Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists. - Fabio Bruno; Antonio Lagudi; Loris Barbieri; Maurizio Muzzupappa; Gerardo Ritacco; Alessandro Cozza; Marco Cozza; Raffaele Peluso; Marco Lupia; Gianni Cario (EuroMed (1), 2016)

A VR system for the exploitation of underwater archaeological sites. - Fabio Bruno; Antonio Lagudi; Loris Barbieri; Maurizio Muzzupappa; Marco Cozza; Alessandro Cozza; Raffaele Peluso (IWCIM, 2016)

An Alignment Method for the Integration of Underwater 3D Data Captured by a Stereovision System and an Acoustic Camera. - Antonio Lagudi; Gianfranco Bianco; Maurizio Muzzupappa; Fabio Bruno (Sensors, 2016)

Virtual dives into the underwater archaeological treasures of South Italy. - Fabio Bruno; Loris Barbieri; Antonio Lagudi; Marco Cozza; Alessandro Cozza; Raffaele Peluso; Maurizio Muzzupappa (Virtual Real., 2018)

Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the "Cala Minnola" shipwreck site. - Fabio Bruno; Loris Barbieri; Maurizio Muzzupappa; S. Tusa; A. Fresina; F. Oliveri; Antonio Lagudi; Alessandro Cozza; Raffaele Peluso (Digit. Appl. Archaeol. Cult. Heritage, 2019)

Underwater Augmented Reality for improving the diving experience in submerged archaeological sites. - Fabio Bruno; Loris Barbieri; Marino Mangeruga; Marco Cozza; Antonio Lagudi; Jan Cejka; Fotis Liarokapis; Dimitrios Skarlatos 001 (CoRR, 2020)

Benchmarking Built-In Tracking Systems for Indoor AR Applications on Popular Mobile Devices. - Emanuele Marino; Fabio Bruno; Loris Barbieri; Antonio Lagudi (Sensors, 2022)

Architecture of a Low-Cost Solution for ROVs to Improve Navigation and Data Collection. - Umberto Severino; Santina Fortuna; Antonio Lagudi; Fabio Bruno; Nikola Miskovic; Vladimir Djapic (DCAI (2), 2023)