Boolean and Finite Domain Solvers Compared Using Self Referential Quizzes. - Antonio J. Fernández 001; Patricia M. Hill (APPIA-GULP-PRODE, 1997)

An Impartial Efficiency Comparison of FD Constraint Systems. - Antonio J. Fernández 001; Patricia M. Hill (CP, 1998)

Constraint Solving on Lattices. - Antonio J. Fernández 001; Patricia M. Hill (APPIA-GULP-PRODE, 1999)

Extending clp(FD) by Negative Constraint Solving. - Antonio J. Fernández 001; Patricia M. Hill (APPIA-GULP-PRODE, 1999)

An Interval Lattice-Based Constraint Solving Framework for Lattices. - Antonio J. Fernández 001; Patricia M. Hill (Fuji International Symposium on Functional and Logic Programming, 1999)

Constraint Propagation on Multiple Domains. - Antonio J. Fernández 001; Patricia M. Hill (WFLP, 2000)

A Comparative Study of Eight Constraint Programming Languages Over the Boolean and Finite Domains. - Antonio J. Fernández 001; Patricia M. Hill (Constraints An Int. J., 2000)

Foundations of Programming: a Teaching Improvement. - María-Victoria Belmonte; Carlos Cotta; Antonio J. Fernández 001; I. Gómez; Jose Luis Pastrana; J. A. Pedreira; Francisco Rus; Enrique Soler (Computers and Education. Towards an Interconnected Society, 2001)

Branching: the Essence of Constraint Solving - Antonio J. Fernández 001; Patricia M. Hill (CoRR, 2001)

A Functional Logic Language with Finite Domain Constraints. - Antonio J. Fernández 001; Maria Teresa Hortalá-González; Fernando Sáenz-Pérez (APPIA-GULP-PRODE, 2002)

Toy(FD): Sketch of Operational Semantics. - Antonio J. Fernández 001; Maria Teresa Hortalá-González; Fernando Sáenz-Pérez (CP, 2003)

Solving Combinatorial Problems with a Constraint Functional Logic Language. - Antonio J. Fernández 001; Maria Teresa Hortalá-González; Fernando Sáenz-Pérez (PADL, 2003)

CGRAPHIC: Educational software for learning the foundations of programming. - Antonio J. Fernández 001; Jesús Millán Sánchez (Comput. Appl. Eng. Educ., 2003)

Action Games: Evolutive Experiences. - Antonio J. Fernández 001; Javier González Jiménez 001 (Fuzzy Days, 2004)

A Hybrid GRASP - Evolutionary Algorithm Approach to Golomb Ruler Search. - Carlos Cotta; Antonio J. Fernández 001 (PPSN, 2004)

A Generic, Collaborative Framework for Interval Constraint Solving. - Antonio J. Fernández 001 (AI Commun., 2004)

An interval constraint system for lattice domains. - Antonio J. Fernández 001; Patricia M. Hill (ACM Trans. Program. Lang. Syst., 2004)

A hybrid model of evolutionary algorithms and branch-and-bound for combinatorial optimization problems. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (Congress on Evolutionary Computation, 2005)

Programming with TOY(FD). - Antonio J. Fernández 001; Maria Teresa Hortalá-González; Fernando Sáenz-Pérez (CP, 2005)

Analyzing Fitness Landscapes for the Optimal Golomb Ruler Problem. - Carlos Cotta; Antonio J. Fernández 001 (EvoCOP, 2005)

Solving the Multidimensional Knapsack Problem Using an Evolutionary Algorithm Hybridized with Branch and Bound. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (IWINAC (2), 2005)

Declarative Constraint Programming. - Antonio J. Fernández 001 (Inteligencia Artif., 2005)

Un Enfoque Generico y Cooperativo para la Resolucion de Restricciones de Intervalo. - Antonio J. Fernández 001 (Inteligencia Artif., 2005)

A Memetic Algorithm with Bucket Elimination for the Still Life Problem. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (EvoCOP, 2006)

Scheduling Social Golfers with Memetic Evolutionary Programming. - Carlos Cotta; Iván Dotú; Antonio J. Fernández 001; Pascal Van Hentenryck (Hybrid Metaheuristics, 2006)

A Memetic Approach to Golomb Rulers. - Carlos Cotta; Iván Dotú; Antonio J. Fernández 001; Pascal Van Hentenryck (PPSN, 2006)

A Multi-level Memetic/Exact Hybrid Algorithm for the Still Life Problem. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (PPSN, 2006)

A Proposal for the Cooperation of Solvers in Constraint Functional Logic Programming. - Sonia Estévez Martín; Antonio J. Fernández 001; Maria Teresa Hortalá-González; Mario Rodríguez-Artalejo; Fernando Sáenz-Pérez; Rafael del Vado Vírseda (PROLE, 2006)

A Fully Sound Goal Solving Calculus for the Cooperation of Solvers in the CFLP Scheme. - Sonia Estévez Martín; Antonio J. Fernández 001; Maria Teresa Hortalá-González; Mario Rodríguez-Artalejo; Rafael del Vado Vírseda (WFLP, 2006)

An Interval Constraint Branching Scheme for Lattice Domains. - Antonio J. Fernández 001; Patricia M. Hill (J. Univers. Comput. Sci., 2006)

Reconstructing Phylogenies with Memetic Algorithms and Branch-and-Bound. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (Analysis of Biological Data: A Soft Computing Approach, 2007)

A Probabilistic Beam Search Approach to the Shortest Common Supersequence Problem. - Christian Blum 001; Carlos Cotta; Antonio J. Fernández 001; José E. Gallardo (EvoCOP, 2007)

A memetic algorithm for the low autocorrelation binary sequence problem. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (GECCO, 2007)

Tackling the Error Correcting Code Problem Via the Cooperation of Local-Search-Based Agents. - Jhon Edgar Amaya; Carlos Cotta; Antonio J. Fernández 001 (IWINAC (2), 2007)

Estudio, Implantación y Resultados de la Adaptación Espacio Europeo de Educación Superior en las Asignaturas de Programación de la Titulación de Informática de la Universidad de Málaga. - Jose Luis Pastrana; María-Victoria Belmonte; Carlos Cotta; Antonio J. Fernández 001; Enrique Soler; Maria Inmaculada Yagüe (JIISIC, 2007)

Local Search-based Hybrid Algorithms for Finding Golomb Rulers. - Carlos Cotta; Iván Dotú; Antonio J. Fernández 001; Pascal Van Hentenryck (Constraints An Int. J., 2007)

Constraint functional logic programming over finite domains. - Antonio J. Fernández 001; Maria Teresa Hortalá-González; Fernando Sáenz-Pérez; Rafael del Vado Vírseda (Theory Pract. Log. Program., 2007)

On the Hybridization of Memetic Algorithms With Branch-and-Bound Techniques. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (IEEE Trans. Syst. Man Cybern. Part B, 2007)

Memetic Algorithms in Planning, Scheduling, and Timetabling. - Carlos Cotta; Antonio J. Fernández 001 (Evolutionary Scheduling, 2007)

Playing with TOY: Constraints and Domain Cooperation. - Sonia Estévez Martín; Antonio J. Fernández 001; Fernando Sáenz-Pérez (ESOP, 2008)

Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. - Antonio J. Fernández 001; Carlos Cotta; Rafael Campaña Ceballos (GAMEON, 2008)

A Memetic Algorithm for the Tool Switching Problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio J. Fernández 001 (Hybrid Metaheuristics, 2008)

Cooperation of constraint domains in the TOY system. - Sonia Estévez Martín; Antonio J. Fernández 001; Maria Teresa Hortalá-González; Mario Rodríguez-Artalejo; Fernando Sáenz-Pérez; Rafael del Vado Vírseda (PPDP, 2008)

Finding Still Lifes with Memetic/Exact Hybrid Algorithms - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (CoRR, 2008)

Hybridizations of Metaheuristics With Branch & Bound Derivates. - Christian Blum 001; Carlos Cotta; Antonio J. Fernández 001; José E. Gallardo; Monaldo Mastrolilli (Hybrid Metaheuristics, 2008)

Finding Balanced Incomplete Block Designs with Metaheuristics. - David Rodríguez Rueda; Carlos Cotta; Antonio J. Fernández 001 (EvoCOP, 2009)

Finding low autocorrelation binary sequences with memetic algorithms. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (Appl. Soft Comput., 2009)

On the Cooperation of the Constraint Domains H, R and FD in CFLP - Sonia Estévez Martín; Maria Teresa Hortalá-González; Mario Rodríguez-Artalejo; Rafael del Vado Vírseda; Fernando Sáenz-Pérez; Antonio J. Fernández 001 (CoRR, 2009)

TOY: A System for Experimenting with Cooperation of Constraint Domains. - Sonia Estévez Martín; Antonio José Fernández Leiva; Fernando Sáenz-Pérez (PROLE, 2009)

Solving Weighted Constraint Satisfaction Problems with Memetic/Exact Hybrid Algorithms. - José E. Gallardo; Carlos Cotta; Antonio J. Fernández 001 (J. Artif. Intell. Res., 2009)

On the cooperation of the constraint domains , R, and F in CFLP. - Sonia Estévez Martín; Maria Teresa Hortalá-González; Mario Rodríguez-Artalejo; Rafael del Vado Vírseda; Fernando Sáenz-Pérez; Antonio J. Fernández 001 (Theory Pract. Log. Program., 2009)

Evolutionary Optimization for Multiobjective Portfolio Selection under Markowitz's Model with Application to the Caracas Stock Exchange. - Feijoo Colomine Duran; Carlos Cotta; Antonio J. Fernández 001 (Nature-Inspired Algorithms for Optimisation, 2009)

Hybrid Cooperation Models for the Tool Switching Problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio José Fernández Leiva (NICSO, 2010)

A Memetic Cooperative Optimization Schema and Its Application to the Tool Switching Problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio José Fernández Leiva (PPSN (1), 2010)

Towards User-Centric Memetic Algorithms: Experiences with the TSP. - Ana Reyes Badillo; Carlos Cotta; Antonio José Fernández Leiva (IWANN (2), 2011)

Bio-inspired Combinatorial Optimization: Notes on Reactive and Proactive Interaction. - Carlos Cotta; Antonio José Fernández Leiva (IWANN (2), 2011)

On the Use of Human-Guided Evolutionary Algorithms for Tackling 2D Packing Problems. - Javier Espinar; Carlos Cotta; Antonio José Fernández Leiva (IWINAC (1), 2011)

Design of Emergent and Adaptive Virtual Players in a War RTS Game. - José A. García Gutiérrez; Carlos Cotta; Antonio José Fernández Leiva (IWINAC (1), 2011)

Decision Tree-Based Algorithms for Implementing Bot AI in UT2004. - Antonio José Fernández Leiva; Jorge L. O'Valle Barragán (IWINAC (1), 2011)

User-Centric Optimization with Evolutionary and Memetic Systems. - Javier Espinar; Carlos Cotta; Antonio José Fernández Leiva (LSSC, 2011)

A Memetic Algorithm for Designing Balanced Incomplete Blocks. - David Rodríguez Rueda; Carlos Cotta; Antonio José Fernández Leiva (Int. J. Comb. Optim. Probl. Informatics, 2011)

Memetic cooperative models for the tool switching problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio José Fernández Leiva (Memetic Comput., 2011)

A Comparative Study of Multi-objective Evolutionary Algorithms to Optimize the Selection of Investment Portfolios with Cardinality Constraints. - Feijoo Colomine Duran; Carlos Cotta; Antonio José Fernández Leiva (EvoApplications, 2012)

On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy. - Mariela Nogueira; Carlos Cotta; Antonio José Fernández Leiva (EvoApplications, 2012)

Solving the tool switching problem with memetic algorithms. - Jhon Edgar Amaya; Carlos Cotta; Antonio José Fernández Leiva (Artif. Intell. Eng. Des. Anal. Manuf., 2012)

Evolutionary Computation in Astronomy and Astrophysics: A Review - José A. García Gutiérrez; Carlos Cotta; Antonio José Fernández Leiva (CoRR, 2012)

Memetic Algorithms and Complete Techniques. - Carlos Cotta; Antonio José Fernández Leiva; José E. Gallardo (Handbook of Memetic Algorithms, 2012)

A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (EvoApplications, 2013)

A review of computational intelligence in RTS games. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (FOCI, 2013)

Car Setup Optimization via Evolutionary Algorithms. - Carlos Cotta; Antonio José Fernández Leiva; Alberto Fuentes Sánchez; Raúl Lara-Cabrera (IWANN (2), 2013)

Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior. - Juan Julián Merelo Guervós; Antonio Miguel Mora; Carlos Cotta; Antonio José Fernández Leiva (LION, 2013)

Evolutionary FSM-Based Agents for Playing Super Mario Game. - R. M. Hidalgo-Bermúdez; M. S. Rodríguez-Domingo; Antonio Miguel Mora; Pablo García-Sánchez; Juan Julián Merelo Guervós; Antonio José Fernández Leiva (LION, 2013)

An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games. - Mariela Nogueira; Carlos Cotta; Antonio José Fernández Leiva (LION, 2013)

Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (LSSC, 2013)

Practices of advanced programming: Tradition versus innovation. - Antonio José Fernández Leiva; Amparo C. Civila Salas (Comput. Appl. Eng. Educ., 2013)

Cross entropy-based memetic algorithms: An application study over the tool switching problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio José Fernández Leiva (Int. J. Comput. Intell. Syst., 2013)

On user-centric memetic algorithms. - Ana Reyes Badillo; Juan Jesús Ruiz; Carlos Cotta; Antonio José Fernández Leiva (Soft Comput., 2013)

A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (IEEE Congress on Evolutionary Computation, 2014)

Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos. - Alejandro Gutierrez Alcoba; Raúl Lara-Cabrera; Antonio José Fernández Leiva (CoSECivi, 2014)

Eryna: una herramienta de apoyo a la revolución de los videojuegos. - Mariela Nogueira Collazo; Antonio José Fernández Leiva; Carlos Cotta Porras (CoSECivi, 2014)

Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (Entertain. Comput., 2014)

Virtual player design using self-learning via competitive coevolutionary algorithms. - Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (Nat. Comput., 2014)

On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms. - Raúl Lara-Cabrera; Carlos Cotta; Antonio José Fernández Leiva (Nat. Comput., 2014)

Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. - José L. Jiménez; Antonio Mora García; Antonio José Fernández Leiva (CoSECivi, 2015)

Game Artificial Intelligence: Challenges for the Scientific Community. - Raúl Lara-Cabrera; Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (CoSECivi, 2015)

Ephemeral Computing and Bioinspired Optimization. - Carlos Cotta; Antonio José Fernández Leiva; Francisco Fernández de Vega; Francisco Chávez de la O; Juan Julián Merelo Guervós; Pedro A. Castillo; David Camacho; Gema Bello Orgaz (IJCCI (ECTA), 2015)

Procedural Content Generation for Real-Time Strategy Games. - Raúl Lara-Cabrera; Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (Int. J. Interact. Multim. Artif. Intell., 2015)

Memetic and Hybrid Evolutionary Algorithms. - Jhon Edgar Amaya; Carlos Cotta Porras; Antonio José Fernández Leiva (Handbook of Computational Intelligence, 2015)

Hacia la Generación Automática de Mecánicas de Juego: un Editor de Reglas para Eryna. - Alejandro Ruiz-Moyano; Mariela Nogueira Collazo; Antonio José Fernández Leiva (CoSECivi, 2016)

Computación Efímera: Identificando Retos para la Investigación en Videojuegos. - Ariel Eduardo Vázquez-Núñez; Antonio José Fernández Leiva (CoSECivi, 2016)

A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game. - Raúl Lara-Cabrera; Alejandro Gutierrez Alcoba; Antonio José Fernández Leiva (EvoApplications (1), 2016)

The Believability Gene in Virtual Bots. - Mihai Polceanu; Antonio Mora García; José L. Jiménez; Cédric Buche; Antonio José Fernández Leiva (FLAIRS, 2016)

Application Areas of Ephemeral Computing: A Survey. - Carlos Cotta; Antonio José Fernández Leiva; Francisco Fernández de Vega; Francisco Chávez de la O; Juan Julián Merelo Guervós; Pedro A. Castillo; David Camacho; María D. R.-Moreno (Trans. Comput. Collect. Intell., 2016)

Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. - Mariela Nogueira Collazo; Carlos Cotta Porras; Antonio José Fernández Leiva (IEEE Trans. Comput. Intell. AI Games, 2016)

Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms). - Álvaro Gutiérrez-Rodríguez; Antonio Miguel Mora; Antonio José Fernández Leiva (CoSECivi, 2017)

Game design: a preliminary review on techniques and tools. - Jorge Ruiz Quiñones; Antonio José Fernández Leiva (CoSECivi, 2017)

Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004. - Antonio Miguel Mora; Álvaro Gutiérrez-Rodríguez; Antonio José Fernández Leiva (IWANN (2), 2017)

Preface for the special issue on Science in Videogames. - Antonio José Fernández Leiva; Antonio Mora García (Entertain. Comput., 2017)

From ephemeral computing to deep bioinspired algorithms: New trends and applications. - David Camacho; Raúl Lara-Cabrera; Juan Julián Merelo Guervós; Pedro A. Castillo; Carlos Cotta; Antonio José Fernández Leiva; Francisco Fernández de Vega; Francisco Chávez de la O (Future Gener. Comput. Syst., 2018)

On distributed user-centric memetic algorithms. - Antonio J. Fernández 001; Álvaro Gutiérrez-Rodríguez (Soft Comput., 2019)

Testing Hybrid Computational Intelligence Algorithms for General Game Playing. - Ariel Eduardo Vázquez-Núñez; Antonio José Fernández Leiva; Pablo García-Sánchez; Antonio Miguel Mora (EvoApplications, 2020)

Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game. - Carlos López-Rodríguez; Antonio José Fernández Leiva; Raúl Lara-Cabrera; Antonio Miguel Mora; Pablo García-Sánchez (OLA, 2020)

XML-Based Video Game Description Language. - Jorge Ruiz Quiñones; Antonio J. Fernández 001 (IEEE Access, 2020)

Memetic collaborative approaches for finding balanced incomplete block designs. - David Rodríguez Rueda; Carlos Cotta; Antonio José Fernández Leiva (Comput. Oper. Res., 2020)

Optimizing Hearthstone agents using an evolutionary algorithm. - Pablo García-Sánchez; Alberto Paolo Tonda; Antonio José Fernández Leiva; Carlos Cotta (Knowl. Based Syst., 2020)

Deep memetic models for combinatorial optimization problems: application to the tool switching problem. - Jhon Edgar Amaya; Carlos Cotta; Antonio J. Fernández 001; Pablo García-Sánchez (Memetic Comput., 2020)

Metaheuristics for the template design problem: encoding, symmetry and hybridisation. - David Rodríguez Rueda; Carlos Cotta; Antonio José Fernández Leiva (J. Intell. Manuf., 2021)

Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly). - Benoît Bossavit; Juan Miguel Urbano; Antonio José Fernández Leiva (CEV, 2022)

Automated video game parameter tuning with XVGDL+. - Jorge Ruiz Quiñones; Antonio José Fernández Leiva (J. Univers. Comput. Sci., 2022)

Epoch-Based Application of Problem-Aware Operators in a Multiobjective Memetic Algorithm for Portfolio Optimization. - Feijoo Colomine Duran; Carlos Cotta; Antonio José Fernández Leiva (EvoApplications@EvoStar, 2023)

Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2. - Manuel Trinidad-Fernández; Benoît Bossavit; Javier Salgado-Fernández; Susana Abbate-Chica; Antonio José Fernández Leiva; Antonio I. Cuesta-Vargas (Sensors, 2023)

A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health. - Benoît Bossavit; Antonio José Fernández Leiva (Multim. Tools Appl., 2024)