl., 2016)

The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments. - Juan Julián Merelo Guervós; Federico Liberatore; Antonio Fernández-Ares; Rubén Héctor García-Ortega; Zeineb Chelly; Carlos Cotta; Nuria Rico; Antonio Mora García; Pablo García-Sánchez; Alberto Paolo Tonda; Paloma de las Cuevas; Pedro A. Castillo (Trans. Comput. Collect. Intell., 2016)

Early Prediction of the Winner in StarCraft Matches. - Antonio Álvarez-Caballero; Juan Julián Merelo Guervós; Pablo García-Sánchez; Antonio Fernández-Ares (IJCCI, 2017)

Impact of Protests in the Number of Smart Devices in Streets: A New Approach to Analyze Protesters Behavior. - Antonio Fernández-Ares; María Isabel García Arenas; Pedro A. Castillo; Juan Julián Merelo Guervós (Smart-CT, 2017)

RedDwarfData: a simplified dataset of StarCraft matches. - Juan Julián Merelo Guervós; Antonio Fernández-Ares; Antonio Álvarez-Caballero; Pablo García-Sánchez; Víctor M. Rivas (CoRR, 2017)

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game. - Antonio Fernández-Ares; Antonio Mora García; Pablo García-Sánchez; Pedro A. Castillo; Juan Julián Merelo Guervós (Entertain. Comput., 2017)

Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system. - Antonio Fernández-Ares; Antonio Mora García; Maribel García Arenas; Pablo García-Sánchez; Gustavo Romero; Víctor Manuel Rivas Santos; Pedro A. Castillo; Juan Julián Merelo Guervós (Future Gener. Comput. Syst., 2017)

Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment. - Pedro A. Castillo; Antonio Mora García; Hossam Faris; Juan Julián Merelo Guervós; Pablo García-Sánchez; Antonio Fernández-Ares; Paloma de las Cuevas; Maribel García Arenas (Knowl. Based Syst., 2017)

Wireless monitoring and tracking system for vehicles: A study case in an urban scenario. - Antonio Fernández-Ares; Antonio Mora García; Suhail M. Odeh; Pablo García-Sánchez; Maribel García Arenas (Simul. Model. Pract. Theory, 2017)

Data mining of deck archetypes in Hearthstone. - Pablo García-Sánchez; Antonio Fernández-Ares; Antonio Miguel Mora (CoSECivi, 2020)

Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking. - Antonio Fernández-Ares; Pablo García-Sánchez; Maribel García Arenas; Antonio Mora García; Pedro A. Castillo (IEEE Access, 2020)

Looking for archetypes: Applying game data mining to hearthstone decks. - Antonio M. Mora; Alberto Tonda; Antonio Fernández-Ares; Pablo García-Sánchez (Entertain. Comput., 2022)

Hearthstone Decks Dataset. - Pablo García-Sánchez; Alberto Tonda; Antonio Fernández-Ares; Antonio Mora García (Zenodo, 2023)